This made me hornyThis made me laugh for real.
P.s. is this the same dude who posted that exploits thread?
wait so if we buy a pet ball we can summon EQMS?It's the new meta, now you know.
Oh they do, we ain't living in the dark Middle Ages anymoreI get the feeling this guy is a troll - people this dumb normally don't make it to adolescence.
LOLGiven this new information we will be looking deeply into this issue.
One time, when I was pked by EQMS in Despise 1 of all places, I was told that members of EQMS are automatically teleported to dungeon chests when someone successfully picks them. Obviously another unfair exploit. However, they must not be on very often because I only have been pked by them once.wait so if we buy a pet ball we can summon EQMS? [emoji14]
to the original "question" ya i'd play in the guard zones, same as outside, carefully, (you can die inside guards zones too which is another "exploit" you forgot in your last thread)
Strigo, people that "dumb" don't die to a drake in a 1v2 and then bringing immediately their 2nd red to save that head and keep the 2v1 going...
Strigo, people that "dumb" don't die to a drake in a 1v2 and then bringing immediately their 2nd red to save that head and keep the 2v1 going...
You're right. People that are dumb wouldn't bring in a second character to save their head. What point were you trying to make again?
Think about it, maybe he is just the best troll we've seen!
...to play the game outside safe/guarded zones, would you remain playing it? Let's say I create a well organized murderer/red guild with 20 online players who will have 9-20 red characters ready to bring immediately if they die, be online for at least 8 hours and scatter through all locations to patrol out for anything that moves.
Do you think then Shane will finally take action when he notices how the rest of his player base drops significantly because of one very organized and determined guild to kill and grief all it can out there? The way it seems there is a good chance this happening in near future because I know for a fact a lot of players out there are getting fed up of running into so many newbies that depend on ganking to get a kill from someone or simply to survive.
When this game was build in the 90's they clearly disabled general/world chat and brought the fast paced mount system so solo players (which are the majority) can fight off zerging/ganking. Now, we have razor, steam, sallos, and so many free voice chat programs in additional to the faction mount fatigue, 3 sec mage stuns on every 10 sec, fencer stuns, paralyze spell, stone of wall spell, energy field and just blocking. We also have further buff here to spell damage and nerfing on spell resist. Then we have unable to flee/recall if in faction or with any murder counts.
If the staff indeed wants to discourage ganking they would have taken some steps by now, but obviously this won't happen until they see guilds like the one mentioned above determined to prevent as many players from playing the game until they move on to another. I obviously don't want it to come to that, but as long as the game is at this state it has a hole that can be exploited and I doubt it will bring as well as maintain the majority of the players who've shown interest here, that by the way are SOLO.
Do you think then Shane will finally take action when he notices how the rest of his player base drops significantly because of one very organized and determined guild to kill and grief all it can out there?