GriefedYaBish
Grandmaster
agreed change it back
how is a fencer "not as useful". Alchy macers and Alchy fencers are probably the single strongest individual templates on the shard atm.Like halygon explained, 3s is fine for mages. I think 4s is more appropriate for fencers though since they have more on the line. Also because they're not as useful to begin with.
Stun and para blow WAS 4s. It was reduced by 1s to the NOW 3s. Tamers who use stun, deal out only 2s stuns.
No changes here were made.
In 3s, you can easily cast exp (1.75s) and more than half of a eb (1.75s) before they start moving. They will not get away from being hit by an eb. That is assuming you cast as soon as the stun lands. Basically 3s means that you can no longer twiddle thumbs before getting your attach together.
Also, im referring to 1 v 1. It really hurts 1 v 1. I know most ppl have no idea what 1 v 1 is anymore, but its really fun, you should try it.
Curious to know where you find 1 v 1s... I haven't found one in 5 months.
mares should definitely be able to stun... they have wrestling and fucking anatomy
how is a fencer "not as useful". Alchy macers and Alchy fencers are probably the single strongest individual templates on the shard atm.
It was changed to take a step towards the staff's overall goal of better pvp mechanics.Yes but if everyone wants it changed back, then why was it changed? I was told by staff to post this in suggestions, and see what the response was. It is not good for 1 v 1's. It was great the way it was, which is the way it had been for a long time. So why was the change implemented? Did someone not like it?
This change does not promote or reduce endless running - in fact the 1s change doesn't affect that at all. It was a bandaid for that from the beginning.In a field fight it just promotes more endless running which is legit one of the ONLY problems that still needs to be fixed for PVP on UOF.
It was changed to take a step towards the staff's overall goal of better pvp mechanics.
This change does not promote or reduce endless running - in fact the 1s change doesn't affect that at all. It was a bandaid for that from the beginning.
No, they lowered stun on mages and dexxers by one second. Its short as fuck now on mages. and you cant 1 v 1 anymore, which is terrible
yea. and it's horrible.
I am not sure it is policy to check with you prior to any changes implemented.staff doesnt ask for my opinion, so this "overall goal of better pvp mechanics" is comin from where? NOOBS?
It was changed to take a step towards the staff's overall goal of better pvp mechanics.
This change does not promote or reduce endless running - in fact the 1s change doesn't affect that at all. It was a bandaid for that from the beginning.
That's not exactly true. There is currently faction stam loss, plus who knows whats coming down the pipeline for pvp changes. Maybe you can provide some suggestions outside of those that are already stated (ie.. bolas, wands).Stun is the only mechanic we have to prevent endless running... making stuns worse makes the prevention of endless running harder.
That's not exactly true. There is currently faction stam loss, plus who knows whats coming down the pipeline for pvp changes. Maybe you can provide some suggestions outside of those that are already stated (ie.. bolas, wands).
Exactly. When you make these changes, please think about 1 v 1 as well. I can live with 3 sec stuns but 4 sec made killing a little bit easier. Especially fighting against dexxers sucks now. Oh well, the system is not balanced as it is. As an alchy mage I have very limited mana and I can't go offensive often because I have to defend against 26 dmg purple pots, spear hits and para blows. My own purple potions do less dmg and off screening is rather easy unless if you get that perfect stun.Also, im referring to 1 v 1. It really hurts 1 v 1. I know most ppl have no idea what 1 v 1 is anymore, but its really fun, you should try it.
#ruleswerenobolasandwandsBOLAS AND WANDS
AND 3 SECOND TAMER STUNS
That's not exactly true. There is currently faction stam loss, plus who knows whats coming down the pipeline for pvp changes. Maybe you can provide some suggestions outside of those that are already stated (ie.. bolas, wands).