Ok. I probably don't disagree with anything here. I'm sure I'm guilty of similar things, but I really just take issue with your wording. It took you 3 paragraphs to more accurately describe what you meant. And in doing that I agree. But the original statement (to me) was pretty ambiguous. Skill point totals/skill cap etc play heavily into template choice/playstyle blah blah blah. Your 1 sentence statement doesn't do your full thought process justice.Skill points are a reflection of an opinion not fact. People think a lot of dumb things about skill points -- "if i pvp I have to have gm resist" or "Poisoning is not useful above 70" -- Same thing applies here. If your character had nothing but 300 skill points and in one character you put Anat/Tact/Swords vs another with Anat/Tact/Archery - they would both be equally good in different situations. The arguement above is that that is not true because it is being based upon other outside influences that form a bias such as preferred gameplay styles and lack of knowledge.
The core argument of this thread is that it is unfair that non-archer melee types can throw pots with 2h weapons equipped. The basis of proof is that not many archer characters are seen in the wild. Truth is, archery is and has never been designed to be an agressive pvp skill alone. It has almost always been accompanied by magery to fill in for it's weaknesses for direct pvp. Archery is a skill focused on safe long range attacks -- this presents a different gameplay style than what is most prevalent in pvp as that "Safe" factor doesn't balance well against "unsafe" melee weapons who typically have a dps advantage because they take a risk to be close up.
When you take away the need for an archer to need magery for DPS (ie give the ability to throw pots), you have negated the weakness of archery and unbalanced the mechanics.
Just a nitpick from me. Carry on.