Reporting Bugs and exploits: Worth it or not?

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Messremb

Grandmaster
While I do believe your personal innocence here, and also that none of you would have considered doing the same thing as this lucky lep fellow, I still see OP as caring more about the reward/punishment aspect and looking for fame by making such a post. My point has always been that virtue is it's own reward, and that the staff are fully qualified of making decisions on their own. So sorry to mess that he didn't understand that before posting in this manner.

I will mention that at one point I was told by a former developer that he had developed a better reward system for bug reporters, but it was never implemented before he left the server. While I think it was a good idea, and that bug reporters do play a big role in keeping an online game server alive, I see how not having it has also benefited the shard.

I'm not endorsing what lucky lep did either, in fact when I found tiles inside the Khaldun dungeon that were able to be marked/recalled to I reported it right away as well. So obviously I am overly qualified to speak on this issue.

I know exactly what other players would have done in that case, abused the problem to make cash. Compared to Khaldun, there is much more gold that can be made by exploiting the same problem with RDA's, which highlights another part of this problem in itself. Should mob drop items be worth that much gold in the first place?? Doesn't anyone else see the balance issues in the economy that relics have caused? And when there's millions of gold on the table, players are going to cut eachothers throats to get them, and be more likely to cheat. And thus more likely to try to get eachother banned for doing so. Period.

I think it's time to open up zombieland, and close down a few of the custom systems for balance revamps. That's just my opinion though.
that's why you let your Buddy Tom the Immortal make 126 accounts without reporting it...

My whole point is this (cause you seemed to miss it, not hard with a chip on your shoulder)
What is the Point of reporting an exploit, and somebody using it, if that player is not punished. They will now simply move on the next exploit they can find and continue doing it. if the staff wants to solve this problem they need to enforce their own rules,

and my side point was, maybe if they make better rewards for reporting exploits people will be more inclined to report them rather than simply start taking advantage.

thanks for your accusations against my character, but anyone who knows me knows how honest a guy i am. so i have no fears of your baseless slander.

still would like some Staff input on this.

@Shane @Adam @JoeB @eppy
 

wreckognize

Grandmaster
The fact that you can't see a reason to report a problem regardless of the reward or the punishment does wonders to illustrate your character to everyone who reads.

I didn't need to post, but I hope that by doing so others will understand what you cannot.
 

Lexington

Grandmaster
I know exactly what other players would have done in that case, abused the problem to make cash. Compared to Khaldun, there is much more gold that can be made by exploiting the same problem with RDA's, which highlights another part of this problem in itself. Should mob drop items be worth that much gold in the first place?? Doesn't anyone else see the balance issues in the economy that relics have caused?

Yes this is a huge issue! It was brought up before but it was shit all over by the people and guilds getting rich off the items.

The RDA meta eggs and relics have destroyed UOF's economy. Unfortunately players have been exploiting RDA's since the beginning... that's why I say get rid of them. There has been enough underserved wealth given out because of this flawed system.
 

Messremb

Grandmaster
Yes this is a huge issue! It was brought up before but it was shit all over by the people and guilds getting rich off the items.

The RDA meta eggs and relics have destroyed UOF's economy. Unfortunately players have been exploiting RDA's since the beginning... that's why I say get rid of them. There has been enough underserved wealth given out because of this flawed system.
RDAs are pretty much the only reason my group plays these days. and while i am the first one to point out how changes need to be made (see my RDA thread in suggestions) if they were removed the staff would be taking out one of the best PVM things they have ever added.
 

DalMichaelLas

Grandmaster
RDAs are pretty much the only reason my group plays these days. and while i am the first one to point out how changes need to be made (see my RDA thread in suggestions) if they were removed the staff would be taking out one of the best PVM things they have ever added.
Thats what I said, RDAs are the best and most unique thing on this server...other than population
 

Lexington

Grandmaster
RDAs are pretty much the only reason my group plays these days. and while i am the first one to point out how changes need to be made (see my RDA thread in suggestions) if they were removed the staff would be taking out one of the best PVM things they have ever added.

Do you do RDA's for the fun or the items they give? I'd guess the Items. You can still have those same items... they just need to spawn in an areas that small groups can't exploit!

The best PVM addition was Bradley's dungeon fountains!
 

GluttonySDS

Grandmaster
RDAs are broken for a few reasons:

1. You can go into them while flagged, even as a red.
2. Factioners appear blue to eachother in there
3. Half of them are broken on Sallos
4. The faction RDA isnt for factioners
 

Messremb

Grandmaster
Do you do RDA's for the fun or the items they give? I'd guess the Items. You can still have those same items... they just need to spawn in an areas that small groups can't exploit!

The best PVM addition was Bradley's dungeon fountains!
its both, there is a certain thrill to putting in the hard work for RDAs (and if your not exploiting it is hard) and then getting a reward for that effort. also the items are already obtainable in 2 other ways, and probably most relics come from champs these days anyways.

RDAs are broken for a few reasons:

1. You can go into them while flagged, even as a red.
2. Factioners appear blue to eachother in there
3. Half of them are broken on Sallos
4. The faction RDA isnt for factioners

post this in the RDA thread if you wanna talk RDAs, this is a Bug reporting thread!!!
 

Lexington

Grandmaster
its both, there is a certain thrill to putting in the hard work for RDAs (and if your not exploiting it is hard) and then getting a reward for that effort. also the items are already obtainable in 2 other ways, and probably most relics come from champs these days anyways.

As for your reasons, fair enough... but the damage that has been done and seems is still happening is harmful to the server!

If the Random Dungeon Adventures were truly "random" it probably could have been a great system. Unfortunately because people keep exploiting the "randomness" it's a failure IMO.
 

Messremb

Grandmaster
Is it fixed?
as far as i know yes, and as should be obvious i will report any future exploits i find.

been doing RDAs for 2 months now and we always wondered by Mino was so rare, now it makes sense the other RDAs always seemed to have a good spread. so i doubt there is any exploiting going on in them. at least not his exploit.
 

Lexington

Grandmaster
Anyways to the original topic.... the account should be perma banned. There has been so much controversy with RDA cheating it should be treated the same way AFK resource gathering is (account banned and houses deleted) for the simple reason, it's way more profitable!
 

Bromista

Grandmaster
The fact that you can't see a reason to report a problem regardless of the reward or the punishment does wonders to illustrate your character to everyone who reads.

I didn't need to post, but I hope that by doing so others will understand what you cannot.
Posts like these are what I live for.

Clinical. Fucking. Insanity.
 

TheFallen

Grandmaster
To the original question. The reward can't really be the incentive. It would be nice to see something more as a sign of gratitude than an incentive but people will likely choose whichever is most profitable unless the continuation of the shard is their real top priority.

To give an example I reported a bug that allowed me to crash the server with revert in command and reported it. Was told not likely that I did it so I tested and crashed it again (sorry about that guys like 6 months ago) so I reported again and it was fixed. That type of exploit could have been used to make more than almost anything else let alone the havoc it could cause. I received zero from reporting this and did so before using it for my own benefit in any way.

No reward would have changed the way I reported this but I think something that is more of a thank you would be nice.
 
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