KaganV
Apprentice
This. Though I will say how stealth is set up is a lot easier than on other shards, but 0 skill shouldnt negate 200 points in a template(or 180). Someone could routinely use tracking to just stop most attempts on stealth, but I do find that most people don't really seem to use it unless they already know someone is around. I've also had people try to reveal me with magery and just utterly miss. But a tracking success + reveal =devastating. Especially since they can use a mount to overcome the distance necessary for someone with stealth to get away. I dont see why some basic points in tracking would super buff stealth as it is, wasnt it always like 20.1 or something anyhow? I would spend 10-20 points on getting practically the full intended use of the skill. It also devalues the use of tracking at a higher skill level, since you can use it defensively at such a low starting point. Its not a completely pointless skill to take(like begging or something) but it gets pretty close. If that means readjusting how stealth or any other skills work in relation then so be it, but I dont feel the spirit of UO is in getting a free skill to use(even without the full range which isn't necessary).Nothing needs to be changed with stealth...Not being able to wear armor while stealthing is risk enough. Tracking just shouldn't work with literal 0 skill...i don't care if they can track me at 3-5 tiles with 1.0 skill as long as they have a chance to fail rather than just use 0 tracking and get my trail from 8-10 tiles with no failure. 180 invested points of hiding/stealth should not be negated by 0 invested points.