Tard the Paladin
Grandmaster
I think all the Tamer-PVP-OP question was taken by the wrong side.
A single PVP Tamer (with Nightmare) can't be beated in PVP by an Archer? This don't mean that you need to slow down the Pet and incrase the speed of the arrow to balance all.
Because a PVP Tamer requires A LOT of time (or money for the SS) to be raised, If an Archer will be strong enought to have 50% against tamer everyone will delete the tamer and create the Archer
But this is not "balance" because an archer can be trained in 5 hours, a tamer in 50 days.
A MetaTamer with MetaPet MAXED (2kk Egg + 3kk Stone + 10kk PS + 40kk Relic + Time/Money for the EXP) can't be beated by an Hidder-Mage? This is right!!! Because an Hidden-Mage requires 100k and 10 hours to be trained but a MAXED MetaPet it's and-game feature so if a single PK can't kill it and need to be in 2/3/4 people where is the unbalance?
It's unbalanced if a 100kk Template have 50% chance to survive against all the other template.
In my own opinion "balance" don't means that every template will have exactly same % to win against all other template instead Time/Money factor.
Balace, for me, is that more difficult/excpensive template to train is then more powerful that template will be.
People that play 1 hours at week and have only an Hidder-Mage with 5 full restock in bank can't cry because a 100kk Template have more chance to win againsthim.
I hope I have explained clearly my point of view.
The cost of training a template should increase your ability to handle mobs. It shouldn't give veterans a PvP advantage over those that don't play endlessly. The PvM benefit from meta stuff is more than enough compensation.
Spending gold and dono should have no bearing on PvP. The best PvP templates should remain easy to build.
There's a lot of balance in choosing farming spots and working in groups. If tamers want to kill high end mobs they either sustain a lot of risk by solo'ing it or they work in groups.