Bromista
Grandmaster
No to wands, everything else is legit.
Anyone who disagrees has it allllllll wrong.
Anyone who disagrees has it allllllll wrong.
im still thinking the only way to fight pks is big partys, no stat things, if want big parties, encourage them with stronger spawns, maybe more spawn, and maybe a place like docks but only for "looking for party"Please what? lol.
What your suggesting is basically: "Blues need to party up to fight reds."
Why shouldn't reds have to do the same thing?
I like idea but perma stat loss is to much for pkers. Im not even a pk and I don't want this sever go to the way of trammel. I only get killed 1 out of 10 pk attempts. Its called recall when you see a red name. Do longer temp stat loss in dungeons that need macroed off while logged in.
depending on your template but yea i agree id rather have perma statloss than 48 hrs logged in game...tempstat that have to macro off while logged hurts far more as perma stat
Hey there everyone, I thought I'd pop in and give a bit of an update on what I've been working on:
Red vs Blue Changes
We have been very hesitant to change murder mechanics here on UOF. There is a fine line for pking on any shard. Too lenient and the PKs are rampant and drive other players away. Too harsh, and much of the modern day UO PvP dwindles.
We have taken a good look at our current statloss mechanics and they just don't seem to be working. In general, most PKs have numerous characters then PK on. They have little issue cycling through all of their pks while statloss runs out on the ones that died. As statloss can be macroed away while not logged in, the worst PKs are able to PK as much as they want while the casual PK is punished harshly.
We are debating changing the mechanics to work like this:
1) We will switch to the classic short and long term system
2) Long terms are accumulated in the overworld and in dungeons. Long terms will not contribute to statloss.
3) Short term counts are accumulated in dungeons only. Some dungeons will not give short terms (Khaldun, Orc Caves)
4) Short term counts will give perma statloss. However, statloss will only be applied if you die in a dungeon. If you have short terms and die in the overworld, you will not receive statloss.
5) Short terms cannot be macroed while logged out.
6) A short term count will decay per 8 hours.
7) you can automatically buy out of statloss by paying x amount to your killer. (maybe)
What this means: PKs can pk freely outside of dungeons (some newbie areas will give short terms). This sounds bad but what we have witnessed is that the majority of PKing occurs in dungeons. We hope that this will add increased risk to dungeon PKing but will allow reds to freely search for PvP without repercussions in the overworld.
This hasn't been finalized yet. We will put up a poll to get some feedback on the proposed changes.
I like to think of dungeon pking as endgame pking. Maybe you should be rolling 3 deep in dungeons if need be. We can also make it temp statloss. People seem to hate the idea of perma statloss. However, the temp statloss will actually be more of a punishment when you think about it. On UOF, you can macro skills back up in an hour or 2. With temp statloss, you can be out of the game for 2 days.
Arcade combat events....love it
. Dexxers have no magic reflect, they miss more often when hitting a mage, their quip weared is much more expensive than the mage stuff
Love where you are taking the shard Adam / Shane.....
Down the road is there any chance you can take a look at the offence mage templates? We more or less only have one viable template, the Alchy/Stun. It would be nice to see some more variety... enabling the inscription bonus sure would make things a lot more interesting.
There is some cool stuff in this update. Thanks Adam, but....
Wands are an awful idea and should of never been considered, would love to know how that even got on the table.
Statloss thing is gonna ruin PvP. Plain and simple. You guys keep pushing for faction PvP but this is not the solution.