Hello,
As a player who has been looking forward to using the butler, I think I have a good ideas on the gap between my expectations and the current form of new butler on test at the moment.
I want to fully disclose I suck at coding, and am not sure how hard/complex it would be to implement some of the changes I am suggesting.
To get one part out of the way, I like the ability to upgrade the butler, and think that should remain, just in a different way than currently implemented.
Currently the butler starts with an available stocking of 100 weapons, 500 armor pieces, and 50k of "miscellaneous" , this increases per level, in a linear fashion, with a non linear cost (diminishing returns on gold spent/capacity) I think this is a good idea to sink some gold out of the economy.
The first issue I have with a large grouped stock capacity is that it doesn't allow for even refilling of all your regs/pots, etc, let me give you an example. Currently I stock my vendor from a nearby secure with 60k of each reg, 40K+ bandages/ potions/ 20k+ bottles, I can restock the Butler really quickly with one click of the mouse. With the new Butler, when I target the restock secure and lets say I have a level 2 butler (can hold 100k misc), it will try and restock 60k of each reg, well over capacity, unless i manually separate all the units i wish to stock or manually change the restock amounts in the GUI, this seems counter productive to the ideas of quickly stocking the vendor. Another unforeseen consequence is if I accidentally add say 60K nightshade to my butler, there is currently no way to "destock" him, without pulling out regs and dumping them back into the secure over and over.
I think the system with the current butler is better suited to the job, where each individual resource is limited (at 5k) With this in place if I am restocking from a secure of 60k each reg, it is much faster, as it brings that reagent count up to capacity, then goes to the next item, etc. I would like to see the upgrade feature, allow the butler to increase the amount of items individually, as opposed to a massive-group stock.
As for weapons and armor stocking/removing, I think a better way to go about this is to allow (at base) 5 or10 of each weapon or armor iteration, as an example, the base butler could hold 5 or 10 vanq katanas, and 5 or10 vanq accurate katanas, and 5 or 10 ruin katanas, so on an so fourth. this would make profile configurations much easier.
I suggest that the upgrade levels would increase the butler stock capacity of individual items be 5 for each iteration of weapon/armor and 5k of each individual reg/pot/aid, etc.
Want to know what the community/staff think of this, if its possible for staff to implement etc.This, when they announced the butler, was how I envisioned it working, curious as to what everyone thinks the flaws/downsides are to this method.
As a player who has been looking forward to using the butler, I think I have a good ideas on the gap between my expectations and the current form of new butler on test at the moment.
I want to fully disclose I suck at coding, and am not sure how hard/complex it would be to implement some of the changes I am suggesting.
To get one part out of the way, I like the ability to upgrade the butler, and think that should remain, just in a different way than currently implemented.
Currently the butler starts with an available stocking of 100 weapons, 500 armor pieces, and 50k of "miscellaneous" , this increases per level, in a linear fashion, with a non linear cost (diminishing returns on gold spent/capacity) I think this is a good idea to sink some gold out of the economy.
The first issue I have with a large grouped stock capacity is that it doesn't allow for even refilling of all your regs/pots, etc, let me give you an example. Currently I stock my vendor from a nearby secure with 60k of each reg, 40K+ bandages/ potions/ 20k+ bottles, I can restock the Butler really quickly with one click of the mouse. With the new Butler, when I target the restock secure and lets say I have a level 2 butler (can hold 100k misc), it will try and restock 60k of each reg, well over capacity, unless i manually separate all the units i wish to stock or manually change the restock amounts in the GUI, this seems counter productive to the ideas of quickly stocking the vendor. Another unforeseen consequence is if I accidentally add say 60K nightshade to my butler, there is currently no way to "destock" him, without pulling out regs and dumping them back into the secure over and over.
I think the system with the current butler is better suited to the job, where each individual resource is limited (at 5k) With this in place if I am restocking from a secure of 60k each reg, it is much faster, as it brings that reagent count up to capacity, then goes to the next item, etc. I would like to see the upgrade feature, allow the butler to increase the amount of items individually, as opposed to a massive-group stock.
As for weapons and armor stocking/removing, I think a better way to go about this is to allow (at base) 5 or10 of each weapon or armor iteration, as an example, the base butler could hold 5 or 10 vanq katanas, and 5 or10 vanq accurate katanas, and 5 or 10 ruin katanas, so on an so fourth. this would make profile configurations much easier.
I suggest that the upgrade levels would increase the butler stock capacity of individual items be 5 for each iteration of weapon/armor and 5k of each individual reg/pot/aid, etc.
Want to know what the community/staff think of this, if its possible for staff to implement etc.This, when they announced the butler, was how I envisioned it working, curious as to what everyone thinks the flaws/downsides are to this method.