Change IDOC timers back to Random

Violence

Grandmaster
Let’s get the Kill Cam up again so we can find all you bastards, I don’t have time for this IDOC nonsense.

Otherwise…. WTB jobless, lifeless, sexless nerds to track IDOCs all day. Will pay with titillating RP and occasional guildie leaked nude selfie.

This is why IDOC guilds exist. So you don't need to be a jobless, lifeless, sexless nerd and still be able to participate.

Also, static timers help in this regard too.
 

Lord_Puffy

Grandmaster
an eqms member right here even saying that with static timers they come in and destroy everything and get all the loot easy, cuz they have 30 people.

No that was basically what nate dodge was saying, at least thats all I saw from his post. *cry and lie more ya bum, its ok hun.
 

hubcap

Grandmaster
My point is that people who are organized and working together will(and SHOULD) always have an advantage over those who are unorganized or refuse to work with others. This is true of anything in UO(PVP, Faction, IDOCs, Champs, RDAS) and pretty much anything outside of UO as well.


Then get organized and work together walking your zerglings around Sosaria waiting patiently for that radom stroke of luck......

Luck the rest of us non zerglings.
You dont like the random-ness some you come here, butthurt, crying your "felucca tears" crying trammies always get their way.


You never seem to get the point that this game doesnt NEED to twist every aspect of it to stay "valid" and "alive."
PLEASE take some time to understand this.........

Get over yourselves, already. King Zergs and their lil zergling minions that had yo buy your friendship in order to keep from being hunted.
So....in essense......your guild is full of trammies that are ONLY there for the protection of numbers.


YAY! exactly what UO needs......One big crybaby guild that gets their way with EVERYTHING.


Dont like the random changes........Adapt.......TEAM UP AND DO SOMETHING ELSE>.......


ya, I know.....unheard of when the shoe is on the other foot, huh?


IF PvP was the life blood of the game and the shard like SOOOO many claim it to be..........how come the PvP scene needs help in the first place??????????????????????????????????????????????????
If its the life blood of the game......How come it constantly needs to be catered to in order to "help" the PvP scene?
Wouldnt a great a vibrant and important part of the game, by nature, CREATE its OWN scene and make it bigger and better???

You half-assed reds give the old school murderers a bad name.

LOL


kinda fun trolling the tears......I see why so many do it.


Aw, well.......nuther beer.
 

hubcap

Grandmaster
I like how people have to PAY to TEAM up....

No WONDER why the biggest zergers on the shard are pushing for more and more obnoxious and childish murders.

The old school reds, that had talent, would laugh at the current incarnation of the shards "biggest" guild.
 

Malkraven

Grandmaster
I like how people have to PAY to TEAM up....

No WONDER why the biggest zergers on the shard are pushing for more and more obnoxious and childish murders.

The old school reds, that had talent, would laugh at the current incarnation of the shards "biggest" guild.

dude its a zerg its sad evreyone knows it even EQMS but this is Ultime online its a mmo sandbox as in dont limit peoples playstyles u dont like it some fucking friends and zerg them back..

the old school red's would be laughing at your tears while they zerged the shit out of you evreytime u left brit GZ.
 

Karl Sagan

Grandmaster
This change doesn't really bother me. The way to approach IDOC's has shifted. Whatever.

What does bother me is that staff went out of their way to make a poll, in which a surprising amount of people partook. And then they did the opposite of what the overwhelming majority voted and instead catered to the minority side simply because they cried the loudest. I just hate when people get their way by making a big fuss. It sets a bad precedent. And if you read the forums or IRC, you'll notice that people are making cry threads more and more because they see that it works.

That (going against the dumb masses) was actually my favorite part. It gives me hope.
 

Karl Sagan

Grandmaster
Big Guilds or Groups of people should have to fight and hold an IDOC not just show up at last minute with 20 people to wipe out the 5 or 6 blues who have been sitting at that idoc without any fear of retaliation .... Sorry but having static times only benefits the zerg guilds who don't mind using scripts to get a minute window on every idoc out there. Give other people a chance with a random timer don't cater just to the zerg guilds.

Everyone I have met who isn't in EQMS hates the static timers that I have come across, they preferred it the way it was (random) to combat 1 guild getting every idoc which was the whole point in the first place of setting random timers was it not?

You ain't no fuckin idoccer in your wildest dreams
 

Karl Sagan

Grandmaster
Personally , i prefer random timers . It gives the average but hardworking player to strike rich at idocs .

For static timers , You need to be in a guild to hold off attack or to raid in the last 10-15 mins .


RANDOMNESS IS THE KEY WORD !

Static timers give solo players a shot at loot, not random
 

Karl Sagan

Grandmaster
I personally believe IDOCs should be randomized and/or have something to spice them up besides a house falling. Timer wise randomization leave the window for log ins, log outs, getting something, getting nothing, or keep the hardcore idocer on their toes.
A building is in danger of collapsing.
In UO the building disappears instantly when it "falls". An idoc is an event. People show up for it. Fires, explosions, earthquakes, or anything else you could think of could be the reason for it's final tick of life/standing.
Why does everything in the house survive?
What if the chest you were to pick up crumbles and it's contents are fallen to the ground from the damage of the collapse?
Random is good.
Even monsters have random loot.
Random is indeed the key word.

