Is there a better chance to make power/vanq q-staffs with rarer woods?

MZ3K

Grandmaster
I know the chance of producing a power or vanq bow depends on the type of wood used. Is that also true with weapons made by carpenters (e.g. clubs, q-staffs)?
 

halygon

Grandmaster
Yes if you spend enough rare wood, you can eventually make a power or vanq exceptional weapon from the carpenters list. If you make them in the crafting area, it can even be a slayer too.

The problem is that the weapons that carpenters can make are rarely used for pvp or pvm. You might be able to use or sell a nice club to a party dexxor but qstaffs are probably not worth the resources to make.

Also keep in mind that you are much more likely to get a return on your investment if you make bows instead of carpenter weapons.
 

Rikket_The_Rogue

Grandmaster
Considering how pretty useless staves are has there been any thought to making them better?

I know they don't get the 2-H mace special attack, would it break the game if they were given the special? As far as I know they are the only 2-H weapons that don't have a special.
 

Vorax

Grandmaster
I've rolled with an exceptional vanq qstaff on a scribe macer before, nothing like hitting someone for near warhammer damage and swinging around as fast as a katana... :D
 

Deadpool

Grandmaster
Considering how pretty useless staves are has there been any thought to making them better?

I know they don't get the 2-H mace special attack, would it break the game if they were given the special? As far as I know they are the only 2-H weapons that don't have a special.

Q-staves are good for fast swings. Can work for disrupting spells and then if you get their health down enough you just switch to a warhammer. Has worked for me before, anyway.
 

halygon

Grandmaster
Considering how pretty useless staves are has there been any thought to making them better?

I know they don't get the 2-H mace special attack, would it break the game if they were given the special? As far as I know they are the only 2-H weapons that don't have a special.
It's really not that they are useless, because as others have said, they do a good job of dealing damage.

The issue is that if you are gonna choose a 2-H mace weapon, the war hammer is superior. Burst damage is hard to counter well as opposed to consistent hits.


*Edit: As a side note, because of the runic crafting mechanics for carpenters, it is much easier to acquire an exceptional vanq qstaff than an exceptional vanq war hammer.
 
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MZ3K

Grandmaster
The issue is that if you are gonna choose a 2-H mace weapon, the war hammer is superior. Burst damage is hard to counter well as opposed to consistent hits.

I haven't gotten into PvP yet, so I'm ignorant, but could you explain why burst damage is harder to counter?

I'm making a few assumptions:
- The weapons do the same damage over time (only difference is burst vs consistent hits).
- It's a 1v1 fight.
- The person getting hit by the hammer anticipates the damage and starts his first heal right off the bat (which I'm guessing he'd do with explode pouch + heal).

Wouldn't the interrupts and finger slips make consistent damage preferred to burst damage?
 

halygon

Grandmaster
I haven't gotten into PvP yet, so I'm ignorant, but could you explain why burst damage is harder to counter?

I'm making a few assumptions:
- The weapons do the same damage over time (only difference is burst vs consistent hits).
- It's a 1v1 fight.
- The person getting hit by the hammer anticipates the damage and starts his first heal right off the bat (which I'm guessing he'd do with explode pouch + heal).

Wouldn't the interrupts and finger slips make consistent damage preferred to burst damage?
So if you are in a small area and your opponent cannot run away, consistent damage will destroy them. This is rarely the case, even in duel pits.

So if I am against someone that will have consistent damage, its easier for me to forecast how their damage will be applied to me if I let them get close enough to hit. I can strategize and minimalize their efforts.

On the other hand, if they are a war hammer dexxor, I don't know if it will be moderate damage or a big burst. All I know is I don't want to be hit by either. I am much less likely to let my HP go below 50% as that could mean sure death if they get a crushing blow. Its hard to forecast how the damage will hit, so I have to guess whether I want to take a chance at not healing or getting a heal ready.
 

kurtis

Grandmaster
Yeah DPS and chance to disrupt is technically higher with a Qstaff (as opposed to a war hammer). But only if your opponents let themselves get beat on directly, which is never the case. They will always bounce around or even just run, so you'll rarely get the opportunity to hit them more often than a war hammer would hit anyways. So you might as well use the war hammer and get some crushing blows in there.

For PKing, I could see the q staff being better than the war hammer since many people will be trying to spam recall and you actually do need that extra swing speed to disrupt. But in that case, you should probably be using a katana/kryss/war fork that can poison and so you can drink potions. If I was dead set on a 2-hander to PK, I'd go with a spear for para blows.

Q staff just doesn't offer anything special; whatever your goal, there is always a different weapon that is more effective at the job.

I have a near perfect q staff (vanq, exceptional, exceedingly accurate) and it hits hard. I've played around in tournaments with it and it can be effective in such a small area. But even then I wasn't fully convinced it was better than the gold runic war hammer that I was using.

Q staffs get little to no play in the pvp world. It would be nice to see them get some love. Maybe a mini-crushing blow. Anything really, lol
 
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