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  1. Genocide Pete

    So this is what UO became?

    And everyone else will only die to 3+ people. Once again, the fight between JG and me lasted 15 minutes using the strongest weapons in the game and these "super OP" explosion potions. How do you explain that if they're so overpowered?
  2. Genocide Pete

    So this is what UO became?

    Whenever one of these threads pops up, someone should post the video of the 15-minute fight between JG and me in an enclosed area with the hardest-hitting weapons in the game and explosion potions flying nonstop.
  3. Genocide Pete

    So this is what UO became?

    I've literally never been killed by a stealth PK. What you're capable of doing against bad players isn't relevant to a game balance discussion.
  4. Genocide Pete

    So this is what UO became?

    There would be FEWER viable templates if alchemy didn't exist. You simply don't know what you're talking about. Maybe you should read up on this: https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  5. Genocide Pete

    So this is what UO became?

    Don't you think you should learn the game before commenting on its balance? Given your ignorant comments about a Razor script, it sounds like you may have let someone wind you up and you're regurgitating their words. Here's a simple reality about PVP in this era: without alchemy, only groups...
  6. Genocide Pete

    Losing Meta Pet with all relics after 12h

    You understand that this is a discussion about how the mechanics should be set up, yes?
  7. Genocide Pete

    Losing Meta Pet with all relics after 12h

    If I were designing this game, I WOULD code the game in a way that makes it harder to lose items that aren't locked down, because why not mitigate player frustration and increase retention? We could add any number of arbitrary punishments for what you deem negligence (like the house-locking...
  8. Genocide Pete

    Losing Meta Pet with all relics after 12h

    What is the point of mentioning this? This is true for EVERYTHING in life, and yet courts still find a way to determine the difference between petty larceny and grand larceny. Read my previous arguments. "This thing is particularly powerful, therefore there should be some risk involved when...
  9. Genocide Pete

    Losing Meta Pet with all relics after 12h

    And even if logging in isn't the issue, mistakes happen. We just had another guildmate lose a meta a couple weeks ago because he'd thought he stabled it but didn't. Here's my proposal: Keep pet trapping around for the sadists. The owner can use a pet summoning ball or pay the stable master a...
  10. Genocide Pete

    Losing Meta Pet with all relics after 12h

    Yes, but it's not relevant to the question of why we impose this level of risk specifically on tamers; no other template or game mechanic even begins to approach it (not even letting one's houses go IDOC, Shane, given how much time one has to refresh one's houses). It would be easy to think up...
  11. Genocide Pete

    Losing Meta Pet with all relics after 12h

    I'll make it so simple a UO player could do it. Complete this sentence: It's important that meta tamers can lose pets worth 50 million gold because...
  12. Genocide Pete

    Losing Meta Pet with all relics after 12h

    Isn't the point of this thread to figure out why the 50 mil risk should exist at all? Go ahead, make your argument.
  13. Genocide Pete

    Losing Meta Pet with all relics after 12h

    Are you in a competition to see who can say the most obvious thing conceivable? If so, you get a round of applause, because you fucking win. Thanks for the contribution. Unsurprisingly, you're wrong anyway, because invasions, mini-invasions, world RDAs, treasure maps, MiBs, and whirlpools...
  14. Genocide Pete

    Losing Meta Pet with all relics after 12h

    Oh, please. What risks do you ever take when you play this game? 2k worth of equipment and a red's head? Wow. Seems more like you want others to take on senseless risks so you can fuck them over.
  15. Genocide Pete

    Losing Meta Pet with all relics after 12h

    You lack imagination if trapping pets is the only form of drawback you can think of for using pets in PVP. It only affects PVP on the surface anyway.
  16. Genocide Pete

    Losing Meta Pet with all relics after 12h

    If you're going to waste our time by posting, make a counterargument. Also, I have no idea who you are.
  17. Genocide Pete

    Losing Meta Pet with all relics after 12h

    My reason tells me that we need a better reason for why meta pets are able to be lost AT ALL. It seems obvious that there shouldn't be a built-in system that punishes tamers to the tune of up to 50 million gold for simple negligence. This would be a bit like if we required houses to be...
  18. Genocide Pete

    Losing Meta Pet with all relics after 12h

    Shane's logic is that because tamers are so powerful, they need a downside, therefore it's okay to cause players to lose everything and quit if they happen to make a mistake with their pet.
  19. Genocide Pete

    PvP Balance - A Modest Proposal

    Whenever Girana talks about game mechanics, someone should quote his posts about reducing spell damage, nerfing explos, increasing armor, removing wands, increasing pet speed, and perma-death for reds.
  20. Genocide Pete

    PKer Hunters

    What you should do is contract your group out to guilds that can't defend themselves at champs. You'll get a bit of cash, the newbs will get some peace of mind, and the reds will come to you. I'd be interested in joining with one of my characters if you went this route.
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