Passive rare detection??

Chop

Journeyman
Hello,


Ill start off by saying that the team that runs this shard does an outstanding job. I have played UO since its launch as well as many other classic style free shard's and this one is top of my list. So much so I have stopped playing all other free shards. Good job guys!

Now that the brown nosing is outa the way ill get on with my idea :)

So from what I have read so far the rare system that is in place is -

-Rares are random
-Rares spawn in random location's over land, in towns and inside dungeons
-Rares can be stolen with 0 stealing skill
-Some rares can just be picked up
-Rares are daily some weekly, and some monthly
-Rares drop from mobs in the new Asylum Dungeon

If I missed anything please let me know.

Now correct me if I am wrong as I could find no info on this... But to find a rare you basically have to try and steal/pickup every item you come across in order to find out if its a rare or not. To me this is very unappealing and very little reward for the amount of time one would have to put in due to the amount of area and insane amount of items you would have to try to pickup/steal plus stealing skill cooldown. I am guessing only a very small percentage of players go for this. Its more mind numbing then running the lands in search of idocs clicking on every house sign you see but that's just my opinion :)

So what if you were to get a passive rare item detection (for stealable rares) when you were in the general vicinity of a rare item? Like a message "You sense a item of rare origins in the area" Or "You detect a item of great value nearby". Just a message that a rare item is nearby... It could be 2 or 3 screens away in any direction but you would know it would be worth your time to thoroughly inspect the area checking every item.

Once a rare has been picked up or stolen it becomes non detectable with the passive skill to avoid getting hints from rare items in peoples houses and such.

Now of course you would have to GM a few skills for this wonderful hint and thus a true rare hunter character build would be born.

Requirements for these passive hints

-GM Item ID
-GM detect hidden
-GM Tracking

And maybe for newer players 50-60 in each of the above mentioned skills would have a chance of detecting daily's or the lesser of the rare items.

Also... possibly remove the stealing skill cooldown when attempting to steal static objects/rares that are not in someone's backpack or in a container and of course not possible to gain stealing this way.

So that's my idea. Like it? Hate it? Let me know. But please keep it civil :)

Other idea's

tamable dog that when trained up can sniff out the general vicinity of rare items.

A npc that spawns in a random city you can pay for hints or tips on current rare item locations that are available to find at that time. Remember back when you could find npc's to bribe for information on the location of Vanquishing weapons and such when UO first came out?? :)

I know its a bit long but thanks for taking the time to read if you did.
 
Last edited by a moderator:

edw3rdwood

Grandmaster
Just FYI, and to clear up any confusion, rares you are referring to are known as 'stealable rares' as opposed to rares that drop from champs, RDAs, monsters, etc.

I too thought the idea of attempting to steal every item in sight was maddening -- not to mention a particular rare would have to currently be in its spot without someone else finding it in order for you to actually get it. I even did a sweep of ALL major towns, attempting to steal every item in sight, and ended up with nothing (it took me days). I thought it would be impossible for these rares to ever come to market, nobody would ever find them, etc.... but they always seem to start creeping up somehow. People are finding them, somehow. There are dedicated "stealable rares hunters", for example @TriXa and @SidX to name 2, and they seem to be getting the job done. Rares are ending up at market.

These players must spend ALL their time doing this, have all rares marked in runebooks, must memorize every room in the game so they know when new items pop up -- whatever it takes, these guys are doing it. For this reason I actually think stealable rares are safe left alone. I think any manner of detecting them would exponentially lead to an influx of them on the market, killing their value. As cool as I think stealable rares are, I decided to just leave it for the experts and let that part of the game go for me.
 

Bunnky

Grandmaster
^ good post. And you are right. It comes down to knowing exactly, exactly what areas look like to notice something different.

It's like those bar games you have to look at 2 pictures and spot the differences. I don't have the capacity to memorize these tiny pixels, or the patience to steal everything I even think is a rare. I wish I could.
 

Chop

Journeyman
I understand where you guys are coming from. You want to keep rares rare. I agree with that and I also thank you for your opinions/feedback :)

But my point is to open this up to more than just the handful of players that have the time and mental endurance to do this. I do think my idea keeps rares rare though because you still have to comb through every corner of every dungeon and city to achieve this as well as it wont give you a exact location but more of a general area and that area could be very large. Not to mention when you get multiple rare hunters on the scent of a rare in a area it becomes a competitive race as to who finds it first. It might even encourage a little more PvP for those that are into that.

