funny thing about these change are
there only 2-3 players total that using dragons in the field and they make everyone cry.
If anything they Are gonna revert The changes because you fucking scrubs burn through 50 pet ball charges a day (as a guild) and That's a big income For The server.
I support The revert of The change as long as i won't have to hear you cry any more
funny thing about these change are
there only 2-3 players total that using dragons in the field and they make everyone cry.
I don't get it, this was supposed to be about pets being too fast in pvp and to solve that issue the GMs made the pets for factioners (the stuff thats supposed to generate pvp) faster? This doesn't make sense. Why were speeds nerfed for non factioners? I never see non faction tamers engage in pvp, they are way too scared to get their pet killed and having to grind up their skill points again. Why do the GMs seem to always forget about the time and effort it takes to do certain things. People go through the horrible grind of going from 50 taming to lvl 7 meta BECAUSE meta pets are supposed to be the most badass fighting machines. Thats why taming takes so long, thats why stuff is so expensive for tamers. It doesn't make sense to say "they are too strong (because they are fast? lol)" so we nerf them". They are supposed to be badass. Why do people who put in no time at all compared to tamers even get more of an upper hand against tamers? Where is the incentive to make a tamer? And lets face it even before the nerf meta pets werent any good in pvp. To my knowledge there was only a handful of people who even used them in pvp. And again, how does it balance things if you make the pets for pvp chars (factioners) actually faster? Have you guy tried navigating tight spaces (like the daemon spot in wind) with the slow pets? They get stuck 5 times on a two screen distance because they are just too slow to keep up even if you walk.
I don't get it, this was supposed to be about pets being too fast in pvp and to solve that issue the GMs made the pets for factioners (the stuff thats supposed to generate pvp) faster? This doesn't make sense. Why were speeds nerfed for non factioners? I never see non faction tamers engage in pvp, they are way too scared to get their pet killed and having to grind up their skill points again. Why do the GMs seem to always forget about the time and effort it takes to do certain things. People go through the horrible grind of going from 50 taming to lvl 7 meta BECAUSE meta pets are supposed to be the most badass fighting machines. Thats why taming takes so long, thats why stuff is so expensive for tamers. It doesn't make sense to say "they are too strong (because they are fast? lol)" so we nerf them". They are supposed to be badass. Why do people who put in no time at all compared to tamers even get more of an upper hand against tamers? Where is the incentive to make a tamer? And lets face it even before the nerf meta pets werent any good in pvp. To my knowledge there was only a handful of people who even used them in pvp. And again, how does it balance things if you make the pets for pvp chars (factioners) actually faster? Have you guy tried navigating tight spaces (like the daemon spot in wind) with the slow pets? They get stuck 5 times on a two screen distance because they are just too slow to keep up even if you walk.
That and I know of nobody that uses drag-along-pets for dungeon pvp. No matter how fast they were, they were too ADD to move through a dungeon toward a player-target. Night mounts were the only legit use of pets in PvP that I've seen. The devs nerfed the dismount fighter into oblivion - is making pets slower going to do anything at all really?
I'd bet fewer than 1 in 500 PvP fights will be meaningfully affected by this change, but at least 499 in 500 PvM tamers will be really pissed off by the change.
Honestly I don't see how the movement speed affects PVMers. If you're a non trash player you can still defend yourself from PKs with slower pets (just stay close to them???) and if you're farming you're recalling to spots anyways.
Yeah maybe before the change i could clear shame 5 one minute faster than i do now, but who fucking cares? I can still pull mountains of gold every hour.
It's not just movement speed, it's the recent overall nerfing that the OP was talking about.
Oh no not this again lol
Btw everyone who pvps is happy with this change.
The only people not happy are PVMers and they are never happy
.Oh no not this again lol
Btw everyone who is in EQMS is happy with this change.
The only people not happy are not in EQMS and they are never happy
I don't see this sorry. I can still kill things just as fast.
A single QS activation kills 3 titans and i still have 3-4 seconds left.
A single QS activation still kills a titan paragon coupled with a WW or 7x nightmare
Only the movement speed was nerfed
Yeah $ doesn't PvP at all - and I see them in here praising the change.
/sarcasm.
I think you meant
.
Fixed
Yeah $ doesn't PvP at all - and I see them in here praising the change.
/sarcasm.
I think you meant
.
Fixed
BTW, the effectiveness of QS on a mob with 500 hp has nothing to do with regular hit rate, which is what the OP wrote aboutt.
$ does not pvp, when they come out on factioners they get fucking wrecked and go back to raiding champs and RDAs on blue tamers lol
They don't pvp for the fun of it, they pvp for the money and they abuse the fact that tamer pvp has always been broken on this server.
Ever wondered why they have 3+ tamers each? lol
Have you even ever fought them? lol
i rarely get PKd and this wasnt the case why post was madeMy first thought that this post was created because he got pk'd and his pets did not defend him at all or fast enough.
It would be nice to hear how he got to this conclusion for sure.
Have you even ever fought them? lol