Consider the fact that people make reds for one reason only (and the best part of Ultima Online): PVP
One skilled tamer can take on 3 people at once. I've seen this countless times.
One weak tamer will get killed... OMG TOUGH TITTIES you have to rez and come back prepared next time...too much work?
If tamers get killed, all they have to do is rez...You can't lose pets in a dungeon and if they want to spend the rest of their time whining about losing 6k gold and a handful of unidentified magic weapons, that's their choice in life.
You aren't helping shitty players get with the program by making them OP vs PvPers.
PVPer tamers are already OP...and now this??? Perma Statloss makes them untouchable in dungeons....free to farm without any risk.
Its obvious that perma statloss doesn't help PVP, ..............purpose?
To make shitty blues (donation players) feel more comfortable.
The problem we have here is a moral one. And it is expressed mathematically here:
Donating Players > PvPers = $
You can't blame the staff for planning this change. It just sucks because its a sellout move.
This wasn't the plan at all.