But Its not just about bringing an item to market or making gold for some... Many rare hunters of old used to actually keep the things they found as a trophy to deco with or tell a story about or just that successful rare hunter status. Nothing beats that feeling of finding something rare and unusual for some people. Its not always about the gp's but more the experience, risk, and reward for many hours spent and feeling those hours were well spent.

People that memorize item layouts and places and who have rune books for known hotspots are still going to have that advantage over others as well. This idea will just increase a persons chances of success in a shorter time and not make it feel so overwhelming. You could still end up with nothing for days worth of exploring and searching. Locations are still random, as well as the items that spawn are random and weather or not someone got to the rare before you your still going to have to take a lot of time and a lot of clicks. It opens up that feeling of satisfaction or adventure of actually finding something or actually having a chance. Also many of these are weekly/monthly and only spawn once in that time frame correct? I don't see the market getting flooded for a very very long time.

There should be more than just a handful of players the system appeals to with the desire to find rares and the feeling they may actually succeed.

Once again these are just my opinions. I would love to hunt rares and I am sure more than just myself feel this way although I could be totally wrong. But with the system the way it is it just isn't worth the time you have to put in with the very little chance of success and falling asleep at the keyboard due to the mindless boredom.

I love the random locations, the random items, and the fact they can spawn over such a large number of locations and you have to explore pretty much everywhere to find them. Just need something to take off that edge of the amount of time you gotta put into it, the amount of items you have to click or attempt to steal.

Once again its a bit long but thanks for reading :)
 

TriXa

Grandmaster
Nice Post but i dont think that a Passiv Rare Detection is good. Its would Ruin Rare Hunting.

But my Suggestios.
  1. Random Spots you can do it with Spawner 1 3 weeks respawn time Spawner 2 5 Weeks respawn timer. same item Make spawner 2 only Active when spawner 1 got picked up.
  2. Random Timer ( allready ingame )
  3. Replace all Spots again and dont Release the Rares all at the SAME TIME. No wonder why all Spots got Revealed in 48 hours.
  4. Take out the old Rares and Replace them.
  5. Hide Spawner For Staff / Helper etc / Remove them from testcenter / Hide them on Twitch CAM.
6. Maybe Put a SkillCheck in, that only Rares are Stealable with Skill ( 100 etc. )
Or Put 120er Scrolls into for some High Rares. When there should come some someday. ?!?!?
All these 5 Points would make a Perfect almost non Farmable Fair for all Rare System.

And nothing other we need.

PS: why you want Rares for Free ?? Rarehunting was allways running around and clicking and trying to Steal.
That is what makes Rarehunting. Sure its Boring. !?!?!? If you dont want that.. Go Farm in a Dungeon and Buy you the Rares. Then you dont wasted your Time :)
 
Last edited by a moderator:

Chop

Journeyman
Nice Post but i dont think that a Passiv Rare Detection is good. Its would Ruin Rare Hunting.

But my Suggestios.
  1. Random Spots you can do it with Spawner 1 3 weeks respawn time Spawner 2 5 Weeks respawn timer. same item Make spawner 2 only Active when spawner 1 got picked up.
  2. Random Timer ( allready ingame )
  3. Replace all Spots again and dont Release the Rares all at the SAME TIME. No wonder why all Spots got Revealed in 48 hours.
  4. Take out the old Rares and Replace them.
  5. Hide Spawner For Staff / Helper etc / Remove them from testcenter / Hide them on Twitch CAM.
6. Maybe Put a SkillCheck in, that only Rares are Stealable with Skill ( 100 etc. )
Or Put 120er Scrolls into for some High Rares. When there should come some someday. ?!?!?
All these 5 Points would make a Perfect almost non Farmable Fair for all Rare System.

And nothing other we need.

PS: why you want Rares for Free ?? Rarehunting was allways running around and clicking and trying to Steal.
That is what makes Rarehunting. Sure its Boring. !?!?!? If you dont want that.. Go Farm in a Dungeon and Buy you the Rares. Then you dont wasted your Time :)


I expected the small number of current rare hunters here to be against this so no surprise :)

I don't want rares for free. If you read and comprehend my posts you would see that. But I thank you for your feedback/opinion :)

From what I can see on the different forums there is maybe 3-4 serious rare hunters. That to me says one thing. Its geared for a very select small crowd with absolutely nothing better to do than search for rares 24/7.

How can spots be revealed in 48 hours if they are random? Is it only a few random spots or does it change up "randomly" in many many different spots as I have been led to believe through what little info I could find on it.

