Were you violated by an Australian?I was once just like you - until I saw this strange light... it was a warm summer night, and we had full-moon; I was in the middle of the hedge maze...
Were you violated by an Australian?I was once just like you - until I saw this strange light... it was a warm summer night, and we had full-moon; I was in the middle of the hedge maze...
I don't even notice EQMS people...and I was in the guild, and it wasn't half as many people as Synergy...when I tried Synergy half the server was green. Now, the only problem I can see is guilds like TRIN...they are like half the server and all they do is grief on blues...EQMS makes the server better, guilds like TRIN make it worse. I see over and over on forum, in game, in IRC...people complaining about TRIN...yet I only see a small group of elite players in $ or rival guild that hate EQMS and just constantly make posts cause they are bad in game( ie- Robertwhatever and all the guys like that)
EQMS has half the server gunning for them, and they don't get special treatment like some other guilds it seems.
UO is the last stand for a true sandbox game anyone can do anything they want to do you want to play solo and get rolled all day you can, you want to pvm you can, you want to zerg noobs all day you can, you want to talk dirty to animal npcs you can.
there is a 1000 games where u can farm in 100% saftey with staff catering to your every whine and they have better AI better GFX and more people playing.
UOF is a last stand for a great game where u can play how u like w/o staff telling you how to play.
Were you violated by an Australian?
i want to play solo and roll others, i cant. this isnt sandbox. current system is FORCING people to join big guilds. being FORCED to play with a big group is not freedom.
no one forces anyone to be in a large guild. there are plenty of solo pvpers, or people that farm/pvp in groups of 2-3. your narrow mindset is what 'forces' people to join big guilds.
instead of playing UO on hard mode youd rather be a noob and play on easy mode and conform to what everyone else does.
i, for one, find much more enjoyment soloing vs 4 oranges than 10v10s or 15v8s. i joined a big guild because theyre cool people. i actually rarely play with them.
i want to play solo and roll others, i cant. this isnt sandbox. current system is FORCING people to join big guilds. being FORCED to play with a big group is not freedom.
@Shane
So does anyone see any reason not to remove stat loss completely and makes it so anyone with a count can't gate/recall in/out of any dungeon?
This would increase the Overland pvp as there is no stat.
Would provide Blues an advantage that would increase their chances against people with a pvp template.
Would create huge dungeon entrance battles knowing 10 Reds are on their way out.
Would make defending champs a more viable option as Reds would have to raid from the entrance and would need to go in early enough to get to boss before dead.
The only additional change I would make is significantly lower the weight of gold giving the pka chance at a big pay day for their effort and the dead tamer would really have no one to blame but himself for not banking sooner. Even though we all know we would still carry 50k before banking if that's what we could carry.
@Shane
So does anyone see any reason not to remove stat loss completely and makes it so anyone with a count can't gate/recall in/out of any dungeon?
This would increase the Overland pvp as there is no stat.
Would provide Blues an advantage that would increase their chances against people with a pvp template.
Would create huge dungeon entrance battles knowing 10 Reds are on their way out.
Would make defending champs a more viable option as Reds would have to raid from the entrance and would need to go in early enough to get to boss before dead.
The only additional change I would make is significantly lower the weight of gold giving the pka chance at a big pay day for their effort and the dead tamer would really have no one to blame but himself for not banking sooner. Even though we all know we would still carry 50k before banking if that's what we could carry.
If you have no murder count dungeon travel doesn't change. Just those with counts have to have a strategy to attack a dungeon.people would stool/wall off dungeon entrances and farm newbies with dragons - not sure if it'd work :-(
If you have no murder count dungeon travel doesn't change. Just those with counts have to have a strategy to attack a dungeon.
So you want life to be easy in UO as a solo player? A MASSIVELY MULTIPLAYER game you want balanced for someone who refuses to play with others?
Do you not see the issue there?