Snickle
Grandmaster
I don't understand why this was put in place.
I guess to give reds more incentive to pay the bounty to not be put into stat loss/lose half kills.
Reds will see the Top Murderers Board and thrive to be on there (at least that's my goal).
What's happening is, since a red loses half of his kills when he gets put into stat, all it is accomplishing is increased griefing.
I've never been a fan of killing players at GY or at afk dungeon spots. When I roll through a dungeon on my red I see afk ppl training all the time and never attack them. Now, I'm so anxious to get my kill count back up that I'm killing everyone and anyone I can see. Even the blues at destard who res up and are redlined. I've caught myself killing them a lot more often simply because I get a quick, free count from it. Normally, I'd drop two Gheals on them before I recall out.
A player who is trying to be the player with the most counts/kills will now NEVER go into a dungeon where he has risk of losing half of his kills. Instead, they'll camp places like Bards table, AFK dungeon spots and Brit GY to get their kills/counts without the risk of losing half of them from ONE death.
I think this system will only increase the griefing of new players and that will outweigh the incentive to pay bounty to avoid the penalty of losing 1/2 our counts.
Also, the current players on the Top Murderer Leader boards will never play those characters again to maintain they remain on top of that list. If they were to play them, go into stat once, and lose 100-400 counts, they'd surely be upset. It also makes it impossible for us PKs to now catch up to them.
I think the old system worked perfectly. I mean yea, I have 3 reds. So if you get my head on one I might tell you "put me in stat idc i have 2 other PKs to play." But in reality, I'd much rather play my primary one rather then go into stat for 2 days where I'm not accumulating kills. I think the purpose of this system was already established because I'd go 2 days w/o adding to my kill count so that's incentive enough to pay 25k to continue building my counts.
Anyways just my 2 cents. I hope the staff takes a look at this with an open mind.
I don't see the point in having Murderers lose their counts. It will just increase griefing.
I guess to give reds more incentive to pay the bounty to not be put into stat loss/lose half kills.
Reds will see the Top Murderers Board and thrive to be on there (at least that's my goal).
What's happening is, since a red loses half of his kills when he gets put into stat, all it is accomplishing is increased griefing.
I've never been a fan of killing players at GY or at afk dungeon spots. When I roll through a dungeon on my red I see afk ppl training all the time and never attack them. Now, I'm so anxious to get my kill count back up that I'm killing everyone and anyone I can see. Even the blues at destard who res up and are redlined. I've caught myself killing them a lot more often simply because I get a quick, free count from it. Normally, I'd drop two Gheals on them before I recall out.
A player who is trying to be the player with the most counts/kills will now NEVER go into a dungeon where he has risk of losing half of his kills. Instead, they'll camp places like Bards table, AFK dungeon spots and Brit GY to get their kills/counts without the risk of losing half of them from ONE death.
I think this system will only increase the griefing of new players and that will outweigh the incentive to pay bounty to avoid the penalty of losing 1/2 our counts.
Also, the current players on the Top Murderer Leader boards will never play those characters again to maintain they remain on top of that list. If they were to play them, go into stat once, and lose 100-400 counts, they'd surely be upset. It also makes it impossible for us PKs to now catch up to them.
I think the old system worked perfectly. I mean yea, I have 3 reds. So if you get my head on one I might tell you "put me in stat idc i have 2 other PKs to play." But in reality, I'd much rather play my primary one rather then go into stat for 2 days where I'm not accumulating kills. I think the purpose of this system was already established because I'd go 2 days w/o adding to my kill count so that's incentive enough to pay 25k to continue building my counts.
Anyways just my 2 cents. I hope the staff takes a look at this with an open mind.
I don't see the point in having Murderers lose their counts. It will just increase griefing.
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