Lockpicking, OSI vs UOF

Saturn

Grandmaster
Before too many people realized howmuch and how fast you could make money lock picking dungeon chests OSI nerfed them from about 600-1.1k gold +gems/weps.
The main problem with this is it was able to be AFK scripted and players were accumulating massive amounts of gold.

Personally i think the staff here at UOF could do a much better job at fixing this issue then OSI did, there solution was to basically make it worthless.

Now i understand there are dungeon chests and some people even go around looting them but the code is post dungeon chest nerf.

I think the stealth theif/LP treasure hunter style was a amazing arch type and should be brought back.

I say increase the loot from chests and make 50% of them random spawns in really hard locations to get with high end mobs and the other 50% static locations through the dungeon.

The random spawns would offer much more loot and have chances for SS but require 100 LP and 100 tinker even maybe, while the static chests can be opened starting at 92.0 but offer less loot and no SS chance but contains weps as well.

I think this would not only increase dungeon traffic and give players a entire new arch type to enjoy with some really simple coding, but i think dungeon chests maybe should require a second skill since lockpicking already works well with SoSs and paragon chests, i would just really like to see the lockpickers going deep into dungeons for some really fat risk vs reward loot.
 

Furync

Grandmaster
I'm not sure they need anything different. When I did my 95-100 LP, I was basically always competing for the chests. A lot of them would already be opened and I would need to check back again and again.

Anyways, point being the dungeon traffic you're looking for is already there. Besides, only a few chests are really good. Most of em only have a few hundred gold and a bunch of junk like scrolls, a couple pots and a couple of gems.

I don't see how or why these should be changed.

Sent from my SM-G920W8 using Tapatalk
 

Furync

Grandmaster
Oh and to add to this. Some chests are already "mobile" while others are static. And the best ones are usually around big bad mobs.

Sent from my SM-G920W8 using Tapatalk
 

Saturn

Grandmaster
I'm not sure they need anything different. When I did my 95-100 LP, I was basically always competing for the chests. A lot of them would already be opened and I would need to check back again and again.

Anyways, point being the dungeon traffic you're looking for is already there. Besides, only a few chests are really good. Most of em only have a few hundred gold and a bunch of junk like scrolls, a couple pots and a couple of gems.

I don't see how or why these should be changed.

Sent from my SM-G920W8 using Tapatalk


The reason there is competition from 95-100 LP is because LP SS are pretty expensive. Not many are doing this for loot.
On OSI this was a profession, typically you had 1 out of your 4 chars as a money maker and LP in dungeons was a awesome way to stride the fence of a crafter making money and a dungeon crawler.
it was a wonderful arch type, here a LP cannot compete or even come CLOSE to what a meta dexxer, meta tamer, can make (i understand treasury hunting but that typically requires multi-clienting to be efficient

Maybe we should make Meta Lockpickers ;)
 

Shane

Administrator
Staff member
Id like to do something neat with lockpicking. Add in special benefits if you have certain templates/skills.
Some sort of indiana jones type stuff honestly... It could really take lockpicking, stealing, stealth, hiding etc to the next level.
 
Last edited by a moderator:

Saturn

Grandmaster
Id like to do something neat with lockpicking. Add in special benefits if you have certain templates/skills.
Some sort of indian jones type stuff honestly... It could really take lockpicking, stealing, stealth, hiding etc to the next level.
Ahh i wish i had thought of putting it that way!
Like a Indiana Jones template~!

Would be awesome to open up that arch type.
 
Last edited by a moderator:

Defari

Adept
Why not introduce a new monster like there is in D&D (and NetHack) called a "Mimic" - basically looks like a normal treasure chest but is actually a monster that will attack you if you attempt to open it. Place one of these in with the other group of chests in a dungeon and up the loot for the chests.

Also, ive been curious why chests don't spawn in the banks like they do on the official servers (Vesper and Trinsic banks come to mind). I remember those being pretty fun to pick back in the day (I mostly did it to farm wands for pvp)
 

Saturn

Grandmaster
Why not introduce a new monster like there is in D&D (and NetHack) called a "Mimic" - basically looks like a normal treasure chest but is actually a monster that will attack you if you attempt to open it. Place one of these in with the other group of chests in a dungeon and up the loot for the chests.

Also, ive been curious why chests don't spawn in the banks like they do on the official servers (Vesper and Trinsic banks come to mind). I remember those being pretty fun to pick back in the day (I mostly did it to farm wands for pvp)

Both ideas get my approval.

Honestly besides PKing for profit my favorite way of making money in UO was sneaking around big mobs and groups of pks quietly lockpicking my way to fortune.

My lockpick was so important to me that its actually the only OSI account i have that never got a perma ban.
 

Shane

Administrator
Staff member
Why not introduce a new monster like there is in D&D (and NetHack) called a "Mimic" - basically looks like a normal treasure chest but is actually a monster that will attack you if you attempt to open it. Place one of these in with the other group of chests in a dungeon and up the loot for the chests.

Also, ive been curious why chests don't spawn in the banks like they do on the official servers (Vesper and Trinsic banks come to mind). I remember those being pretty fun to pick back in the day (I mostly did it to farm wands for pvp)


I'd like more puzzle like systems. Problem with lockpicking free loot chests/crates is you can bot all of that pretty easily.
 

Saturn

Grandmaster
I'd like more puzzle like systems. Problem with lockpicking free loot chests/crates is you can bot all of that pretty easily.
Yeah that is the problem OSI ran into, and when they released the SoS and treasure maps they assumed it was a fair trade but i think they let us down allot.

I think the puzzle system is awesome because it makes it so you cannot AFK macro chests.
 

Ludwig

Grandmaster
High end chests are pretty regularly empty because Lockpicking is so cutthroat here. You do make quite a bit of money doing 95-100, though...like 500k, easy, and probably closer to a million.

As far as an upgrade to LP content, maybe a super revamp to the old school escort quests where camps spawned with an NPC and several monsters? The camps would be anywhere from level 1-6 (think of them as generated open world treasure maps) but the chest would contain an additional item that needed to be lockpicked in order to "rescue" the NPC. Oh, and getting the NPC back after all of that might mean for some improved rewards....maybe a rare!
 

Lightfoot

Expert
Really sounds promising if we did have some kind of revamp, LOVE the stealth thunter. Although I must say raising the remove trap skill was a bit broken it seemed like.
 

Saturn

Grandmaster
Really sounds promising if we did have some kind of revamp, LOVE the stealth thunter. Although I must say raising the remove trap skill was a bit broken it seemed like.
Remove trap needs to be brought back, especially in factions.
Its a completely dead skill atm.

A real indian jones type dungeon crawler would def need some remove trap to complete a puzzle chest.
 

Cheapsuit

Master
I'd like more puzzle like systems. Problem with lockpicking free loot chests/crates is you can bot all of that pretty easily.
Isn't there a way too add some type of program to the client that detects illegal software/hacks?

Edit: I meant to say *to* not too :)
 
Last edited by a moderator:

MegaHz

Apprentice
Isn't there a way too add some type of program to the client that detects illegal software/hacks?

It depends on how the program works. If it injects packets into the data stream coming to the server in a way that is unusual, then it's easy to catch. However if the program simply reads your screen and performs keyboard and mouse button pushes, then it looks like a regular user to the server.
 

Furync

Grandmaster
To add to these suggestions. It would be nice to see a chest inside RDA'S.

As for Indiana Jones, please do not make us get remove trap skill. Doesn't anyone remember the movies? The guy literally trips every trap possible.





Sent from my SM-G920W8 using Tapatalk
 
Top