Bunnky
Grandmaster
Act of aggression should make you an aggressor. Bottom line. There is no argument that makes that statement untrue.
This 100%.
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Act of aggression should make you an aggressor. Bottom line. There is no argument that makes that statement untrue.
Please explain how in the first scenario the mana drains that knocked down your reflect didn't contribute heavily to your death?
You're standing around with full reflect, then a blue comes up and strips your reflect down with mana drain.
I wouldn't say they don't know PvP beyond ganks or duels, that's going a bit far.
But they certainly want every advantage available to them and knowledge of a flawed game mechanic might just give them that advantage.
And yet you still dodged any discussion pertaining to the downsides to OP's fix, which I have previously mentioned.I've said my piece every way there is to say it which has really mostly been repeating myself to drive the point home and to no avail.
Please do NOT say I should just flag to the world and/or take a count. I would like a more creative response than that.
it didn't. While you were being mana drained, you could have recalled. Not recalling when you first realized an attack was coming was the major contributor to the death
It didn't. While you were being mana drained, you could have recalled. Not recalling when you first realized an attack was coming was the major contributor to the death.
Just because you had reflect on doesn't make it ok to just ''stand around'' man, gotta play UO on your toes
I do?You just want it to be easier for you to attack someone with less risk. You can cast on them and if MR is up, no-problem, just cast heal and wait for your mana to get back. "Gotta protect me broken game mechanic!"
You're standing around with full reflect, then a blue comes up and strips your reflect down with mana drain. His buddy recalls in and they stun you before you prep a spell, they get off a sync dump and you die.
Same scenario, but your reflect wasn't stripped before the stun dump starts. Now, one of the explodes bounces and you survive the dump.
Please explain how in the first scenario the mana drains that knocked down your reflect didn't contribute heavily to your death? They clearly did and are definitely an aggressive act.
I'm guess the folks who see it differently don't know pvp beyond running in a group or being in the pits.
Why the hell are you standing still while someone attacks you? Anyone doing this is asking to die.
Second, why are you relying on Magic Reflection to keep you alive in PvP? Anyone who does this is also asking to die.
Why would you run in a circle or do zig zags while someone is droping combos on you? Do you WANT to die?"Standing around" is a figure of speech. I could be running around in goddamned circles or great big zig zags in that scenario. Doesn't matter.....stripping reflect is ENGAGING SOMEONE IN COMBAT. Dropping reflect is equivalent weakening or clumsying someone -it drops their defenses and makes them more easily killed.
If it's not aggression, how come it knocks off circles of reflect? True beneficial or neutral spells don't use up circles or give the "bounce" graphic.
Act of aggression should make you an aggressor. Bottom line. There is no argument that makes that statement untrue.
Nobody's arguing with that statement.
However, UO doesn't define a reflected spell as an agressive act towards the person reflecting it, rather, it considers it an agressive act on yourself, which does not make you a criminal.
This is also the first server you've probably played on where the circles work the way they do also.
sorry guys, unfortunately you've sofar failed to sway me over to your side of the argument.
This is no where near the same thing as no stamina loss.This is the first server I've played that defines it as such. I think it's broken and see some familiar names from other servers in this thread that agree. I'm predicting we see a sticky thread from staff addressing this just like the broken mount stamina mechanic.
The staff has never made changes to things that "don't seem "right" to the community." Any changes they have made has been by their own assessment and done in a way that THEY feel is best. There are hundreds of items that you can find on this forum that have never even been spoken about by the shard staff -- and that is because they are items that do not need to be changed to create a better player experience. This topic falls under THAT category.UOF had done well in spite of a few things that aren't right pvp-wise.Very good to see staff addressing things that don't seem "right" to the community. This falls in that category.
What do you mean by this? Having correct # of circles for reflect and scribe bonus? Pretty basic UOR mechanics, man.