Inflames
Master
needs fixed just one of many broken things here.
You've got a loooong ways to go to catch mehalygon has 2 less posts than me, im just posting this time to maintain my dominant post position.
Furthermore I remember someone throwing factions into the equation. Flagging mechanics are already different for factioners than reds/blues/grays so the only thing hanging reflect flagging would do is disallow an orange get a recall off (provided their attacker didn't manually attack them to keep them from being able to do so, which any good PvPer would be doing right now anyway since scribe is an integral part of consenting group PvP).
I still want to see change.
All circles would need to be depleted before player (b) can be attacked by player (a) despite the fact that player (b) has already casted spells on player (a)
You've got a loooong ways to go to catch me
Was I wrong about 2 exp/ebolts? Yes, I was wrong about reflecting 2 exp ebolts. I believe now it must have been just the explosions from them and not ebolts (12 circles) landing.
you dont need to take off all circles of reflect to bypass it, you need to cast an agressive spell 1 circle higher than the amount of remaining circles to land it.
this is bad information on so many levels
do you even play this server? really?
you don't need to take off all circles before you can attack, you can simply attack without spells if you like.
im sure you're just trolling now lol maybe you should try testing these things sometime man
Period.
could already tell based on the novel
No, I actually went charging in to take advantage of their mistake (dumping on me when I had reflect up) but had to quickly run once I realized they were not attackable.
I later would take a murder count because I was tired of having to wait to lose the reflect to attack the person that engaged me first.
LolYou and your damn logic. Of course a factioners would attack the other player instead of expecting to flag upon spell hit. That's just an argument I made up on the fly to show how shallow the other argument was.
I mean really, all I am hearing from you guys is that it's annoying that someone can knock down your reflect without you being able to retaliate. It's annoying to me for poisoners to poison with nearly every hit and have like a billion charges per poison attempt. That doesn't mean it should be changed (although it really should ).
There's a ton a annoying things.. Like Azria.. He's annoying but you don't see me asking for him to be squelched.
My point is the same, this change should not happen.
rofl at saying it's an opinion.
Cast reflect on your blue character and let me know when up. I'll harm you and we can sit and hold hands together since we'll both be blue.
You are sooo baked right now. Can imagine you slumped over, high as hell with a hot pocket trolling the suggestion threads. Get your life together.
Oh jesus.
Okay let's try to make this as easy for you to understand.
My character azria (Gm inscription) is sitting at the bank with 15 circles of spell reflection
Let's just say I'm grey or red.
Some scrub named wreckognize comes up and thinks oh hey (this would never happen) I think I'll attack azria.
Wreckognize casts 1 explosion (6 circles), and 1 energy bolt (6 circles) Neither of these spells that you casted have made you an agressor towards me. Instead they reflected back at you, but now I have only 3 circles of spell reflection left.
So what SHOULD have happened was: As soon as you targeted me with the explosion everything that normally happens (removing circles of my spell reflect, reflecting the spell back at you, making you heal yourself) and it should also make you grey to me.
Period. No more. That's it. End of discussion.