dobber
Grandmaster
I finally got a double strike relic for my archer. I knew leveling the talisman with archer would be tougher and I know damage would diminish with armor and distance and I know there's only one relic that's supposed to be good for archery. But, I like the play style of archery so I decided I will accept those negative aspects. But, this is utterly ridiculous. I was at a champ spawn on my archer for at least 2 hours and I only procced on the relic 3 times total.
I dropped a skill for swords to see how it works with melee. From some extended testing, I found that while farming some larger mobs, i.e. ogre lords, with a sword, the double strike will proc somewhere around 80% (I think it's somewhat less for smaller mobs) of the time as long as the timer is up. Whereas, the same mob with an archer will proc exactly 0% of the time unless I'm within melee range of the monster!
If this is as intended, I am extremely disappointed. Being in melee range for an archer is completely absurd and not how an archer is intended to be played. For instance, mages don't need to be within melee range for their relics to work because that's absurd too.
I dropped a skill for swords to see how it works with melee. From some extended testing, I found that while farming some larger mobs, i.e. ogre lords, with a sword, the double strike will proc somewhere around 80% (I think it's somewhat less for smaller mobs) of the time as long as the timer is up. Whereas, the same mob with an archer will proc exactly 0% of the time unless I'm within melee range of the monster!
If this is as intended, I am extremely disappointed. Being in melee range for an archer is completely absurd and not how an archer is intended to be played. For instance, mages don't need to be within melee range for their relics to work because that's absurd too.