Idocs don't just disappear *shhhhhh*
 

Karl Sagan

Grandmaster
Since when has IDOCs required maximum PVP? Used to be a new player could, with patience and persistence, camp an IDOC for 2 hrs max (random timer) and score enough regs, weaps and miscellania, it'd set him up and make him more engaged in the game/server. Now that dude stands 0 chance at any IDOC and wont waste time trying to, even though this used to be a legit way for new players to try and get that leg up.That ruins the legit IDOC'er scene and just makes it a PVP fuckfest scene. Lots of blues used to do IDOCs on this server. Now good luck!
Not that IDOCing was ever without its share of PVP and reds rolling through gates, but now its just massive zergy guildfest...
I know I dont bother sign checking anymore..

I made millions out placing and out timing the [!] zerg. If you can't figure out how to get rich as a solo player with static IDOC timers then you are doing it wrong, simple fact.
 

halygon

Grandmaster
This change doesn't really bother me. The way to approach IDOC's has shifted. Whatever.

What does bother me is that staff went out of their way to make a poll, in which a surprising amount of people partook. And then they did the opposite of what the overwhelming majority voted and instead catered to the minority side simply because they cried the loudest. I just hate when people get their way by making a big fuss. It sets a bad precedent. And if you read the forums or IRC, you'll notice that people are making cry threads more and more because they see that it works.
The purpose of polls and threads for staff is not only to gauge what the popular vote is, but also to hear what players think of the topic at hand. By no means does the popular vote equal what is best for the shard (neither does what people cry the loudest about). The staff reviews all aspects and angles of making changes and then makes a decision based on the direction they want the shard to go in and by what is best for the shard in general.

What about the 6 hr timer tho.. why wouldnt that be 4? If you happen to catch it within say a half hour window, 6 hrs from then you probably have to be at work, or sleeping, or whatever.. wouldn't less not matter if its static both ways? When I get on to play its not for 6 hour stints or longer, usually a few hours here and there max.

Anyone support shortening the timer, should we consider this or what?
You know, the time from IDOC to Fall really should be long when considering static times. If they are too short, then it kind of defeats the purpose of timing because you can easily sit at an idoc for a short period of time and gives an advantage to any joe walking by and sees a sign that says IDOC. If the timer is sufficiently long, then while someone *can* wait for the house to fall, the advantage is to those that spend time timing the house and planning for take-over when that time comes.

I made millions out placing and out timing the [!] zerg. If you can't figure out how to get rich as a solo player with static IDOC timers then you are doing it wrong, simple fact.
Really? A quintet post? What is this world coming to...

----------------------

Something else you guys are missing in regards to solo timers. I used to time houses for no purpose other than to sell that timer to guilds. Sure, some I kept to myself for various reasons. I found it to be much more profitable though, to sell many timers to guilds that do not have specialist in IDOC timing. It takes some trust, but that is what you build up over time and reputation.
 

GluttonySDS

Grandmaster
I think increasing the time the house is in IDOC phase from 6hrs to 8 or 10hours would maybe make people happier so that when an IDOC is found, those who dont have a time on it have more of a chance to get prepared for it.
 

Silvers

Master
+1 random IDOCs. -1 to 20 EQMS zerging the static IDOCs. or Spawn some dragons or something when IDOCs are about to drop or drop
 

Bill Bryson

Master
When I first heard about this change, I was pretty miffed. But after thinking about it for a while and considering the facts, I don't think this will have that much effect on idocs, for the good or the bad. Most of the time, people generally aren't interested in coming to or searching for idocs.

Since coming back to the shard a month ago, I have been doing idocs almost exclusively. The majority of small plots have no competition or interest, medium plots are hit or miss based on their location and (assumed) contents, and large are always known about. This wont change, regardless of a fixed or random timer. Furthermore, as someone who often broadcasts idocs that are large and heavily contested, most people just don't care about them, especially not fighting for them.

Many people will contribute this lack of interest to the presence of EQMS, which is a handy excuse. First, if EQMS wasn't the dominant force in idocs, some slightly smaller guild would take their place and it would be nearly the same for the "average solo player". Second, if the contents of the house are obviously of high value, there will be competition at the site regardless of a timer or not. Finally, most people are too quick to put blame on anything instead of putting in time and thinking of crafty solutions to their problems.

People often make it out as if with a random timer, they could "win the jackpot" and have some 18x18 full of mills drop for them. This is absurd, of course, because even if there was a 5 hour random window, it makes enough gold/hour sense to camp it, because of its contents. Big juicy idocs will always be contested, unless you play in EU timezone ;D.

Finally, I think its amazingly shocking how many people voice concern on this topic. The majority of idocs I have been at are almost always either empty, or are known about by the same tiny group of people. Out of all the idocs I have done, there is almost never any "solo guildless blues". There are often blue characters with no guild title, but these belong to the small group of the same people who time idocs. This is why I find it so surprising that this thread and the poll received so much attention.

As a bit of context, I'm not in EQMS and a lot of the time I run idocs solo.
 

GimpCent

Grandmaster
Oh lord, the same people that brought us trammel are playing the game still trying to fuck up still.

NO ONE LIKES RNG and thus random timers are just a silly concept in terms of fun gameplay. The wars when idocs fall remain very active and dynamic. You would be robbing the server of player interactions and thus fun by making idoc timers random.

Peasants want everything just handed to them with no concept of what makes UO fun
 
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