Tard the Paladin
Grandmaster
Look gang.
I know that everyone gets irritated when someone you don't like in game posts something you don't agree with. However, let's hold the grudges and just respond to the actual ideas that submitted.
My goal with this thread is to brain storm ideas that favor all players on the server. The best solution isn't going to be the one that exclusively benefits reds, blues, PvM'ers, or PvP'ers. The best solution is the one that will be favorable for all. That is why I proposed my idea of incentivized PvP and explained why I believe that.
I've also come up with another idea. The additional dungeons are a great way to mitigate risk for blue players. The more decent hunting spots available means that blue players can fight more mobs and run into fewer reds. A great addition to this would be to add relic drops to non-MOTM mobs. The drop rate could be based on the difficulty of the mob. This means that groups of experienced players would benefit from working together while also allowing solo players to have a chance at getting good drops.
New players aren't just at a disadvantage by not knowing how to PvP. They are also at a disadvantage when veteran blues keep a lock on RDA's/champ spawns. Adding in relic drops would help new players have a chance at succeeding in this game.
I know that everyone gets irritated when someone you don't like in game posts something you don't agree with. However, let's hold the grudges and just respond to the actual ideas that submitted.
My goal with this thread is to brain storm ideas that favor all players on the server. The best solution isn't going to be the one that exclusively benefits reds, blues, PvM'ers, or PvP'ers. The best solution is the one that will be favorable for all. That is why I proposed my idea of incentivized PvP and explained why I believe that.
I've also come up with another idea. The additional dungeons are a great way to mitigate risk for blue players. The more decent hunting spots available means that blue players can fight more mobs and run into fewer reds. A great addition to this would be to add relic drops to non-MOTM mobs. The drop rate could be based on the difficulty of the mob. This means that groups of experienced players would benefit from working together while also allowing solo players to have a chance at getting good drops.
New players aren't just at a disadvantage by not knowing how to PvP. They are also at a disadvantage when veteran blues keep a lock on RDA's/champ spawns. Adding in relic drops would help new players have a chance at succeeding in this game.