Shucky
Novice
I've come up with a further refinement of my ideas for the arts. The categories of artist would be:
Composer/Virtuoso - high intelligence, high begging, high music - can compose and perform inspirational music
Author/Orator - high intelligence, high begging, high inscription - can compose and perform works that involve speaking
Sculptor/Painter - high intelligence, high begging, high carpentry - can craft inspirational works of visual art
Acrobat - high dexterity, high begging, high fencing - can perform entertaining acts of dexterity (dance, acrobatics, juggling, sleight of hand)
Only the most skilled of virtuosi or orators can effectively improvise, otherwise crafted works of music or writing must be added to their repertoire. The most effective performances in battle would be songs, which require moderately high music and inscription skill to craft, and high music skill to perform. The musician would not be able to engage in combat, unless singing a capella which would be no more effective than giving a speech. Orators in contrast could engage in combat while rallying their party with speech, but only listeners of similar alignment. Instrumental music would have the least effect, but the alignment of the listener would not matter. All of the effects would be highest during the performance, then have a more moderate and long lasting residual effect. Music performances would work like begging skill on all nearby players and npcs.
The works of visual artists, as well as inspirational writings, would also have a long lasting, moderate effect. The advantage would be that there is no need for a performance, only a viewing or reading. Together with music compositions, these crafted works would fetch the highest prices as they would require more time and dedication (like gardening) and can be used as often as needed.
The various types of performances of an "acrobat" would be not so much inspirational as entertaining, and in a more visually engaging sort of way. They would have moderate short term effect on skills, and if the performer has enough skill, all creatures nearby would be enthralled as by the peacemaking skill, and players and npcs alike would have a small portion of the gold they are carrying transferred to the performer. Players would have another reason to put their coin in the bank as soon as possible, lest it be stolen or begged away from them by thieves and performers.
Composer/Virtuoso - high intelligence, high begging, high music - can compose and perform inspirational music
Author/Orator - high intelligence, high begging, high inscription - can compose and perform works that involve speaking
Sculptor/Painter - high intelligence, high begging, high carpentry - can craft inspirational works of visual art
Acrobat - high dexterity, high begging, high fencing - can perform entertaining acts of dexterity (dance, acrobatics, juggling, sleight of hand)
Only the most skilled of virtuosi or orators can effectively improvise, otherwise crafted works of music or writing must be added to their repertoire. The most effective performances in battle would be songs, which require moderately high music and inscription skill to craft, and high music skill to perform. The musician would not be able to engage in combat, unless singing a capella which would be no more effective than giving a speech. Orators in contrast could engage in combat while rallying their party with speech, but only listeners of similar alignment. Instrumental music would have the least effect, but the alignment of the listener would not matter. All of the effects would be highest during the performance, then have a more moderate and long lasting residual effect. Music performances would work like begging skill on all nearby players and npcs.
The works of visual artists, as well as inspirational writings, would also have a long lasting, moderate effect. The advantage would be that there is no need for a performance, only a viewing or reading. Together with music compositions, these crafted works would fetch the highest prices as they would require more time and dedication (like gardening) and can be used as often as needed.
The various types of performances of an "acrobat" would be not so much inspirational as entertaining, and in a more visually engaging sort of way. They would have moderate short term effect on skills, and if the performer has enough skill, all creatures nearby would be enthralled as by the peacemaking skill, and players and npcs alike would have a small portion of the gold they are carrying transferred to the performer. Players would have another reason to put their coin in the bank as soon as possible, lest it be stolen or begged away from them by thieves and performers.