CHANGE THE STUN TIMER BACK FOR MAGES PLEASE

Stranded

Apprentice
Like halygon explained, 3s is fine for mages. I think 4s is more appropriate for fencers though since they have more on the line. Also because they're not as useful to begin with.
how is a fencer "not as useful". Alchy macers and Alchy fencers are probably the single strongest individual templates on the shard atm.
 

GluttonySDS

Grandmaster
Stun and para blow WAS 4s. It was reduced by 1s to the NOW 3s. Tamers who use stun, deal out only 2s stuns.

No changes here were made.

In 3s, you can easily cast exp (1.75s) and more than half of a eb (1.75s) before they start moving. They will not get away from being hit by an eb. That is assuming you cast as soon as the stun lands. Basically 3s means that you can no longer twiddle thumbs before getting your attach together.

In a field fight it just promotes more endless running which is legit one of the ONLY problems that still needs to be fixed for PVP on UOF.
 

wreckognize

Grandmaster
how is a fencer "not as useful". Alchy macers and Alchy fencers are probably the single strongest individual templates on the shard atm.

Not as useful in group pvp because it's non ranged and doesn't have the burst damage.

However if they had 4s spear stun then it might help end some endless chases and also balance out large groups ability to cause said burst damage
 

halygon

Grandmaster
Yes but if everyone wants it changed back, then why was it changed? I was told by staff to post this in suggestions, and see what the response was. It is not good for 1 v 1's. It was great the way it was, which is the way it had been for a long time. So why was the change implemented? Did someone not like it?
It was changed to take a step towards the staff's overall goal of better pvp mechanics.

In a field fight it just promotes more endless running which is legit one of the ONLY problems that still needs to be fixed for PVP on UOF.
This change does not promote or reduce endless running - in fact the 1s change doesn't affect that at all. It was a bandaid for that from the beginning.
 

Lord Hampton Royce

Grandmaster
It was changed to take a step towards the staff's overall goal of better pvp mechanics.


This change does not promote or reduce endless running - in fact the 1s change doesn't affect that at all. It was a bandaid for that from the beginning.

staff doesnt ask for my opinion, so this "overall goal of better pvp mechanics" is comin from where? NOOBS?
 

GluttonySDS

Grandmaster
It was changed to take a step towards the staff's overall goal of better pvp mechanics.


This change does not promote or reduce endless running - in fact the 1s change doesn't affect that at all. It was a bandaid for that from the beginning.

Stun is the only mechanic we have to prevent endless running... making stuns worse makes the prevention of endless running harder.
 

halygon

Grandmaster
Stun is the only mechanic we have to prevent endless running... making stuns worse makes the prevention of endless running harder.
That's not exactly true. There is currently faction stam loss, plus who knows whats coming down the pipeline for pvp changes. Maybe you can provide some suggestions outside of those that are already stated (ie.. bolas, wands).
 

Lord Hampton Royce

Grandmaster
That's not exactly true. There is currently faction stam loss, plus who knows whats coming down the pipeline for pvp changes. Maybe you can provide some suggestions outside of those that are already stated (ie.. bolas, wands).

BOLAS AND WANDS






AND 3 SECOND TAMER STUNS
 

n8m8

Journeyman
Also, im referring to 1 v 1. It really hurts 1 v 1. I know most ppl have no idea what 1 v 1 is anymore, but its really fun, you should try it.
Exactly. When you make these changes, please think about 1 v 1 as well. I can live with 3 sec stuns but 4 sec made killing a little bit easier. Especially fighting against dexxers sucks now. Oh well, the system is not balanced as it is. As an alchy mage I have very limited mana and I can't go offensive often because I have to defend against 26 dmg purple pots, spear hits and para blows. My own purple potions do less dmg and off screening is rather easy unless if you get that perfect stun.

Good dexxers are rare but it's not because their template is weak. Most of the good players just enjoy playing more advanced templates such as mages.
 

Smokey McCallum

Grandmaster
That's not exactly true. There is currently faction stam loss, plus who knows whats coming down the pipeline for pvp changes. Maybe you can provide some suggestions outside of those that are already stated (ie.. bolas, wands).

What about mount stam with a server command that feeds ethys refresh like they are normal mounts. Something like the "[drink" command like "[refresh mount".
 
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