RDA info

Bromista

Grandmaster
I agree notes should be posted ANY time new changes happen. It's called patch notes. KEEP THEM UP TO DATE! However between this post and slicks it shows the community has zero idea what it wants.

Not that long ago we were asking for an item to ( from what I gathered in slicks post) give us information on when they were up. In fact if I recall correctly; mess and bromista made an appearance in the thread.. About the time a certain group got called out for running 4+accounts to "solo" rdas and using log out bugs.

The price hinders new players I agree. However newer players aren't going to be able to handle RDA's anyhow, and have to option of joining pve guilds that do, and would most likely have atleast one person with this item. Overall it's a good change I think..

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I personally have never wanted for anything more than what we have had up until recently. I've always been fine with the way things worked as long as there was nothing exploitable.

Looks like to me like they fixed an aspect of RDAs that was not broken and now shit is totally fucked. I think it would have made more sense to focus on the things that were broken about RDAs than to shoehorn additional broken content into an already broken system.

Shit's broke. Broke, broke, broke. I don't even see where staff was going with this crap anyway.

Let's recap:

Staff made changes to RDA spawn and boss properties. Deliberate changes that crushed the little guys.

Unintended consequences broke RDAs. Multiple gates leading to same RDA, double/triple spawn, etc. Further crushed little guys.

More intended consequences that allow only wealthy players to know who, what, when, why, where, and how an RDA is being done. Those changes also came with a slew of bugs and errors. Where are the little guys at? Oh, they were pushed out long ago never mind them...

Nobody asked for any of that...
 

Kilike

Grandmaster
I remember that thread and what is said in this thread doesn't really conflict with the other one. If I remember correctly the idea for the item was just to know if an RDA was up and potentially how many in the world. The problem as I see with this item is that it goes too far. Here is how I feel it went to far:
  • It shouldn't tell you where in the world the RDA is.
  • It definitely shouldn't teleport you to the RDA.
  • It shouldn't tell you who is doing an RDA

Here is what I think it should do:
  • Tell you how many RDA's are up when used. Maybe add in a cool down (1-2 hours?) so you can't just macro it to get the exact timing.
  • The increased drop rate is a cool idea so I would keep that.
Obviously it may need a price drop but it shouldn't be an Easy Button for RDAs.
From what I gathered in the other thread was that the porting was a bug. I agree it shouldn't do that.

Rather than a cooldown timer. It should work just like the whirlpool npc. When it becomes active it tells you it's up. Not where though. Increase range to find them is cool, didn't know about Inc drop chance. That's pretty cool too but in the end means it's a requirement to have. Not sure I like that, but makes the cost worth it.. I say remove that and drastically lower the price.

I should of posted my orginal comment in the other thread but this one seems a better place.

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Messremb

Grandmaster
I agree notes should be posted ANY time new changes happen. It's called patch notes. KEEP THEM UP TO DATE! However between this post and slicks it shows the community has zero idea what it wants.

Not that long ago we were asking for an item to ( from what I gathered in slicks post) give us information on when they were up. In fact if I recall correctly; mess and bromista made an appearance in the thread.. About the time a certain group got called out for running 4+accounts to "solo" rdas and using log out bugs.

The price hinders new players I agree. However newer players aren't going to be able to handle RDA's anyhow, and have to option of joining pve guilds that do, and would most likely have atleast one person with this item. Overall it's a good change I think..

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the idea before was to simply make RDAs less of a guessing game, before this item you had to camp the Faction gates to know when RDAs spawned.The item that has been added is all about letting the rich have huge advantages over the poor.

when I started doing RDAs seriously it was me and 3 others, we figured it out and put together a system that through hard work made us able to compete with guilds like $, EQMS, and Power. thats what made RDAs great, small guilds able to compete with the big ones if they put in the work. any of the other guilds or players could have done the same.

this new item caters to guilds like mine (now much larger group than and rich), and $ and Power and EQMS. removing the difficulties that actually made RDAs competitive for small and large guilds. providing increased drops for people able to put up 4 mil. that just helps the rich get richer.

increased drop rates, or aditional gates, should just have been added. especially with the addition of new metas we need more relics on the market or it will fuck it up worse than it is.
 

