Winstonian
Grandmaster
Disclaimer: I am a nobody on UOF.
Is this the way UOF is intended to be? Is this the end game design?
Right now, it seems that a few mechanics dilute the aspects of this server that could make it great.
PKs:
PKs need to NEVER go away. They are a crucial element to UO gameplay. That being said, it's my opinion that the practically non-existent consequence for murder makes PKing a low risk, moderately high reward griefing mechanism instead of another option to open world PvP. Increasing the severity for PKing would lessen the number of trash PKers, forcing those players to find PvP elsewhere (guilds, factions, O/C, duel pits). That's a good thing.
Question 1: is this the way PKs are intended? Or is this something that the staff feels should be tweaked?
Purple pots:
It's not that I think pot throwing should be remove from the game completely - I don't - but I don't think purple pots should be a mandatory aspect of PvP, and I don't think they should exist without a counter. PvP now consists of purple pots + 'something else', and they're thrown constantly. Tweaking the way purple pots interact with other abilities would encourage different builds and add variety to PvP, all great things.
Question 2: is this the way purple pots are intended? Is the staff willing to consider any adjustments to the way purple pots interact with other skills, like parrying, to provide more template variance?
If these areas are working as intended, and if no changes are being considered, that's fine. I won't play - it's not the style of UO i remember and enjoy - but a lot of others (obviously) still will.
Is this the way UOF is intended to be? Is this the end game design?
Right now, it seems that a few mechanics dilute the aspects of this server that could make it great.
PKs:
PKs need to NEVER go away. They are a crucial element to UO gameplay. That being said, it's my opinion that the practically non-existent consequence for murder makes PKing a low risk, moderately high reward griefing mechanism instead of another option to open world PvP. Increasing the severity for PKing would lessen the number of trash PKers, forcing those players to find PvP elsewhere (guilds, factions, O/C, duel pits). That's a good thing.
Question 1: is this the way PKs are intended? Or is this something that the staff feels should be tweaked?
Purple pots:
It's not that I think pot throwing should be remove from the game completely - I don't - but I don't think purple pots should be a mandatory aspect of PvP, and I don't think they should exist without a counter. PvP now consists of purple pots + 'something else', and they're thrown constantly. Tweaking the way purple pots interact with other abilities would encourage different builds and add variety to PvP, all great things.
Question 2: is this the way purple pots are intended? Is the staff willing to consider any adjustments to the way purple pots interact with other skills, like parrying, to provide more template variance?
If these areas are working as intended, and if no changes are being considered, that's fine. I won't play - it's not the style of UO i remember and enjoy - but a lot of others (obviously) still will.