Rare hunting was NEVER the way it is here in the old days except maybe server births but these are not server births. Spots were found and people marked them and who ever managed to grab the item first won. I'm also not saying it should be like that either. But running around and clicking or attempting to steal every item you see is extreme is all. I have a bit of experience in rare hunting as my collection on Pacific sold for over $2000 when I quit playing live and that was after Stygian abyss and the population was dead. I found a good 80% of that collection myself and bought only a few in game for gold and traded rares for rares. Here its just a little extreme in the amount of things you need to click or attempt to steal over and over again and have no idea if someone ran through before you already and the fact things are "random" means you have to do it ALL over again the next day. How do you do it? My brain would melt!! That's literally hundreds of places and thousands of items to check with no idea of what or where to look as its "random".

So seeing as I am under the assumption the locations are truly random locations and the items that spawn are random is this wrong? Are the random location chosen out of a small set number of locations? Or are the location's truly random and not often will you find things in the same spot?

Maybe I just don't understand how the rare system for stealable rares works here or maybe my idea is just a bad one. Maybe I'm just losing interest in the game and I am just grasping at straws for things to keep me playing without falling asleep at the keyboard.

Thanks for reading
 
Last edited by a moderator:

TriXa

Grandmaster
All new Rares came in at the Same Time.. So People was just running around thats why all Spots got found in 48 hours.
That Mistake was allready done once earlier. And all other Stuff i Pointed out why Rares got Found soo fast.

And Yea Rares was never for the Mass. All i see is a change to make it easier to find for People that are to Lazy to Run around.
But its allready easy to find.
There are allready Books out that have Marked Spot's.
And on Osi Spots become public with the Time same like here.
I can release toons of Rares right now.. But what Effect has it ?? I would destroy the Value in notime.
And more Rarehunter more Rare's hit the Market and destroy there value because of there Greedyness.
What you think how many times i heared "comeone i dont tell that spot to someone i just wanted to know for my Own" ANd 2 Weeks later People tried to selll these Items."
We, the few RareHunters and i know there more then 2 are Controlling the Value somehow. And its not that we are getting Rich with it.
Where is an Rare RARE when everyone got it. ?????????? .
Ask Around , Trade Places ? , Check Places , etc. Do it like all other doing it.

And if you want a new RareSystem do how i wrote it before.

PS: and with what you are saying everyone knwos the Spot and First get first. It will turn into a Script Festival.
Best Script gets it.. I saw it on UOSA how people have done it.. with there Autostealing / picking what ever Scripts and waiting on the Spots. Im Glad that its not that Way here ..
 
Last edited by a moderator:

TriXa

Grandmaster
But i can understand your Frustration. but on the other said there would be to Frustration when you got a item everyone has allready.
You know what i mean ? Sometimes its just better to Farm and buy it for Cheap as to try to find it byurown. You have tried gardening ??

Ps: When you are New and you want Rares to Decoring your House. Im Glad to help you out.
 
Last edited by a moderator:

hubcap

Grandmaster
there are some aspects of the "rare system" that are lame (all marked out and scripted in no time) but making them "detectable" I think isnt a great idea. I would like to see more randomness and greater frequency for lesser rare items. This way, different levels of "rarity" and value are created.

oh, yeah.................maybe a rare in a dungeon chest or two would be cool. Or anything for that matter..

:)
 

TriXa

Grandmaster
for me i can say i dont use any script's.. i just recall check done. But there we are back to my 5 points..
Random Spots / Random Timer and not releasing them all at the same time. with not showing Spawners , Twitch , disabled on Test would help there alot .
 

Chop

Journeyman
Ok well I guess that clears it up for me. The stealable rares locations were all found in the first 48 hours of release and the locations were marked and are checked regularly by those that were lucky enough to find those locations in the first 48. Thus making it next to impossible for anyone new to the stealable rare hunting system here on UOF unless they have access to runes to these locations.

Thank you TriXa for clearing this up for me. Ill stop my fruitless hunting now as I see its pretty much pointless for anyone looking to get into the stealables hunt at this point and it explains why I haven't found anything in all the time I have tried.

Also you mention greed... Well some would call a few people controlling the market of something greed to. Weather it be to sell or just horde pixel crack.

FYI - I have been hunting for stealables for weeks/months and never found a single one. I don't use scripts, I frown on Razor and Steam for just about everything unless its just macroing skills. I'm not in it for the gold either. I am a solo player 99% of the time that just likes to adventure, hunt, explore and find cool things.

