The State of UOF (PKs and purple pots)

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Winstonian

Grandmaster
so basically you wanna change UO as a whole.. forget it. That shit would take _ages_ to balance and would probably kill the server. People want to play what theyve played for the last 15 years - no half arsed attempts to "fix" the game. I guess that this Shard is just not for you - unfortunately.
What? UO PvP was NEVER like this. This is NOT the way that purple pots used to function. Not at all. Players rarely threw them. They are everywhere here.

Minus the spell tweaking, the rest of it would require 0 balancing. With Alchemy, expl pots deal damage. Without Alchemy, they don't. With Parrying, an expl pots damage is reduced to 5. Without Parrying, it's full damage. No balancing needed.
 

K A Z

Grandmaster
What? UO PvP was NEVER like this. This is NOT the way that purple pots used to function. Not at all. Players rarely threw them. They are everywhere here.


different servers, different ways.. throwing pots has been a thing on asian servers + alchemy bonus definitely was a thing in pub16. It also doesn't really matter whether its "been like that on OSI". Because it was like this on uoforever. And uoforever paved the way for UOF.
 

Winstonian

Grandmaster
different servers, different ways.. throwing pots has been a thing on asian servers + alchemy bonus definitely was a thing in pub16. It also doesn't really matter whether its "been like that on OSI". Because it was like this on uoforever. And uoforever paved the way for UOF.
... you said 15 years.

I think a player should have to have Alchemy for expl pots to deal damage, and that Parrying can negate the damage. That way, you can still spam them, and someone else can invest in a counter. If you rely on expl pots, you'd just add Alchemy to your build and your beloved PvP would remain the same.
 

drasked

Grandmaster
Minus the spell tweaking, the rest of it would require 0 balancing. With Alchemy, expl pots deal damage. Without Alchemy, they don't. With Parrying, an expl pots damage is reduced to 5. Without Parrying, it's full damage. No balancing needed.

So how would anyone without alchemy come close to killing someone 1v1?
 

Winstonian

Grandmaster
So how would anyone without alchemy come close to killing someone 1v1?
Mage vs mage I'm guessing?

Stun is one option. Spell tweaking is another. (Have a spell deal increased damage against cloth or leather armor. Also, enhance mind blast.) You always have uoforever builds.

Then again, if that mage needs expl pots to get kills, he could *poof* just put Alchemy in his template and his life would remain the same.
 

Winstonian

Grandmaster
yea, I guess we're at that point where people run out of arguments and it just becomes a farce.
How is me giving specific examples to improve the expl pot / PvP mechanics 'me being out of arguments'? Where have you disputed my suggestion that Alchemy should be needed to deal damage with expl pots, or Parrying could counter it?
 

drasked

Grandmaster
Mage vs mage I'm guessing?

Stun is one option. Spell tweaking is another. (Have a spell deal increased damage against cloth or leather armor. Also, enhance mind blast.) You always have uoforever builds.

Then again, if that mage needs expl pots to get kills, he could *poof* just put Alchemy in his template and his life would remain the same.

No, any template.

What you are suggesting will result in nobody dying 1v1 and making the skill parry some type of "i can't die" skill.
 

K A Z

Grandmaster
How is me giving specific examples to improve the expl pot / PvP mechanics 'me being out of arguments'? Where have you disputed my suggestion that Alchemy should be needed to deal damage with expl pots, or Parrying could counter it?


your suggestions are not well thought through and show that, unfortunately, you only have rudimental understanding of how this game works...
 

Tard the Paladin

Grandmaster
Its hard to imagine a scenario where explode pots are nerfed. Its the only viable means of actually killing a player that tries to run from combat. Heal mages and dexers can survive even still.

If anything, wands and bolas need to be added and bandage timers need to be increased. Nerfing purp pots is the exact opposite direction that needs to be taken.
 

Winstonian

Grandmaster
No, any template.

What you are suggesting will result in nobody dying 1v1 and making the skill parry some type of "i can't die" skill.
First of all, running needs to get fixed. Period.

