PvP Balance - A Modest Proposal

TyroneG

Master
People who have put in the effort to make a tali are the only ones whose comments are really relevant and worth taking seriously here.

Everything else on this thread is just the usual UO stuff of newbies wanting to change everything, lazy people wanting to blame some mechanic and leet pvpers looking to disadvantage their opponents any way they can.

Exact opposite. The people who have the talisman are obviously going to be biased. I've seen plenty of people making many compelling points as to why talismans should NOT work in PVP. As of now, I have yet to hear a single significant argument in favor of keeping them the way they are that isn't "We spent time and money on it". Fact of the matter is they weren't supposed to work in PVP situations to begin with.



I'm all for anything that will enhance other player's PVM experience. When it comes to PVP though I think I speak for the vast majority of active PVPers when I say that the game (especially a UOR based server) shouldn't be an item based grindfest. You shouldn't have to invest millions of gold and hundreds of hours of time to min/max your character in order to be on the same level playing field as others.

I also think it's funny that people try and insinuate that the players asking for it not to work in PVP are the "trammies" and/or "snowflakes". Someone wanting a level playing field against any opponents is the least trammy thing I can think of. Players that rely on abusing PVM mechanics that weren't meant to work in PVP are the ones, in my opinion, that are the real snowflakes.
 

Xiulan

Master
Every single person in this conversation is biased.

Sure, there are some compelling points that can be made about talismans not having any effect (even an indirect effect, and let's be real, it's pretty indirect) on pvp (although of course it's not just 'pvp' we're talking about here, it's also pking or being able to get away from pks).

If those points were going to be acted upon it should have been done when talismans were introduced, not years down the fucking road.

People will quit over this. Is that what you want?
 

K A Z

Grandmaster
Every single person in this conversation is biased.

Sure, there are some compelling points that can be made about talismans not having any effect (even an indirect effect, and let's be real, it's pretty indirect) on pvp (although of course it's not just 'pvp' we're talking about here, it's also pking or being able to get away from pks).

If those points were going to be acted upon it should have been done when talismans were introduced, not years down the fucking road.

People will quit over this. Is that what you want?

1. they will not

2. yes, it should have been fucking dealt with years ago

3. stop crying

4. UOF is talisman trammel (LAWL finally I can use bluebie vocab too)
 

Xiulan

Master
You stop crying. This is one long talisman cry thread and it's stupid. Just adapt instead of trying to take things away from other players.
 

Lord and Savior

Apprentice
Talismans were never supposed to work in pvp situations.. the only one worth a shit in pvp is defense and the fix is so simple, I'm not sure why it hasn't been fixed.

..but we all remember the stun tamer "fix."
 

Smokey McCallum

Grandmaster
When the shard first started PVP was about getting some easily obtainable gear and going out to look for a fight. Simple, 7 skill mage and dexer templates. Now its about having the best wand pot macro, the most heal wands and the defence tali. The winner of a 1v1 now is who has the most heal wand charges. I made a thread about getting back to basics ages ago and it falls on deaf ears. The shard had a strong stance against wands, bolas, tamer pvp and seemingly wanted to keep the mechanics to the basics. I dont know why this stance completely changed but its for the worse in my opinion. I can rarely be bothered playing anymore tbh. I could of course stock up on wands, pay a few mill for a defence tali and train it up, then do that for each of my pvp chars or I could just play something else for PVP. I choose the latter 99% of the time now
 
I die 100x more to ego driven pvpers calling in on me then ganking with wand spam than i do anything else.

Infact i cant even think the last time i died (or blamed) to someone with a def talisman.

Wands are very much item based pvp and are basically abused like candy with the snow flake pvpers. Then add in 1 button syncs and the ability to use them on the run and pvp becomes item based.

If you think you're dying to a def talisman, either get better or just do your usain bolt wand pvp out of dungeons.
 

Smokey McCallum

Grandmaster
PVP is now about having the defense talisman? Don't you think you're overstating its importance just a WEE bit? I guess preaching to the choir is fun, but don't expect to convince anyone.

The fact it CAN be used for PVP is the problem and I know a lot of PVPers use it so dont try be cute kid. The point is about everyone not having an equal footing in PVP.
 

Smokey McCallum

Grandmaster
If tali's are no big deal, then why try so hard to defend their validity in pvp?

Try so hard? Ive posted about it twice. Its a problem because it gives PVP players an advantage that is supposed to be for PVM. It wont change anyway so dont worry, youll still have an advantage
 

DrSaso

Master
As an archer/provoker i dont think it's made that much real difference in my being killed :p i can't use one bevause of musicianship :(

I've had people shift at me and either wreck me or i manage to run, does seem a big op as they can teleport to me if i pause to try and get a shot off... but then again... they could just run that distance anyway.

Not sure about the ded tali tho as when i get approached, all the mobs close are typically fighting each other so they won't break aggro to target the red..... and when i have run..... the monsters seem to just aggro onto me and get an attack off while the red is running just behind me. Blows a bit but oh well xD maybe they'll let us bards use talis :p
 

toddyboi

Master
I die 100x more to ego driven pvpers calling in on me then ganking with wand spam than i do anything else.

Infact i cant even think the last time i died (or blamed) to someone with a def talisman.

Wands are very much item based pvp and are basically abused like candy with the snow flake pvpers. Then add in 1 button syncs and the ability to use them on the run and pvp becomes item based.

If you think you're dying to a def talisman, either get better or just do your usain bolt wand pvp out of dungeons.

You play OP dexer templates in enclosed areas (dungeons) and complain you get ganked. You think a mage wants to stand still and fight you while you smack them with a high end katana with dp and throw pots? You have rocks in your head mate!

Want to learn how to heal wand syncs? Grab a mate and explode, lightning sync each other until you're both comfortable healing the sync.
 
PVP is now about having the defense talisman? Don't you think you're overstating its importance just a WEE bit?
Overstated indeed.

Wands are very much item based pvp and are basically abused like candy with the snow flake pvpers. Then add in 1 button syncs and the ability to use them on the run and pvp becomes item based.
UO has always been item based for pvp (see dexxors, potions, armor) - I think you are confusing pvp based solely on items (insurance era of OSI) vs what we have here -- even with wands. If you don't like wands, that's your own opinion. Personally for me, I like the variety.

You stop crying. This is one long talisman cry thread and it's stupid. Just adapt instead of trying to take things away from other players.
^^These words sounds familar for some reason...

... As of now, I have yet to hear a single significant argument in favor of keeping them the way they are that isn't "We spent time and money on it"...
See my previous post on page 2.
 
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