Kopogero_x
Expert
...it benefit the game more as in making it to be more than what it is now (in your opinion)...Well I would and yes I would lose multiple finished characters (tamer included) with millions of gold, good house etc...
BUT, I think few crucial things that exist are negatively impacting this server and causing players to lose interest quickly. Again, this is in my opinion and others are welcome to agree or disagree with their opinions.
#1 We've seen that if the staff here can ban a 3rd program application such as UO steam if willing, so why not ban Razor/UO steam permanently as well as anyone caught using scripting or 3rd party programs? That would open doors for players to actually shine and participate more in other endgame activities such as PvP.
#2 Players need to feel the risks when going out there outside guarded areas, they need to feel alerted and cautious. 3rd party programs simply do not allow players to truly enjoy the PvP aspect of this game with instant recalls, running around while spamming alch pots, auto healing/curing. There is simply no space for a single player to overcome multiple individuals alone. So, that makes the individual player forced to depend on others who might not be always available. Others simply want to roam around freely and be more independant and less socialy forced.
#3 I know out there people wish to own those great keeps/castles or even a 18x18 or maeby some smaller house on a popular location as well. Sadly, they are treated unfairly because of the first come first serve treatment, rather than having a system in place where to build a castle/keep actually requires a lot of gold to reflect it's true value, rather than being lucky to find some empty space. I see customized plots from 3 story 9x14 to 18x18 almost cost same value to place and here is the best part...people can just demolish plots and all they've built on it and get all the gold back. Does that make sense to you? It doesn't to me.
#4 I would love to play Ultima Online with a single account the way I used to. I see some excuses like "but what about those with family member who wants to play as well"? Well I can assure you those type of families that play together are far less than the damage it's caused where everyone can maintain 2 or 3 plots/houses someone else can really need/use. There is actually a simple solution for family members playing from same location. Take turns and manage your time. That is why that option to make 3 characters exist. For that purpose...
#5 Finally, I believe there is simply "too much" profit from PvE that diminishes the purpose to PvP. Too much gold, resources, leather/regs/weapons/armor coming from killing mobs. This not only harming crafters, but discouraging people to engage in other activities in UO beside endless farming the same mobs over and over as the "most profitable option".
I would also like to see a timer on recalls so people actually don't recall every 3-5 min to their bank since recalling costs almost nothing and can protect all the things you get instantly.
I believe (in my opinion) you do server wipe, you implement all these changes and watch how people will be engaged in far more crafting/PvP activities and socializing more than what we see now.
BUT, I think few crucial things that exist are negatively impacting this server and causing players to lose interest quickly. Again, this is in my opinion and others are welcome to agree or disagree with their opinions.
#1 We've seen that if the staff here can ban a 3rd program application such as UO steam if willing, so why not ban Razor/UO steam permanently as well as anyone caught using scripting or 3rd party programs? That would open doors for players to actually shine and participate more in other endgame activities such as PvP.
#2 Players need to feel the risks when going out there outside guarded areas, they need to feel alerted and cautious. 3rd party programs simply do not allow players to truly enjoy the PvP aspect of this game with instant recalls, running around while spamming alch pots, auto healing/curing. There is simply no space for a single player to overcome multiple individuals alone. So, that makes the individual player forced to depend on others who might not be always available. Others simply want to roam around freely and be more independant and less socialy forced.
#3 I know out there people wish to own those great keeps/castles or even a 18x18 or maeby some smaller house on a popular location as well. Sadly, they are treated unfairly because of the first come first serve treatment, rather than having a system in place where to build a castle/keep actually requires a lot of gold to reflect it's true value, rather than being lucky to find some empty space. I see customized plots from 3 story 9x14 to 18x18 almost cost same value to place and here is the best part...people can just demolish plots and all they've built on it and get all the gold back. Does that make sense to you? It doesn't to me.
#4 I would love to play Ultima Online with a single account the way I used to. I see some excuses like "but what about those with family member who wants to play as well"? Well I can assure you those type of families that play together are far less than the damage it's caused where everyone can maintain 2 or 3 plots/houses someone else can really need/use. There is actually a simple solution for family members playing from same location. Take turns and manage your time. That is why that option to make 3 characters exist. For that purpose...
#5 Finally, I believe there is simply "too much" profit from PvE that diminishes the purpose to PvP. Too much gold, resources, leather/regs/weapons/armor coming from killing mobs. This not only harming crafters, but discouraging people to engage in other activities in UO beside endless farming the same mobs over and over as the "most profitable option".
I would also like to see a timer on recalls so people actually don't recall every 3-5 min to their bank since recalling costs almost nothing and can protect all the things you get instantly.
I believe (in my opinion) you do server wipe, you implement all these changes and watch how people will be engaged in far more crafting/PvP activities and socializing more than what we see now.
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