After a brief Discord discussion where most participants seemed to agree I figured I'd make a forum post to get other input in a better discussion area.
I am proposing what I believe to be a few slight changes to PvP that I believe are oriented more towards "fairness" and a leveling of the playing field. By fairness I mean reducing aspects of a PvP fight that tip the balance to another players favor based on things that are WILDLY out of proportion to their opponents. I.e. Max Out Defense Talisman Red vs Blue with no Talisman. ORRRRR Blue with Maxed out Talisman vs Red with no Talisman.
Talisman's are the most extreme example as they are lottery based (relic drops), gold based (millions) and time based (experience to level).
I guess in general there is two thought styles for PvP.
1. Gear should matter. (i.e. bigger difference than store bought leather vs barbed exceptional leather. I'm talking about Purple Gear Drops that only a level 65 Troll Shaman can equip and no other person can).
2. Gear shouldnt matter (things should be level, or at least REASONABLE (I.e. its reasonable to expect someone to afford a full suit of Invuln, its NOT reasonable to expect everyone to have a full blessed 80AR suit that only spawned 1 time off Lord British himself).
Most UO PvPers who like UO:Ren era PvP probably fall more towards 2.
That's why PvP here should strive to be balanced more towards 2 rather than 1.
And it mostly is. Were almost there. Wands are still iffy. Heal still works on a factioner whos engaged with non factioner. Should be cleaned up.
Thats another thing if we want to do Militia only systems where wands work and people can wear talisman and fight other talisman. That's sort of another story to me and a different thing.
Most people seemed to agree that having Talisman de-equip when you flag aggressive on another player isnt a bad idea.
Thoughts?
I am proposing what I believe to be a few slight changes to PvP that I believe are oriented more towards "fairness" and a leveling of the playing field. By fairness I mean reducing aspects of a PvP fight that tip the balance to another players favor based on things that are WILDLY out of proportion to their opponents. I.e. Max Out Defense Talisman Red vs Blue with no Talisman. ORRRRR Blue with Maxed out Talisman vs Red with no Talisman.
Talisman's are the most extreme example as they are lottery based (relic drops), gold based (millions) and time based (experience to level).
I guess in general there is two thought styles for PvP.
1. Gear should matter. (i.e. bigger difference than store bought leather vs barbed exceptional leather. I'm talking about Purple Gear Drops that only a level 65 Troll Shaman can equip and no other person can).
2. Gear shouldnt matter (things should be level, or at least REASONABLE (I.e. its reasonable to expect someone to afford a full suit of Invuln, its NOT reasonable to expect everyone to have a full blessed 80AR suit that only spawned 1 time off Lord British himself).
Most UO PvPers who like UO:Ren era PvP probably fall more towards 2.
That's why PvP here should strive to be balanced more towards 2 rather than 1.
And it mostly is. Were almost there. Wands are still iffy. Heal still works on a factioner whos engaged with non factioner. Should be cleaned up.
Thats another thing if we want to do Militia only systems where wands work and people can wear talisman and fight other talisman. That's sort of another story to me and a different thing.
Most people seemed to agree that having Talisman de-equip when you flag aggressive on another player isnt a bad idea.
Thoughts?