wreckognize
Grandmaster
There's really only one situation worth discussing in this argument in my opinion, and that's blue on blue pk'ing. Sure flagging effects reds and oranges too but the most glaring problem with these busted mechanics is when a blue player fails to commit a criminal act because his intent backfired on him. The attacker doesn't ever deserve a get out of jail free card.
ok, so lets talk about this situation which is the only one situation worth discussing in this argument, in your opinion
blue on blue pk
the blue doesn't turn criminal,
but instead he takes some damage, which is accompanied with stamina loss and the fact that now he has used maybe all of his mana on that attack...
my main problem with this is that the other person is blue, not red. Not a player killer. Not intended for use slaying people. If you wanna kill people then sometimes you gotta go red, at least you would still have the advantage since they're already weak across the board.