Pets skill gains

Wrexx

Grandmaster
Again... nothing wrong with resist. Magery and poisoning need to be readjusted to gain naturaly.
 

steve-o

Grandmaster
pets skill loss is perfect like this (and I am pvp/pvm tamer)

tamers are rich as f#@k... at least now poisoning/resist/magery ss have a real market.

i prefer to res fast and summon my pet then let it die!

If a pk die he get 48h stat if a tamer die he get 50k loss on skills... i think is a fair game :)

ps: probably the only real problem is gaining poisoning on meta... but i like it this way, tamers are too strong and must pay for what they have!
 

God.RG

Grandmaster
It would be interesting if in PVP a pets "heart" could be cut out when killed, turned in somewhere and have the creature stated for PVP purposes for a few hours. If it could be coded to effect damage on players only so that when the pet dies it is out of PvP commission for a period of time (allowing it to retain full stats/damage in pvm).

I guess the downside would be tamers who get killed by pks while farming, but they likely aren't doing much pvp anyhow other than trying to survive and get out with pets.
could happen only when they innitiate an attack on a blue
 

Lexington

Grandmaster
It would be interesting if in PVP a pets "heart" could be cut out when killed, turned in somewhere and have the creature stated for PVP purposes for a few hours. If it could be coded to effect damage on players only so that when the pet dies it is out of PvP commission for a period of time (allowing it to retain full stats/damage in pvm).

I guess the downside would be tamers who get killed by pks while farming, but they likely aren't doing much pvp anyhow other than trying to survive and get out with pets.


If there truly is a need for pet stat loss.... this is the best idea I've heard so far!!
 

Slice N Dice

Grandmaster
I thought I'd mention this other fun thing about being a tamer
Just had my ww house trapped while going to yew library to rez someone
Pet trapping is allowed as far as i know
But trapping spawn isn't

I released the ww as soon as it was trapped

chuck.jpg
 

yourdaddy

Grandmaster
tamers are too strong and must pay for what they have!

Ah yeah, they didn't pay already, with the time and resources dumped in their char.

A 120 tamer doesn't cost 10 mils to build, assuming you GM it yourself, without scrolls. Oh no it doesn't.

Filthy rich. Should jail them.
 

Poon Doctor

Master
Why can reds auto avoid stat loss for 30k, but I can't avoid it on my pet for 30k?
Why is action cam more important than fixing bugged poisoning skill on meta pets lvl 4 and up?

Hopefully when we are done hand holding the reds into their safe mode PKing we can get down to fixing the broken aspects of currently implemented systems.
 

steve-o

Grandmaster
Why can reds auto avoid stat loss for 30k, but I can't avoid it on my pet for 30k?

when a normal pet die 20k and you are gm in all skills
when a meta pet die 50k and u are gm in all skills

if both your pet die.... well that's another story :D
 

Wrexx

Grandmaster
When a level 7 meta dies it's 2 Poisoning ss and 2 Magery ss. Those you have to buy because your pet cannot train those skills naturally. That's 90k to 120k in those 4 ss. If you Wana add the magic resist ss as well you can.

That's why out of the 5-6 level 7 meta out there. Only 2 are being used regularly. No one wants to pay that kind of money to get griefed. We aren't even bringing up the 70% control issue.
 

Bromista

Grandmaster
@Gareth Honestly that could be a really cool pet bounty system. Ok maybe not "Hey guys, look how rad this statloss system is!" cool but you know what I mean.

Seriously, can we pay to be able to have a pet avoid stat loss if someone cuts the head, or as Gareth suggested you could carve the heart? And if you don't get your pets heart you can buy it back for 25k to avoid stat loss.

It's a great idea, isn't it? I think so.

Pet stat loss is fine the way it is so long as the kinks are ironed out (skills not being trained beyond a certain point or unable to be trained at all i.e. poisoning on a meta) but this would be a system that is already in place with the cutting of players heads so it's not like this would be a big change. Or possibly not very time consuming for @Adam to be able to silence a bunch of griping.

Wouldn't be too hard to code in would it?
 

Wrexx

Grandmaster
Adam told me on irc that he doesn't want to add another gold sink system in, that sorta rules out pet hearts and what not. I asked Adam about the ss issue, he said he likes having a strong market for Magery and Poisoning ss, he was not concerned they don't train naturally. I asked him about the issue regarding ss near cap, he said the difference is not noticable in that .1 to .9. I accept his first 2 responses but I find his 3rd lazy. We don't run around on characters with 99.2 evaluation and 99.8 magery. We cap them because that makes us feel maxed out.
 

Bromista

Grandmaster
That's true.

Too bad no gold sink.

