If you were unable...

Kookie

Master
...to play the game outside safe/guarded zones, would you remain playing it? Let's say I create a well organized murderer/red guild with 20 online players who will have 9-20 red characters ready to bring immediately if they die, be online for at least 8 hours and scatter through all locations to patrol out for anything that moves.

Do you think then Shane will finally take action when he notices how the rest of his player base drops significantly because of one very organized and determined guild to kill and grief all it can out there? The way it seems there is a good chance this happening in near future because I know for a fact a lot of players out there are getting fed up of running into so many newbies that depend on ganking to get a kill from someone or simply to survive.

When this game was build in the 90's they clearly disabled general/world chat and brought the fast paced mount system so solo players (which are the majority) can fight off zerging/ganking. Now, we have razor, steam, sallos, and so many free voice chat programs in additional to the faction mount fatigue, 3 sec mage stuns on every 10 sec, fencer stuns, paralyze spell, stone of wall spell, energy field and just blocking. We also have further buff here to spell damage and nerfing on spell resist. Then we have unable to flee/recall if in faction or with any murder counts.

If the staff indeed wants to discourage ganking they would have taken some steps by now, but obviously this won't happen until they see guilds like the one mentioned above determined to prevent as many players from playing the game until they move on to another. I obviously don't want it to come to that, but as long as the game is at this state it has a hole that can be exploited and I doubt it will bring as well as maintain the majority of the players who've shown interest here, that by the way are SOLO.
 

Deadpool

Grandmaster
I really think you shouldn't be allowed to post in this section ever. For real. All you do is gripe constantly. Everything should be changed to fit your needs. That's all you want, isn't it? That's all you ever do.

Seriously, stop posting in this section. Knock it off. No one wants it. No one likes it. Knock it the hell off.
 

Sven Eriksson

Apprentice
I've been 1v1'd more times than I've been zerg'd during my normal activities on this server. Sometimes 2 v 1'd. I can't recall a time when I was alone and got zerg'd. I've been in a small group and ran into much larger groups.
Just my 2 cents. I like this server.
 

Malkraven

Grandmaster
yea dont we already have this? and EQQMS bring alot of action to the server. this is a good thing stop crying ( if only they would stop crying) in the 90s when this game came out you would die to groups of reds camping the west brit guard lines. its nothing new
 

girana

Grandmaster
make this guild

$ would love to instand stat u all ask power/eqms they like to lose heads all day long
 

aIck

Grandmaster
latest
 

God.RG

Grandmaster
...to play the game outside safe/guarded zones, would you remain playing it? Let's say I create a well organized murderer/red guild with 20 online players who will have 9-20 red characters ready to bring immediately if they die, be online for at least 8 hours and scatter through all locations to patrol out for anything that moves.

Do you think then Shane will finally take action when he notices how the rest of his player base drops significantly because of one very organized and determined guild to kill and grief all it can out there? The way it seems there is a good chance this happening in near future because I know for a fact a lot of players out there are getting fed up of running into so many newbies that depend on ganking to get a kill from someone or simply to survive.

When this game was build in the 90's they clearly disabled general/world chat and brought the fast paced mount system so solo players (which are the majority) can fight off zerging/ganking. Now, we have razor, steam, sallos, and so many free voice chat programs in additional to the faction mount fatigue, 3 sec mage stuns on every 10 sec, fencer stuns, paralyze spell, stone of wall spell, energy field and just blocking. We also have further buff here to spell damage and nerfing on spell resist. Then we have unable to flee/recall if in faction or with any murder counts.

If the staff indeed wants to discourage ganking they would have taken some steps by now, but obviously this won't happen until they see guilds like the one mentioned above determined to prevent as many players from playing the game until they move on to another. I obviously don't want it to come to that, but as long as the game is at this state it has a hole that can be exploited and I doubt it will bring as well as maintain the majority of the players who've shown interest here, that by the way are SOLO.
hahahahha
god damnit, i want to tell you to shut the fuck up but you're so dumb and whiney it's funny.
 
...to play the game outside safe/guarded zones, would you remain playing it? Let's say I create a well organized murderer/red guild with 20 online players who will have 9-20 red characters ready to bring immediately if they die, be online for at least 8 hours and scatter through all locations to patrol out for anything that moves.

Do you think then Shane will finally take action when he notices how the rest of his player base drops significantly because of one very organized and determined guild to kill and grief all it can out there? The way it seems there is a good chance this happening in near future because I know for a fact a lot of players out there are getting fed up of running into so many newbies that depend on ganking to get a kill from someone or simply to survive.

When this game was build in the 90's they clearly disabled general/world chat and brought the fast paced mount system so solo players (which are the majority) can fight off zerging/ganking. Now, we have razor, steam, sallos, and so many free voice chat programs in additional to the faction mount fatigue, 3 sec mage stuns on every 10 sec, fencer stuns, paralyze spell, stone of wall spell, energy field and just blocking. We also have further buff here to spell damage and nerfing on spell resist. Then we have unable to flee/recall if in faction or with any murder counts.

If the staff indeed wants to discourage ganking they would have taken some steps by now, but obviously this won't happen until they see guilds like the one mentioned above determined to prevent as many players from playing the game until they move on to another. I obviously don't want it to come to that, but as long as the game is at this state it has a hole that can be exploited and I doubt it will bring as well as maintain the majority of the players who've shown interest here, that by the way are SOLO.
I say make that guild 8) and throw in the fact you might fight against other zergs which would be helpful to your situation. You don't need 20 to kill the tamers and anyone in sight. For using eqms as an example they know they don't need 14 players to empty a dungeon... But do it for a reason, scare tactic, recruitment tactic, and sure to grief some but grief is good in moderations. I say to the one that's being res killed quit reviving yourself near the killer. Also I hate when ppl complain about when they constantly get killed at a motm dungeon! The population is huge and going to hot spots is deadly...
 

MANKRIK

Grandmaster
Is there an actual suggestion hidden somewhere in that waterfall of tears? Disable Razor/Steam/Sallos? Call up every VoIP provider and politely ask them to stop offering their services? Remove paralyze, wall of stone and energy field and ask people to stop blocking you?

I have a suggestion for you: harden the fuck up. I get ganked occasionally by EQMS and other guilds, that's just the price you pay for being in dungeons. Accept their res, shed a tear for the 3k in gold you lost, and move on.
 

Ripstas

Master
Damn. I was hammered the other night and fought @GluttonySDS and crew several time alone. They killed my pets. I came here just cry about it. I'm just waiting for @Blair to come cry about us ganking his thief 3v3.
 
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