Runic Hammers vs Wooden Weapons

Is the rate of runic hammer weapons fair vs wooden mod weapons?

  • Unfair due to the amount of time and effort to put into BoDs

    Votes: 5 33.3%
  • Fair

    Votes: 4 26.7%
  • Needs change of some kind

    Votes: 6 40.0%

  • Total voters
    15

Weland

Grandmaster
I think this will also offer a risk and reward system because when you do use your SBODs to fill a LBOD you run the risk of giving up your chance at x number of runic hammers or decent items to fill that LBOD and you still may not get what you are looking for. So there would still be a feeling of risk vs reward imo.
 

Maller

Adept
I cant really, speak much to smithing bods, but I have some experience with tailor bods. The percentage of obtaining certain bods seems really skewed. After having obtained nearly 500 tailor bods, I have gotten 5 each of 20 exceptional leather sleeves and leggings, yet I have never gotten several different 20 exceptional cloth or leather sbod's that I need to fill some lbod's. The percentages seem quite skewed. As far as materials go, I have received a total of 13 spined bods, 1 horned bod, and no barbed bods. And I run bods with a 120 tailor and an 80 skill tailor. The result is I have tons of sbod's that aren't worth filling because of a saturated market on the rewards, and lbod's that I will never be able to fill.
 

Derwolf

Grandmaster
Even faction vendors if this is the case.

Faction vendors are fucked here. The only good thing from the faction vendors are regs and bottles. No one even places wood or ore vendors, The base price of wood and ore from a faction vendor is 5gp and 12gp in a town at -25% taxes(at an npc vendor you can buy wood and ore for 3gp and 8gp).
 

Bromista

Grandmaster
Well this discussion went about the opposite of what I expected...

Randomization of BOD rewards would be horrible. Absolutely horrible. We already have a weighted system with predictable rewards and tables/charts at our disposal. Throwing that away would not only turn off some of the few existing crafters we have, but also would discourage participation from some of the newcomers.

I have said this before in regards to other topics and I'll say it again: I both understand and appreciate the "let the community figure it out" mentality. But a BOD revamp could be a death knell for an already dying system if not handled properly.

What could be done, however, would be a slight reward change-up. Nothing too dramatic. This would require a tremendous amount of transparency from staff in the form of spelling every change out. Basically just a list of the old rewards that have been swapped out with new rewards and a bonus of having a very small chance of a special unknown reward. That would give the best of both worlds, predictable rewards with a shot at something special. The community can still figure things out for themselves without having a total mindfuck in the process.

Iron BODs should be exempt from any kind of special rewards. Iron deeds keep the desirable rewards rare and should absolutely be thrown on the ground. I see no problem here, but mostly because there is a decent number of people with several BOD farmers. Some people have 8-10 runners. I have two myself. This was not a thing on OSI, therefore there are tons more iron BODs that would be overloading peoples (think about all those BOD runners some people have) lockdowns so they are getting tossed left and right.

I really don't like how the new woods work, however I do like that there is some variation to how wooden magics are crafted as opposed to the same old BOD stuff we already have for BS and tailor. I think the best thing to do would be to give a boost to the chance to add properties for higher woods because some of those figures Eppy posted are fucking insane. I feel like people participating in that system need some love rather than messing with the people who are participating in the BOD system.
 

Blaine the Gypsy

Grandmaster
Turn in BoD get new BoD. That's what I remember from the OG servers. Forcing interest in actually filling iron BoDs to get better ones with no wait period. What kind of impact would that have here?
 

Fattson

Grandmaster
I think anything besides a cloth swap could have a serious negative impact on the community. When it comes to the tailor and smith bod system, it ain't broke, so don't fix it. Smith and tailor are not the issues, with the exception of some reward swapping as previously stated.

Carp, tink, and maybe even fletching could use some love. I think that's where the effort should be focused.
 

Blaine the Gypsy

Grandmaster
I think anything besides a cloth swap could have a serious negative impact on the community. When it comes to the tailor and smith bod system, it ain't broke, so don't fix it. Smith and tailor are not the issues, with the exception of some reward swapping as previously stated.

Carp, tink, and maybe even fletching could use some love. I think that's where the effort should be focused.
There's very few skills on "hard mode" and a lot more on "easy mode". Crafters usually craft because they enjoy making things and randomness of those things. Most people who only craft to keep themselves supplied don't really care how much love any system gets as long as they can get it/make it. Magic item drops vs Crafted item drops is another issue to me. This place has enough people to make due with their own economy. What if the only magic items you could get often were crafted by processes? Having the loot rate harder to get higher end stuff.
The way I see it as of now this server is still NPC/Loot generated economy. If it were to become a player crafted one there would be more of a gold sink available.
 

