VFingerDiscount
Grandmaster
I agree with everything except the double strike portion.It does work for archers. So do the rest of them. Phase shift will put you right on top of the mob. Infected wounds lets you shoot poison arrows. Tread requires you to push the mob so right on top of it. Double strike is a double swing. We never claimed you could just play the same way you always have played a skillset to make it work the best. Some of the top level talismen players have really strange templates to maximize certain skills. An archer can put out some very good damage, but you cant play it like you always have kiting to out of spell range. Shake it up a little and learn how to maximize whatever you find interesting.
The description given by Shane specifically says double strike gives you two arrows and says nothing about a range limit less than standard bow range.
That said, with all relics on talisman it would not be worth it to stay at max range away from mob but maybe there shouldn't be a range limit on that specific relic?