RAVE GL
Master
UO was never designed to have teamspeak utilized in harmony with gameplay.
Squads roll together and call targets. You can do nothing about it.
Call target (get 4-8 EB/EXP)
Is there a mechanism that would allow gameplay, by default, to negate anything more than X number of spells hitting a target in a fraction of a second? Say, half a second? I'm not saying two spells can't hit a target at the same time, or even 3, but it's getting dumped on in precision fashion that just has you sitting back in your chair thinking "wtf can I do against that???" Even 100 scribe resist isn't enough.
Think about it for a moment. This would promote pvp in that you'd stand a chance. Anyone who isn't running, who stands to fight, just gets steamrolled. So what is the point? There is no chaos in battles in this game due to teamspeak. It's all coordinated spell attacks.
Truly lackluster. Boring in fact. UOF pvp is broken. The most fun I have is pvp 1v1 or 2v1, or truly disorganized gang fights.
the spell bombardments have to stop.
Squads roll together and call targets. You can do nothing about it.
Call target (get 4-8 EB/EXP)
Is there a mechanism that would allow gameplay, by default, to negate anything more than X number of spells hitting a target in a fraction of a second? Say, half a second? I'm not saying two spells can't hit a target at the same time, or even 3, but it's getting dumped on in precision fashion that just has you sitting back in your chair thinking "wtf can I do against that???" Even 100 scribe resist isn't enough.
Think about it for a moment. This would promote pvp in that you'd stand a chance. Anyone who isn't running, who stands to fight, just gets steamrolled. So what is the point? There is no chaos in battles in this game due to teamspeak. It's all coordinated spell attacks.
Truly lackluster. Boring in fact. UOF pvp is broken. The most fun I have is pvp 1v1 or 2v1, or truly disorganized gang fights.
the spell bombardments have to stop.