Fattson

Grandmaster
There's very few skills on "hard mode" and a lot more on "easy mode". Crafters usually craft because they enjoy making things and randomness of those things. Most people who only craft to keep themselves supplied don't really care how much love any system gets as long as they can get it/make it. Magic item drops vs Crafted item drops is another issue to me. This place has enough people to make due with their own economy. What if the only magic items you could get often were crafted by processes? Having the loot rate harder to get higher end stuff.
The way I see it as of now this server is still NPC/Loot generated economy. If it were to become a player crafted one there would be more of a gold sink available.
I really like that idea.
 

Blaine the Gypsy

Grandmaster
There's typically a story behind how a magical item came to be/crafted. All of that monster loot in my mind were created by random NPC Wizards/Crafters of some sort. A little depth goes a long way. Imagine if you had a soul forge and had to figure out what goes with what trial/error. Like the glowing runes we made public. If there were no scrolls to assist with an external assist with the meanings of the runes... how many would have been figured out by now? How many would be shared?
 

Fattson

Grandmaster
I've always wanted a secret crafting society. Kinda like the freemasons. Where only those with the highest skill level knew the secrets to certain thing. I firmly believe that some things aren't meant for everyone. Some things should be only for those willing to put in the time and effort to figure them out.
 

Blaine the Gypsy

Grandmaster
I can sit here and make up a lot of different systems of crafting with the different Virtues. Between the cities, locations, stories behind each place could provide different items for crafting.
 

Blaine the Gypsy

Grandmaster
Each city having it's own faction really. The true rule of Lord British's Virtue system is nearly non existent and can be replaced by the others or enforced by the locations of relation to whatever virtue. So much already "here in Ultima" to use. In game alone there's over 200000+ objects to use as deco weapons whatever...
 

Fattson

Grandmaster
That would be pretty awesome. So if you allied yourself with minoc, you could pull in twice as much ore from a vein but only half the wood. Ally yourself with yew, and you could pull in twice the wood but half the ore.
 

Bromista

Grandmaster
I like using those ideas to create something new and hard to obtain. Make it be balanced with what we already have to keep the same feel, but give the up and comers something to reach for because right now the motivation for scrolling is pretty weak IMO. That goes doubly for hitting legendary status.

Another thought, maybe give legendary crafters a bonus when using new woods? Fletching is the odd man out here so we'd have to introduce fletching PS in lieu of giving a bonus across the board. I would be fine with either option tbh.
 

Blaine the Gypsy

Grandmaster
Within these "factions" you'd have these options.
An Independent Guild with no affiliation to the cities (Only 3 Status Within the Guild)
  • Murderer - Pure pvp can't give counts but can get counts
  • Criminals - Can get counts to become murderers can't give counts
  • Innocent/Guildies - Can give counts and are fully innocent (1 criminal action keeps you as a criminal status)
Cities and Guild with Affiliations to that City
  • Murderer - Pure pvp can't give counts but can get counts
  • Criminals - Can get counts to become murderers can't give counts
  • Militia - The "Orange" status between other cities (1 criminal action keeps you as a criminal status but keeps Militia status as well, can give counts to those not affiliated with a city)
  • Innocent/Citizens - Can give counts and are fully innocent (1 criminal action keeps you as a criminal status)
 

Blaine the Gypsy

Grandmaster
Murder System
As for murderers and stat loss the only way for this to happen is to collect either the whole body (Weight a lot) or body part collection of that person over time. First you'd need to sign up to hunt that person to even allow you to put the person in stat. Have like 5 - 10 max sign ups per person to hunt. That way there's no random turn ins or excuse that you got stated. You got hunted down and turned in by the right person.
 

halygon

Grandmaster
I cant really, speak much to smithing bods, but I have some experience with tailor bods. The percentage of obtaining certain bods seems really skewed. After having obtained nearly 500 tailor bods, I have gotten 5 each of 20 exceptional leather sleeves and leggings, yet I have never gotten several different 20 exceptional cloth or leather sbod's that I need to fill some lbod's. The percentages seem quite skewed. As far as materials go, I have received a total of 13 spined bods, 1 horned bod, and no barbed bods. And I run bods with a 120 tailor and an 80 skill tailor. The result is I have tons of sbod's that aren't worth filling because of a saturated market on the rewards, and lbod's that I will never be able to fill.
I'll buy your "useless tailor bods".
 
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