*Fingers crossed for the new drop rares on all mobs* At least that will be fair and equal chance for everyone.
 
Last edited by a moderator:

Savaroth

Apprentice
I agree the very low chance for rares to drop on all major mobs will make this game a lot more interesting for me to farm and should help the economy a lot.
 

FAMARA

Grandmaster
Hello,


Ill start off by saying that the team that runs this shard does an outstanding job. I have played UO since its launch as well as many other classic style free shard's and this one is top of my list. So much so I have stopped playing all other free shards. Good job guys!

Now that the brown nosing is outa the way ill get on with my idea :)

So from what I have read so far the rare system that is in place is -

-Rares are random
-Rares spawn in random location's over land, in towns and inside dungeons
-Rares can be stolen with 0 stealing skill
-Some rares can just be picked up
-Rares are daily some weekly, and some monthly
-Rares drop from mobs in the new Asylum Dungeon

If I missed anything please let me know.

Now correct me if I am wrong as I could find no info on this... But to find a rare you basically have to try and steal/pickup every item you come across in order to find out if its a rare or not. To me this is very unappealing and very little reward for the amount of time one would have to put in due to the amount of area and insane amount of items you would have to try to pickup/steal plus stealing skill cooldown. I am guessing only a very small percentage of players go for this. Its more mind numbing then running the lands in search of idocs clicking on every house sign you see but that's just my opinion :)

So what if you were to get a passive rare item detection (for stealable rares) when you were in the general vicinity of a rare item? Like a message "You sense a item of rare origins in the area" Or "You detect a item of great value nearby". Just a message that a rare item is nearby... It could be 2 or 3 screens away in any direction but you would know it would be worth your time to thoroughly inspect the area checking every item.

Once a rare has been picked up or stolen it becomes non detectable with the passive skill to avoid getting hints from rare items in peoples houses and such.

Now of course you would have to GM a few skills for this wonderful hint and thus a true rare hunter character build would be born.

Requirements for these passive hints

-GM Item ID
-GM detect hidden
-GM Tracking

And maybe for newer players 50-60 in each of the above mentioned skills would have a chance of detecting daily's or the lesser of the rare items.

Also... possibly remove the stealing skill cooldown when attempting to steal static objects/rares that are not in someone's backpack or in a container and of course not possible to gain stealing this way.

So that's my idea. Like it? Hate it? Let me know. But please keep it civil :)

Other idea's

tamable dog that when trained up can sniff out the general vicinity of rare items.

A npc that spawns in a random city you can pay for hints or tips on current rare item locations that are available to find at that time. Remember back when you could find npc's to bribe for information on the location of Vanquishing weapons and such when UO first came out?? :)

I know its a bit long but thanks for taking the time to read if you did.


your out of luck rares are not random spawning. so the people that stole the rares the first time just keep checking the place and they get everyone that spawns from now on. as all the rares are already found no one else will ever get one. unless that person decides to share the info.

random spawning rares would be awesome , random spawning , random places would give everyone a chance.
 

Violence

Grandmaster
Trixa's comments on this still stands, though I do believe there is a bit of variance on the spawn timers, which I suppose could allow newer players to find the rares, however unlikely.

The biggest issue however is that a lot of these "rares" will not remain rare unless they're taken out of the system after a time.
 

Bromista

Grandmaster
Famara must not know anyone who steals rares.

Few rares are 100% on lock like that, and anyone I know that has a location or a timer has lost it at some point.
 

Blaine the Gypsy

Grandmaster
Personally I have yet to see or be impressed by a "rare". My magic number is 5 and most items that were supposed to be "rare" are no longer "rare" to me. Just as I've been speaking with some people about the "legendary crafting system". Not worth the time and effort for the end sale for a possibly reproduced product. Seers powder drops on mages so people just try to farm that all day everyday so that @Bromista can have some sort of in coming and out going product. I've been on my wits end on a lot of things lately.

Passive rare detection? Do a quest or a riddle. Having the chance of just walking by with either a script running or a macro spamming devalues many things.
 
Last edited by a moderator:

Darkarna

Grandmaster
When spots are on lock-down, you can forget about finding that rare again unless the spot is either traded or the rare hunter goes on break but even the latter is a no go usually as the rare-hunter gives the spot to guild mates or friend. The current system favours the dedicated, be that positive or negatively understood.
 
Top