Scaling Head Bounties

Iniak

Neophyte
Was chatting with some friends, and thought I'd throw it up here, see how much mud gets flung back in my face... but consider 1% perm statloss for reds, 33% temp statloss for 1 hour - as the punishment for losing your head.
  • provides incentive for reds to buy back their heads if they can do it cheaper than skill scrolls or don't care to work skills up
  • breathes some life into the skill scroll market, at least combat scrolls
  • reds buying back their heads creates that bounty hunter type system, where a player hunting reds could get a pay day
  • due to the last point, we are now self policing our reds
  • due to the last point of self policing, it's generating more activity
  • while a red can hop onto another character, to keep going if he doesn't get his skills back up, eventually he'll be rendered ineffective
Currently statloss isn't a deterrent to reds - clearly, as they don't buy back heads, they jump on another character.. most people only play 3-4 hours a night, and 48 hours is over in two nights, really you aren't losing much if you lose a couple of characters to 48 hour temp stat loss, especially if you are only playing every couple of days...

I think this is a great suggestion. It provides a good incentive to hunt reds, for reds to buy back heads, improves the value of skill scrolls.

Macroing that last skill point isn't hard but possibly enough of an inconvenience to participate in the head ransom system.
 

batman

Grandmaster
Shame bloods/greater bloods both lvls
Despise/despise passage towards morgans vendors
All day destard
I start at 8/9 till 12/1 pm cst
But obviously in random spots all over
Also hows that militita going since only time i see them is in brit?? Red vs red
Red vs newbies is all i see
 

K A Z

Grandmaster
if anything statloss should be less harsh. Newbs who claim there are "SOO MANY PKS" are obviously biased - it's fake news. Barely anyone dares to play anything but a blue gank mage these days.
 

Zog'orium

Grandmaster
You can deny it all you like, the Trin Guard pulls in plenty of red heads throughout the course of a night when they are running keeping Sosarian's citizens safe. And there are plenty who get away as well.

Sounds like you have the answer there and don't need any increases in stat loss time, murder notifications or bounty hunter perks. Get a group of like minded friends and guild mates together and go out and hunt the hunters !
 

Iniak

Neophyte
I'm not trying to provoke anyone here but so far, in this thread, there has been no cogent argument against tweaking the bounty ransom system.

The issue isn't "reds can be killed in a group" or "there are WAY too many reds" or "if you get good you can deal with reds".

The issue that I am bringing up is:
Being red should be risky, thrilling, profitable and punishing and the current in game system for ransom/bounties that exists doesn't promote that experience and isn't even being utilized because it doesn't provide adequate incentives and disincentives. (run on sentence anyone?)

Are any of you of the opinion that the ransom/bounty system that exists is adding value to the server and helping to create more engaging gameplay? If so, I would love to hear the arguments.
 

Nekronos

Master
Still waiting on an actual data point from anyone with the information...to see if the current number of murder counts handed out in 24hr is more, less, same over various points in time.

Until there is an agreeable data point it’s just I feel you feel. I don’t see a huge red problem, many don’t, others do. Would be helpful if we all knew some statistics to shape the nature of the debate
 

AreYouKidden

Grandmaster
I kind of thought Shane's comments last night were very telling, he didn't even want to talk about the red problem.. because he knows the vocal minority of veterans will be outraged when he suggests reds are the #1 reason new players leave the shard, which I've heard from him before.
Reds aren't a problem to the vocal bunch, because the vocal bunch are PvP'rs and are looking for the fights constantly. While PK'n "Makes UO what it is" (such a horrible fallacy), being PK'd is rarely a good experience for people, and it's the newer players, or those less proficient at PvP who suffer. They aren't coming in here to argue with the vocal minority who are relentless, they just move on.

I'm in no way suggesting that PK's should be gone, they are definitely part of the experience, but they don't "Make UO what it is". UO is great because it's a game that allows extreme freedom of choice, from adventuring, treasure hunting, naval combat, resource collecting, crafting, right down to criminal actions like stealing, or murdering. But those latter two choices have a strong tendency to frustrate people to the point of not enjoying themselves anymore. The reality is, if the criminal actions become too prominent, because of a lack of punishment, they become toxic for the server, and player retention becomes difficult.

