wreckognize
Grandmaster
1) Noto changes: To make server less zerg friendly, anyone can recall or gate, even with murder counts, if attacked by more than one non-party/guild member.
This is mostly for the benefit of solo PKs, and blues who get counted killing annoying Blue PKs Now they can do more than simply stand there and die when they get zerged. Maybe they have a chance to recall or run through a gate, if they can pull it off.
2) Damage reduction: To make server less PK zerg friendly, damage to players is reduced any time you are within 10 tiles of a guild or party member, by 5% per member in that range.
This is where it gets interesting. Now the game becomes more of a challenge to stay spread out, promoting pincer style attacks and more well thought out PvP than just running into a situation guns blazing, so to speak.
@Blair I think you'll agree, these are good changes that are worth a shot.
EDIT: Damage mitigation begins when you have 3 players in the same guild or party within 10 tiles, at 5% damage reduction for each member. This is to avoid changes to the current 2v2 mechanics.
EDIT 2: Dungeons only. (To help thwart PK zergs)
EDIT 3: To clarify, the Noto change I am proposing is that people with murder counts would be able to recall when attacked by multiple enemies ONLY if they were not already aggressor flagged.
This is mostly for the benefit of solo PKs, and blues who get counted killing annoying Blue PKs Now they can do more than simply stand there and die when they get zerged. Maybe they have a chance to recall or run through a gate, if they can pull it off.
2) Damage reduction: To make server less PK zerg friendly, damage to players is reduced any time you are within 10 tiles of a guild or party member, by 5% per member in that range.
This is where it gets interesting. Now the game becomes more of a challenge to stay spread out, promoting pincer style attacks and more well thought out PvP than just running into a situation guns blazing, so to speak.
@Blair I think you'll agree, these are good changes that are worth a shot.
EDIT: Damage mitigation begins when you have 3 players in the same guild or party within 10 tiles, at 5% damage reduction for each member. This is to avoid changes to the current 2v2 mechanics.
EDIT 2: Dungeons only. (To help thwart PK zergs)
EDIT 3: To clarify, the Noto change I am proposing is that people with murder counts would be able to recall when attacked by multiple enemies ONLY if they were not already aggressor flagged.