If your fear is that Parrying (Parrying!) would become OP because it allows a parry dexer to counter an alchy mage, then good! There should absolutely be a counter. Then you'd have non-alchy mages who face off against parry dexers, who are essentially wasting a skill against that mage.

Sounds great. I like that relationship between those builds.
 

Winstonian

Grandmaster
Its hard to imagine a scenario where explode pots are nerfed. Its the only viable means of actually killing a player that tries to run from combat. Heal mages and dexers can survive even still.

If anything, wands and bolas need to be added and bandage timers need to be increased. Nerfing purp pots is the exact opposite direction that needs to be taken.
Why not just nerf running?

Bolas would be a huge mistake.
 

drasked

Grandmaster
First of all, running needs to get fixed. Period.

If your fear is that Parrying (Parrying!) would become OP because it allows a parry dexer to counter an alchy mage, then good! There should absolutely be a counter. Then you'd have non-alchy mages who face off against parry dexers, who are essentially wasting a skill against that mage.

Sounds great. I like that relationship between those builds.

Has nothing to do with running, if we would go in to the duel pits you can't even come close to killing me 1v1 with explo pots, let alone without it.
 

Winstonian

Grandmaster
your suggestions are not well thought through and show that, unfortunately, you only have rudimental understanding of how this game works...
I have a 'rudimental understanding of how UO works' because I think a char should have to have points in a skill to gain the benefit of that skill, which is exactly how the rest of the game works?
 

K A Z

Grandmaster
I have a 'rudimental understanding of how UO works' because I think a char should have to have points in a skill to gain the benefit of that skill, which is exactly how the rest of the game works?

following that logic chars without alchemy shouldnt be able to chug pots, chars without taming shouldnt be able to ride horses, etc. etc.
 

Winstonian

Grandmaster
following that logic chars without alchemy shouldnt be able to chug pots, chars without taming shouldnt be able to ride horses, etc. etc.
I personally agree, but I know that those changes would never happen, nor do they create the same imbalance as expl pot spam damage does.
 

drasked

Grandmaster
I have a 'rudimental understanding of how UO works' because I think a char should have to have points in a skill to gain the benefit of that skill, which is exactly how the rest of the game works?

What KAZ meant to say is, you have no understanding of killing people on UOF so your suggestion in regards to killing people on UOF sound a bit weird to people who do nothing else in this game but kill people.
 

Winstonian

Grandmaster
What KAZ meant to say is, you have no understanding of killing people on UOF so your suggestion in regards to killing people on UOF sound a bit weird to people who do nothing else in this game but kill people.
Possibly. And I don't necessarily disagree.

But my suggestion isn't removing expl pots from the game. If someone needs them: good, have them. GM Alchemy and your PvP life continues as normal. If someone else wants to GM Parrying, then they can try and counter expl pots.

And everything continues as it currently is.
 

drasked

Grandmaster
But my suggestion isn't removing expl pots from the game. If someone needs them: good, have them. GM Alchemy and your PvP life continues as normal. If someone else wants to GM Parrying, then they can try and counter expl pots.

From my perspective a change like that would decrease build diversity. Anyone that is remotely serious about killing someone would have to run alchy in his template.

You have no clue about pvp and your suggestions are a result of this.
 

Winstonian

Grandmaster
From my perspective a change like that would decrease build diversity. Anyone that is remotely serious about killing someone would have to run alchy in his template.

You have no clue about pvp and your suggestions are a result of this.
Good. Run Alchemy. Others would run Parrying to counter. The more Alchemy is used, the more common Parrying would be. With expl pots nullified by the shields, mages would either 1) start using other builds, or 2) not, and have a dead skill. I'm good with either.

'Build diversity' in mage PvP is minimal at best anyway. Parrying would add diversity to melee builds.

Of course, skills like Poisoning need to be buffed for mage PvP anyway. And, with stun being essential, players would either choose between stun/alch, stun/scribe or having healing in there. Options.
 
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