Kookie
Master
...to play the game outside safe/guarded zones, would you remain playing it? Let's say I create a well organized murderer/red guild with 20 online players who will have 9-20 red characters ready to bring immediately if they die, be online for at least 8 hours and scatter through all locations to patrol out for anything that moves.
Do you think then Shane will finally take action when he notices how the rest of his player base drops significantly because of one very organized and determined guild to kill and grief all it can out there? The way it seems there is a good chance this happening in near future because I know for a fact a lot of players out there are getting fed up of running into so many newbies that depend on ganking to get a kill from someone or simply to survive.
When this game was build in the 90's they clearly disabled general/world chat and brought the fast paced mount system so solo players (which are the majority) can fight off zerging/ganking. Now, we have razor, steam, sallos, and so many free voice chat programs in additional to the faction mount fatigue, 3 sec mage stuns on every 10 sec, fencer stuns, paralyze spell, stone of wall spell, energy field and just blocking. We also have further buff here to spell damage and nerfing on spell resist. Then we have unable to flee/recall if in faction or with any murder counts.
If the staff indeed wants to discourage ganking they would have taken some steps by now, but obviously this won't happen until they see guilds like the one mentioned above determined to prevent as many players from playing the game until they move on to another. I obviously don't want it to come to that, but as long as the game is at this state it has a hole that can be exploited and I doubt it will bring as well as maintain the majority of the players who've shown interest here, that by the way are SOLO.
Do you think then Shane will finally take action when he notices how the rest of his player base drops significantly because of one very organized and determined guild to kill and grief all it can out there? The way it seems there is a good chance this happening in near future because I know for a fact a lot of players out there are getting fed up of running into so many newbies that depend on ganking to get a kill from someone or simply to survive.
When this game was build in the 90's they clearly disabled general/world chat and brought the fast paced mount system so solo players (which are the majority) can fight off zerging/ganking. Now, we have razor, steam, sallos, and so many free voice chat programs in additional to the faction mount fatigue, 3 sec mage stuns on every 10 sec, fencer stuns, paralyze spell, stone of wall spell, energy field and just blocking. We also have further buff here to spell damage and nerfing on spell resist. Then we have unable to flee/recall if in faction or with any murder counts.
If the staff indeed wants to discourage ganking they would have taken some steps by now, but obviously this won't happen until they see guilds like the one mentioned above determined to prevent as many players from playing the game until they move on to another. I obviously don't want it to come to that, but as long as the game is at this state it has a hole that can be exploited and I doubt it will bring as well as maintain the majority of the players who've shown interest here, that by the way are SOLO.