Karl Sagan
Grandmaster
Lets Pvpers/Idocers get there $$ from them pvmers lol! Idocs aint pvm my homies
no but hear me out...
what if they were?
Lets Pvpers/Idocers get there $$ from them pvmers lol! Idocs aint pvm my homies
So does the scripts many people use and a lot of these "legit" idocers use.
Idocing is one of those things that has so much damn potential but is just horded by the few. I think it would be cool to take it further eventually and make it so if theres a butler with a certain amount of loot on it when the house falls a boss or special champ spawn or RDA pops up with ALL that butlers loot inside the mobs. It would bring tons of pvmers to idocs, which would bring pks which would bring pvpers i would think.
Just thinking out loud on that one though, we are open to any sweet suggestions that are reasonable on this system and that aren't directed to benefit just a few people on the server.
-1Can we PLEASE stop making PVM chars do PVP? This is every solution I see here to every problem and it solves absolutely nothing except create more frustration! The shard doesn't have nearly enough population to work these ideas. There just aren't guilds big enough to have a dedicated PVM group AND a PVP group to protect them at any given time. I mean if not 75% of the shard was in EQMS then maybe I guess but since this will never happen all this "forcing PVM chars into PVP situations" is just killing it!
-1
No. PvMers are just PvPers that don't know it yet. The only place that is not the case is in trammel.
PvM builds are not helpless against PvP built characters, its only the players ability/want to defend themselves. If they CHOOSE to not defend themselves, that is as much of a CHOICE as CHOOSING to defend themselves. Neither is a play style, both are choices. Its only a play style when you cannot be forced to do otherwise.I'm talking about forcing people with PVM builds into fighting against people with PVP builds. Also it just doesn't go into your head that there are valid play styles of all kinds in this game. If some people like to PVM they are not "PvPers that don't know it yet.".
PvM builds are not helpless against PvP built characters
I've played with enough experienced players to know that this is not true. PVM builds are hilariously weaker than PVP builds and don't stand a chance. If what you said was true the shard wouldn't be having these issues atm. The whole debate about PVP on this shard in the past months was basically that guilds need dedicated PVP groups to defend their PVM chars from PVP attacks.
How weak your PVM build is for PvP is completely up to you the player. It can be hilariously weak if you make it so, but it doesn't have to be. I think what you are confusing is the willingness of people to PvP when on PvM characters. In my experience, UOF is different than the other shards i've played on because somehow the staff has figured out how to get players who have never played UO, play here. They are used to consensual pvp games. We also have a large population that played on trammel servers - they have little to no knowledge of how to pvp and choose to pvm only. Fellucca ruleset doesn't really cater to those types of folk, so hence we have complaints of "having to pvp".I've played with enough experienced players to know that this is not true. PVM builds are hilariously weaker than PVP builds and don't stand a chance. If what you said was true the shard wouldn't be having these issues atm. The whole debate about PVP on this shard in the past months was basically that guilds need dedicated PVP groups to defend their PVM chars from PVP attacks.
You related to @Engelschmitt ?Having to login on a different toon to defend yourself is lame.
They need to do three things to fix this.
- Make the PvM combat skills (arms lore and spirit speak) applicable to PvP. No. Don't fuck with PvP mechanics.
- Make pots do more damage against mobs so its worth having them on a PvM toon. I can see this.
- Make provo less OP so that other skills become more profitable relative to it. So other skills are already more profitable, they are just not as EZ mode - Same reason people have tamers. Players are lazy, I know I am.
Having to login on a different toon to defend yourself is lame.
You are too lazy to keep a second account open with PVP char, ready to go... so you want to actually change game mechanics to better suit your laziness?
@GoD PaRtiCal
Your first comment was "don't fuck with PvP ruleset". The rule set has always been, and continues to be, 'fucked with'. Defensive wrestling, buffed up scribe-reflect, are just some of the differences unique to UO:F. More recently, spell cast times, weapon damage, and armor ratings have been 'fucked with'.
The fact of the matter is that there is no delicate balance among templates in UO. It's just not that sophisticated. The continued existence of multiple templates is proof of this. No change has ever made one template so dominate that it becomes the only one worth having.
PvM only skills divorce PvP from PvM and make UO like two games occurring in one world. One of the big reasons to play UO over any other MMO is how well PvP and PvM co-exist and interact. Separating them with the addition of PvM only skills weakens that reason to play the game.
Additionally, one of the goals of UO:F is to elicit nostalgia by providing game-play similar to the game play of UO:R. Back then, unless you played a bard, there was no reason to switch from PvM toons to PvP toons. You fought mobs with your character, and if a red came, you fought that red with your character. This character switching significantly dampens the nostalgia that playing UO:F elicits.
(No; I don't know who @Engelschmitt is.)
You are fully able to fight back on your PVM template and be as successful as you intended your template to be. If you strip away any advantage you would have in a PVP scenario in favor of improving your PVM capabilities you are going to have a bad time in PVP, this seems pretty obvious.
How weak your PVM build is for PvP is completely up to you the player. It can be hilariously weak if you make it so, but it doesn't have to be