Budcookie

Grandmaster
the idea before was to simply make RDAs less of a guessing game, before this item you had to camp the Faction gates to know when RDAs spawned.The item that has been added is all about letting the rich have huge advantages over the poor.

when I started doing RDAs seriously it was me and 3 others, we figured it out and put together a system that through hard work made us able to compete with guilds like $, EQMS, and Power. thats what made RDAs great, small guilds able to compete with the big ones if they put in the work. any of the other guilds or players could have done the same.

this new item caters to guilds like mine (now much larger group than and rich), and $ and Power and EQMS. removing the difficulties that actually made RDAs competitive for small and large guilds. providing increased drops for people able to put up 4 mil. that just helps the rich get richer.

increased drop rates, or aditional gates, should just have been added. especially with the addition of new metas we need more relics on the market or it will fuck it up worse than it is.
RDAs have always meant to be endgame. Metas destroyed UoF economy as soon as they hit the market. The only way to totally recover would be to wipeout all but dono items and start over. The only thing worth getting any more is a relic, or a taming ss or ps. Everything else is pointless.
 

Kilike

Grandmaster
the idea before was to simply make RDAs less of a guessing game, before this item you had to camp the Faction gates to know when RDAs spawned.The item that has been added is all about letting the rich have huge advantages over the poor.

when I started doing RDAs seriously it was me and 3 others, we figured it out and put together a system that through hard work made us able to compete with guilds like $, EQMS, and Power. thats what made RDAs great, small guilds able to compete with the big ones if they put in the work. any of the other guilds or players could have done the same.

this new item caters to guilds like mine (now much larger group than and rich), and $ and Power and EQMS. removing the difficulties that actually made RDAs competitive for small and large guilds. providing increased drops for people able to put up 4 mil. that just helps the rich get richer.

increased drop rates, or aditional gates, should just have been added. especially with the addition of new metas we need more relics on the market or it will fuck it up worse than it is.
All good points.

Though I'd say "small" groups dont really do them anways prior to the changes even. With the exception of you guys(when you were smaller) and whatever MtBowls crew was called (I forgot) (again when it was small). I dont personally think RDAs should be easy for small groups attempting them. It should require a decent sized, well organized, skilled group.

So buff drop rates across the board. Remove that from the item, make sure it doesn't do anything other than say x of 3 are up. And drastically drop the cost. Its 10k to know when a whirlpool is up.

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bane

Master
All good points.

Though I'd say "small" groups dont really do them anways prior to the changes even. With the exception of you guys(when you were smaller) and whatever MtBowls crew was called (I forgot) (again when it was small). I dont personally think RDAs should be easy for small groups attempting them. It should require a decent sized, well organized, skilled group.

So buff drop rates across the board. Remove that from the item, make sure it doesn't do anything other than say x of 3 are up. And drastically drop the cost. Its 10k to know when a whirlpool is up.

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I disagree with not letting "small" groups take down RDA's. Currently we have some stuff that challenges larger guilds, Champs and Dungeon Bosses, since there is a larger PK risk. Champ spawns also provide much better loot than RDA's.

I think RDA's should be about the smaller groups since they really don't have anything other than Whirlpools at the moment. If you still have to run the world for RDA's after this item gets tweaked then it is perfect for the small groups since they will have some time to complete it before getting raided.

The increased drop chance I think should stay in since it is a one time cost it is still attainable by smaller guilds/groups if they pool their resources.
 

Kilike

Grandmaster
I disagree with not letting "small" groups take down RDA's. Currently we have some stuff that challenges larger guilds, Champs and Dungeon Bosses, since there is a larger PK risk. Champ spawns also provide much better loot than RDA's.

I think RDA's should be about the smaller groups since they really don't have anything other than Whirlpools at the moment. If you still have to run the world for RDA's after this item gets tweaked then it is perfect for the small groups since they will have some time to complete it before getting raided.

The increased drop chance I think should stay in since it is a one time cost it is still attainable by smaller guilds/groups if they pool their resources.
Not sure I can agree that champs give better loot than rdas. Infact I'd say rdas give the better loot.

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Bromista

Grandmaster
Small guilds did get in and do RDAs. Maybe they didn't find them as often because they had less players tracking and relied on luck. I have personally talked to a dozen or more players that got stomped at the gate and had to throw in the towel, sure. But I know others have persevered through some tough odds.