That's why my suggestion is aimed more at making PK's actively work to keep PK'n (1% statloss, 33% temp stat for an hour), over all it's probably less of a punishment, but requires people to actively get their skills back to keep going, which gives incentive to negotiating head buy back, which could breath life into two other system, skill scrolls, and the bounty hunter policing our own world, because they could actually make money doing it, because the way the system is now, people aren't policing reds because you get nothing for it, no one buys their heads.
 

toddyboi

Master
I kind of thought Shane's comments last night were very telling, he didn't even want to talk about the red problem.. because he knows the vocal minority of veterans will be outraged when he suggests reds are the #1 reason new players leave the shard, which I've heard from him before.
Reds aren't a problem to the vocal bunch, because the vocal bunch are PvP'rs and are looking for the fights constantly. While PK'n "Makes UO what it is" (such a horrible fallacy), being PK'd is rarely a good experience for people, and it's the newer players, or those less proficient at PvP who suffer. They aren't coming in here to argue with the vocal minority who are relentless, they just move on.

I'm in no way suggesting that PK's should be gone, they are definitely part of the experience, but they don't "Make UO what it is". UO is great because it's a game that allows extreme freedom of choice, from adventuring, treasure hunting, naval combat, resource collecting, crafting, right down to criminal actions like stealing, or murdering. But those latter two choices have a strong tendency to frustrate people to the point of not enjoying themselves anymore. The reality is, if the criminal actions become too prominent, because of a lack of punishment, they become toxic for the server, and player retention becomes difficult.

That's why my suggestion is aimed more at making PK's actively work to keep PK'n (1% statloss, 33% temp stat for an hour), over all it's probably less of a punishment, but requires people to actively get their skills back to keep going, which gives incentive to negotiating head buy back, which could breath life into two other system, skill scrolls, and the bounty hunter policing our own world, because they could actually make money doing it, because the way the system is now, people aren't policing reds because you get nothing for it, no one buys their heads.
Most of the pking is done in high dungeon lvls: deceit 5, shame 5, Khaldun, ice fiends, Destard... these are not newbie players killing these mobs. You want high end loot and no risk? You get pked and lose some gold, regs, pots and an instrument. Takes you 2mins to restock and you're back at it making crazy gold. Pvmers have it pretty easy, hell you have a stable master that res's your pet without skill loss lol.
 

AreYouKidden

Grandmaster
I was under the impression they took skill loss, it required militias points to do it without skill loss?

I would love if eppy could track where people get attacked separated by militias, criminals, and such, and where people died with the same splits. Everyone has their own take where these things happen, and none of us can have proof other than our experience...
 

Zog'orium

Grandmaster
The issue that I am bringing up is:
Being red should be risky, thrilling, profitable and punishing and the current in game system for ransom/bounties that exists doesn't promote that experience and isn't even being utilized because it doesn't provide adequate incentives and disincentives. (run on sentence anyone?)
.

I agree it should be. But I also feeling that being blue should be equally risky, profitable and punishing.
 

Zog'orium

Grandmaster
Maybe every dungeon should be like Khaldun. Keep it risky, be aware of people and your surroundings. Maybe even team up with some friends again!
 

Ranker

Master
Most of the pking is done in high dungeon lvls: deceit 5, shame 5, Khaldun, ice fiends, Destard... these are not newbie players killing these mobs. You want high end loot and no risk? You get pked and lose some gold, regs, pots and an instrument. Takes you 2mins to restock and you're back at it making crazy gold. Pvmers have it pretty easy, hell you have a stable master that res's your pet without skill loss lol.

Wrong, I see pks in the top and second levels of despise. Look I am in the middle, I see both sides so no one is right but no one is wrong. Pks can be a pain to newer players, but young status also last long enough for them to get a foot on the server. However once that is gone? Sorry but someone newer doesn't wanna be pked 5 times a day killing fucking earth eleys. Anyone pking in lowbie dungeons or around low level monsters are NOT looking for pvp, but to kill and loot easy targets. Some pkers are looking for pvp, most are looking to gank or kill anyone moving for loot. To say otherwise is a lie. I don't get pked enough to hate them, but I see enough newbs leaving because they were killed yet again killing ettins and ogres in top world spawns or shame or despise. Anyone killing there in my book is not helping the pk's case. Again pks whine, don't make it harder for us, then call anyone who does want to make it harder a trammy(Ironic aint it) or such. Then again anyone blue and not into pvp cry when they get killed killing MOTM monsters...Like duh no shit thats gonna happen.

Maybe, just maybe both could stop pointing fingers and both come up with a way to make the server that much better, but that would be too hard for most of the ego's that play here.
 
Top