And the difference in skills really...probably...is negligible. I did the math on the fire breath damage values of minimum and maximum stat dragons and nightmares and the difference comes out to fractions of a pt of damage. I'm sure stats and skills are similar in that regard for any meta pet skills over 100. Plus you add in blood, poison, fire, and speed bonuses and a few pts of skill really pale in comparison to that kind of damage.

So I do get the lack of concern there.
 

Wrexx

Grandmaster
You could make the argument that the difference between ice white and pure white is negligible. UO is a game about the small things. We need to make sure we aren't steam rolling over them.
 

Bromista

Grandmaster
Somewhat agree.

I dunno though Wrexx the more I think about it the more I like it, especially in the case of poisoning and metas. You can wear your pet skills like a badge of honor. Like your meta that has never died. That's bragging rights. If you want to protect your honor your can pay for SS to keep the skills up but the real reward is not losing skills in the first place in seeing how far you can take your meta.

This applies to a lesser extent to magery and resist and other pets.
 

Wrexx

Grandmaster
The problem is people think meta Poisoning doesn't matter, it does. You need to keep magery + poisoning above 200 points or you won't be able to cast his max poison.
 

Poon Doctor

Master
I asked Adam about the ss issue, he said he likes having a strong market for Magery and Poisoning ss, he was not concerned they don't train naturally.

What a poor excuse.

If a strong market for skill scrolls is the excuse, then why aren't reds forced to take stat and buy scrolls or work skills up?

To me there is an obvious bias towards making it easier to play a PK/Griefer (the original action cam, avoidable stat loss for reds, stealing then recalling, being able to take a gate while criminally flagged). As if that isn't bad enough then skill gains were reduced and some skills like poisoning for meta don't even gain unless you dump all your money into skill scrolls, which makes it even more enticing to play as a griefer and kill tamer pets (which is all some people do).

I always loved the original idea of UO - Risk vs Reward. It is unfortunate that, that idea isn't embraced here.
 

VFingerDiscount

Grandmaster
What a poor excuse.

If a strong market for skill scrolls is the excuse, then why aren't reds forced to take stat and buy scrolls or work skills up?

To me there is an obvious bias towards making it easier to play a PK/Griefer (the original action cam, avoidable stat loss for reds, stealing then recalling, being able to take a gate while criminally flagged). As if that isn't bad enough then skill gains were reduced and some skills like poisoning for meta don't even gain unless you dump all your money into skill scrolls, which makes it even more enticing to play as a griefer and kill tamer pets (which is all some people do).

I always loved the original idea of UO - Risk vs Reward. It is unfortunate that, that idea isn't embraced here.
I'm sorry but to be honest it just sounds like your whining because you don't want any inconvenience in the type of character that you play. You can makes more money in one hour solo than any red make solo. So that's where the trade off is...

Not to mention from your farming probly raking in poisoning scrolls so you're just losing potential profit not really direct cost...

And that is the whole idea that they have behind the server is that no 1 class can just do everything and not suffer any risk or punishment if they or their pets die.

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Poon Doctor

Master
I'm sorry but to be honest it just sounds like your whining because you don't want any inconvenience in the type of character that you play.
Wait... I'm the one who doesn't want any inconvenience?
You mean like the inconvenience of dropping Mills on a Pet?
Or the inconvenience of dropping mills on meta stone for that pet?
Or the inconvenience of dropping mills per relic for that pet?
Or the inconvenience of dropping mills for PS's?
Or the inconvenience of dropping mills for Taming SS's?
Or the inconvenience of mind numbing xp grind from hell?
Or the inconvenience of the pet not gaining skills properly so now I have to buy Poisoning SS's too?
Or the inconvenience of working up one of the only skills you can't macro?
Or the inconvenience of my pet taking a skill loss hit from not only Mobs killing it but PK/Griefers also?

You can makes more money in one hour solo than any red make solo. So that's where the trade off is...
Of course you don't compare two PvM character templates like a Archer/Provo and Tamer which can make similar amounts with vast differences in risk. Instead you choose to compare apples to oranges... A PvM character can make more money per hour than a PvP character? What insight...


Not to mention from your farming probly raking in poisoning scrolls so you're just losing potential profit not really direct cost...
I can tell you in the 1.2 mill xp my pet is at for stage 5, I have yet to have a poisoning skill scroll drop, so implying that poisoning skill scrolls are being raked in is just false. So now because of a legitimate bug with meta pet skill gain I'm suppose to just suck it up because I should be able to afford 50k in scrolls per pet death?

And that is the whole idea that they have behind the server is that no 1 class can just do everything and not suffer any risk or punishment if they or their pets die.

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Unless ,oddly enough, you are murderer in which case you can pay 30k to avoid legitimate risk vs reward punishment. This seems so far from what you claim is the "idea behind the server".

All that being said, I think every class should be able to play their class and develop their and their pet skills naturally, which as it stands now isn't the case for tamers with meta pets.
 
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