At least before, players stood a chance of learning the ins and outs of portals. Maybe they could get a handful of people to take one down. Or maybe they tried and failed but learned a lesson to help them next time.

Those days are gone. There is no next time unless they join a large/established guild.

And that's the next issue, you shouldn't have to zerg everything to be able to do it. All too often that's the solution lately. Just get more players, join a bigger guild/alliance. This is an MMO. I get it. But not everybody wants to play that way so we shouldn't try to force everyone's hand.
 

bane

Master
Not sure I can agree that champs give better loot than rdas. Infact I'd say rdas give the better loot.

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I have done a ton of RDA's with T^C and PCH. Mostly its 105's with the odd 110. Generally it is one powerscroll and every so often you get a relic drop but that is pretty rare. You can get 120's but like someone else said in this thread the only 120 that is big money is taming and lore. Pretty sure champ loot is better than that which is as it should be. Haven't really put much thought into reward balanced against number of players. So reward split up evenly amongst all participants (large guild locking it down) you may be right.
 

Messremb

Grandmaster
Not sure I can agree that champs give better loot than rdas. Infact I'd say rdas give the better loot.

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RDA relic drop rates are lower than champs, they only drop 1 and sometimes 2 PSs usually 105s, there are not rares, the titles are worthless, and so are the recipes and they only drop 11k gold. they take hours of tracking and are easy to miss. the only reason anyone can argue RDAs are better is because they only drop pet relics. champs drop all relics.
 

Kilike

Grandmaster
RDA relic drop rates are lower than champs, they only drop 1 and sometimes 2 PSs usually 105s, there are not rares, the titles are worthless, and so are the recipes and they only drop 11k gold. they take hours of tracking and are easy to miss. the only reason anyone can argue RDAs are better is because they only drop pet relics. champs drop all relics.
I haven't personally done an rda in a good while, but I always understood it that rdas were the better place to get relics. I could of been mislead though.

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Messremb

Grandmaster
I haven't personally done an rda in a good while, but I always understood it that rdas were the better place to get relics. I could of been mislead though.

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relic drop rates are abysmal. i have done 300+ RDAs and only seen i think 8 relic drops.
 

Guwap

Grandmaster
Small groups definitely DID rdas in the past. I used to 2 man them for months when I first got into them (back when LOLZ was around) , and we typically had 4 or less players running them.

Can't really see that being possible with the addition of this item. Any small group WILL be raided.

As for relic drops in RDAs, don't get me wrong. I've made dozens of mils from RDA loot. However, 105 carpentry powerscrolls seems to be the most likely drops. I'm really interested to see how the increase loot drop function on the gem works.

Will it apply to the individual?
The RDA itself? If so, does the effect stack?

Jonesing for some patch notes, lol.
 

Slick Brick

Grandmaster
This other kid who literally raged is annoying to me. If there is a problem, make a post and express concerns. What pisses me off is this entitled bullshit rage. Not you, Slick Prick or whatever.
Truth is you wanted to run your mouth and you got absolutely embarassed, if you can't take it then don't try to dish it out. I can't believe you are still mad about that though to be honest. Your new picture is suitable for you. :D

If the teleport to RDAs was permanent then it was definitely deserving of rage, and not to mention that it was abused to the fullest as soon as it came out by the typical exploiters. Yes we're looking at you Duck'Face, POWER, $.
 
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steve-o

Grandmaster
Truth is you wanted to run your mouth and you got absolutely embarassed, if you can't take it then don't try to dish it out. I can't believe you are still mad about that though to be honest. Your new picture is suitable for you. :D

If the teleport to RDAs was permanent then it was definitely deserving of rage, and not to mention that it was abused to the fullest as soon as it came out by the typical exploiters. Yes we're looking at you Duck'Face, POWER, $.
sorry but $ didn't abuse anything... only 1 of us bought the stone and noone bought the improvements
 

Darkarna

Grandmaster
Completely bemused to why a stone such as the RDA one has been added. Can someone in the know please provide a reasonable answer to WHY it has been added? Can someone break it down for those of us who are pretty inept to things like this so we can understand the reasoning? Is it possible that my own, personal reasoning, is faulty?

The more I try to understand, the more I feel like hanging up me sandals and doing something constructive with my time...
 

eppy

Grandmaster
People asked for a way to see if any portals were up since they were added.

That's all the thing really does.

The portals upgrades are account bound.
 
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