batman
Grandmaster
Last 2 months seen more red on red crime than all of the 2 years ive played hereMurderers are already the UOF bounty hunters in my opinion. I get killed by more reds than I do by blue characters.
Last 2 months seen more red on red crime than all of the 2 years ive played hereMurderers are already the UOF bounty hunters in my opinion. I get killed by more reds than I do by blue characters.
Last 2 months seen more red on red crime than all of the 2 years ive played here
Was chatting with some friends, and thought I'd throw it up here, see how much mud gets flung back in my face... but consider 1% perm statloss for reds, 33% temp statloss for 1 hour - as the punishment for losing your head.
Currently statloss isn't a deterrent to reds - clearly, as they don't buy back heads, they jump on another character.. most people only play 3-4 hours a night, and 48 hours is over in two nights, really you aren't losing much if you lose a couple of characters to 48 hour temp stat loss, especially if you are only playing every couple of days...
- provides incentive for reds to buy back their heads if they can do it cheaper than skill scrolls or don't care to work skills up
- breathes some life into the skill scroll market, at least combat scrolls
- reds buying back their heads creates that bounty hunter type system, where a player hunting reds could get a pay day
- due to the last point, we are now self policing our reds
- due to the last point of self policing, it's generating more activity
- while a red can hop onto another character, to keep going if he doesn't get his skills back up, eventually he'll be rendered ineffective
Negative, I could go through my pk hot spot runebooks multiple times during those time periods and only find newb tamers.lots of PK's to be found on EST - 8 pm to 3 am generally...
You can deny it all you like, the Trin Guard pulls in plenty of red heads throughout the course of a night when they are running keeping Sosarian's citizens safe. And there are plenty who get away as well.
Most of the pking is done in high dungeon lvls: deceit 5, shame 5, Khaldun, ice fiends, Destard... these are not newbie players killing these mobs. You want high end loot and no risk? You get pked and lose some gold, regs, pots and an instrument. Takes you 2mins to restock and you're back at it making crazy gold. Pvmers have it pretty easy, hell you have a stable master that res's your pet without skill loss lol.I kind of thought Shane's comments last night were very telling, he didn't even want to talk about the red problem.. because he knows the vocal minority of veterans will be outraged when he suggests reds are the #1 reason new players leave the shard, which I've heard from him before.
Reds aren't a problem to the vocal bunch, because the vocal bunch are PvP'rs and are looking for the fights constantly. While PK'n "Makes UO what it is" (such a horrible fallacy), being PK'd is rarely a good experience for people, and it's the newer players, or those less proficient at PvP who suffer. They aren't coming in here to argue with the vocal minority who are relentless, they just move on.
I'm in no way suggesting that PK's should be gone, they are definitely part of the experience, but they don't "Make UO what it is". UO is great because it's a game that allows extreme freedom of choice, from adventuring, treasure hunting, naval combat, resource collecting, crafting, right down to criminal actions like stealing, or murdering. But those latter two choices have a strong tendency to frustrate people to the point of not enjoying themselves anymore. The reality is, if the criminal actions become too prominent, because of a lack of punishment, they become toxic for the server, and player retention becomes difficult.
That's why my suggestion is aimed more at making PK's actively work to keep PK'n (1% statloss, 33% temp stat for an hour), over all it's probably less of a punishment, but requires people to actively get their skills back to keep going, which gives incentive to negotiating head buy back, which could breath life into two other system, skill scrolls, and the bounty hunter policing our own world, because they could actually make money doing it, because the way the system is now, people aren't policing reds because you get nothing for it, no one buys their heads.
The issue that I am bringing up is:
Being red should be risky, thrilling, profitable and punishing and the current in game system for ransom/bounties that exists doesn't promote that experience and isn't even being utilized because it doesn't provide adequate incentives and disincentives. (run on sentence anyone?)
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Most of the pking is done in high dungeon lvls: deceit 5, shame 5, Khaldun, ice fiends, Destard... these are not newbie players killing these mobs. You want high end loot and no risk? You get pked and lose some gold, regs, pots and an instrument. Takes you 2mins to restock and you're back at it making crazy gold. Pvmers have it pretty easy, hell you have a stable master that res's your pet without skill loss lol.