Pets skill gains

Poon Doctor

Master
Pets are weapons, nothing more nothing less. Stat loss helps keeps tamers in check. Since you can bond your pet, maybe we should turn on AOS style item insurance.

In UO there should always be a risk when you bring out your good weapons and gear.

I don't mind the skill loss for my pet dying, risk vs reward right? I do mind not being able to go out and train my pets skills back up (poisoning for meta pets)

So far though the only ones to get anything close to AoS style item insurance (ironically the only ones who shouldn't have it) are the reds who whined their asses off this year about stat loss. Which is completely against the idea of UO's risk vs reward.
 

Slapass

Neophyte
No need to troll me bro. Just cause i registered to the forum 2 weeks ago doesn't mean i haven't been playing longer. It took me 3 weeks to GM taming, and im telling you its a ***** on this server. But the risk versus reward is whats great about pre-aos UO. Dont get all butthurt, but griefing and trolling is why alot of people love pre-AOS servers.

Just because im a tamer who isn't on your bandwagon doesn't mean i'm trolling you. My 2 cents is that yes, we should feel the pain when we bring our big guns out and lose. Just because we slaved our asses for 3-4 weeks gm'ing taming doesn't mean we get a free pass.
 

halygon

Grandmaster
This would be true if archers had weapons that cost 6-17 mil
What if we are talking about a valorite runic weapon(1mil worth) on a dexxor. I guess that would be considered the highest end weapon possible.

Btw, I am not really in this argument, I am just throwing some perspectives around.
 

Khaleesi

Apprentice
How exactly is it our big guns when we only have 4-5 total "guns". It makes no sense to me. If you are a dexxer or Mage you have an ability to have hundreds of weapons to pick from. Death means very little. Died, oh well, grab another / restock and ur back running within 5 mins exactly like you were. Total cost very likely under 10k. Mage cost to restock is under 1k. No skill loss, no damage loss. Even if you didn't have another weapon, you can get one for under 10k

As a tamer, you only have maybe 2 dragons and 2 ww and a mare / beetle at gm. That's 2 combos of dragon/ww if you have ur shit/good combos. If they die, you can't get your ither two unless you get the dead pair back---which makes u ineffective until you recover them. It's nothing like a regular char

If we had 20 slots and could stockpile mobs and grab live ones to go back into action right after death w no stat loss like non-tamers, that would be even
 

Khaleesi

Apprentice
What if we are talking about a valorite runic weapon(1mil worth) on a dexxor. I guess that would be considered the highest end weapon possible.

Btw, I am not really in this argument, I am just throwing some perspectives around.
you don't have to use it, you can use 100 other weapons in your bank/home.
A tamer has 4-5 total pets so if you take 2 out as good pets, you are stuck w 1 pair of shit pets so really tamers have very little options. Switching pets for new tames takes time and isn't doable on the run. Not even mentioning that new tames need bonded which is a week or 200k
 

Poon Doctor

Master
What if we are talking about a valorite runic weapon(1mil worth) on a dexxor. I guess that would be considered the highest end weapon possible.

Btw, I am not really in this argument, I am just throwing some perspectives around.

If such a weapon were used wouldn't the person have the option to faction bless it?
 

Poon Doctor

Master
Also I'd like to point out about using fresh tames for killing.

1) they don't recall with you hope you enjoy gating everywhere
2) fresh tame skills are horrible
3) depending on skill you can spend a good amount of time just attempting to tame
4) people are more likely to grief a tamer with non bonded pets
 

Poon Doctor

Master
If I had to guess the 2 trolling this post don't have meta pets or are trying to sell them after getting all the way to level 2.
 

VFingerDiscount

Grandmaster
Also I'd like to point out about using fresh tames for killing.

1) they don't recall with you hope you enjoy gating everywhere
2) fresh tame skills are horrible
3) depending on skill you can spend a good amount of time just attempting to tame
4) people are more likely to grief a tamer with non bonded pets
This was specific to running an RDA or Champ, not doing routine hunting....

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Poon Doctor

Master
Not every opinion that differs from yours is a troll... You are the definition of close minded.

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Ok, if you are not trolling....

Then tell me why, from your vast personal experience with a lvl 5+ meta pet, poisoning should be a skill that can't be gained through natural progression?

If I am the one close minded, why am I the one offering suggestions to fix the bugs, while you simply quote posts and offer little more than "get over it noob" as a retort?
 

VFingerDiscount

Grandmaster
Ok, if you are not trolling....

Then tell me why, from your vast personal experience with a lvl 5+ meta pet, poisoning should be a skill that can't be gained through natural progression?

If I am the one close minded, why am I the one offering suggestions to fix the bugs, while you simply quote posts and offer little more than "get over it noob" as a retort?
Paragraphs of tips is and ideas of how to run pets in different ways and situations is a quick get over it noob?

gtfo man you are the one trolling ...

PQQNDoctor


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Slice N Dice

Grandmaster
Exactly, pets are a tamers weapon.

You should have back up pets you don't care about dying and you should experiment with fresh taming because at 100 taming its the same process to tame a ww/dragon etc...

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I use what I call "burner pets"; two white wyrms I have bonded to do hunting and what not. Once their skills drop too low I release them and bond another pair. I don't like that this is what I have to do, but it's the smartest thing to do with the mage/resist being lost 5x more than it's being gained. This makes the high stat or cool looking pets more just for showing off at a stable.


My only gripe is the magery and resist skill loss. Anatomy is in there too but the difference isn't noticeable.
If magery and resist spells were changed to 0.2 loss per death and left the other skills at 1.0, I believe this problem would be balanced out.



For everyone who is comparing other classes to tamers and weapons to pets
They are different things, they have different pros and cons.
 
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Poon Doctor

Master
Paragraphs of tips is and ideas of how to run pets in different ways and situations is a quick get over it noob?

gtfo man you are the one trolling ...

PQQNDoctor


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I'll concede that you have only trolled my posts, for whatever reason.

I will also point out that you don't have a single paragraph in this entire thread, maybe a few broken sentences of quasi-tip related material - at best.

I don't even understand why you are commenting on my posts anyways, you don't have a lvl 5+ meta pet, if you did you would understand the problem.. Therefore you have no valid opinion on it, you can talk all you want about white wyrms and dragons and skill loss there, but until you drop the cash and 100's of hours of grinding the xp to have a bugged out pet you probably shouldn't even comment on it.
 

Poon Doctor

Master
Only for a short amount of time and only if you are in factions.

So blessed weapons and they get the extra PS at spawns? Win/Win?

I guess I don't understand how it relates to pet skill loss. Maybe if when you died the weapon degraded, vanq -> power -> force etc etc
 

besttherewas

Grandmaster
So far though the only ones to get anything close to AoS style item insurance (ironically the only ones who shouldn't have it) are the reds who whined their asses off this year about stat loss. Which is completely against the idea of UO's risk vs reward.

I like it when exclusive blue players comment about reds, when they wouldn't last a minute being one.
 
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