kurtis
Grandmaster
Very recently, the following change was made:
Okay, I guess I get it. People whined about stealth detectors that troll Destard or whatever (emphasis on the word "whine"). It's really not that big of an issue. But for the sake of argument let's assume it is a server-collapsing issue and the trolls will overtake Sosaria. If this recent change is to be kept, I think the detect hidden skill needs an additional balance change given how the mechanics currently work. Let me explain.
If you have GM Detect, and you're trying to reveal a character that has GM Hiding, you already fail quite a bit. I don't know the exact %, but I use my GM detect all of the time and I feel like it's about 50/50 (for the purpose of this post I'll just say 50% but I'll happily edit it if anyone knows the exact percentage) against someone with GM hiding. This is annoying since the skill has no other functional use. You are devoting 100 points for one purpose and one purpose only - to reveal hidden people. And now to go along with an already brutal fail rate, you reveal yourself too.
So you put 100 points in a skill and you have a 100% chance to reveal yourself and a 50% to reveal someone else with GM hiding? Wtf?? This seems like a back asswards way for a skill like that to work. And then even if they are revealed they can immediately re-hide, assuming the cooldown is up.
I don't understand why there is such a heavy advantage to the other person hidden. Again, we are devoting skill points for something that has no other use than to reveal people. Having a skill like detect instead of something else is a huge sacrifice, especially in PvP templates. It should provide an ultimate advantage against hiders.
So I propose that if this recent change be kept, then GM Detect should have a 100% chance to reveal a hidden character, regardless of their hiding skill.
Thanks for reading.
- February 23rd, 2015 - Changed Detect Hidden so it reveals the skill user as well.
Okay, I guess I get it. People whined about stealth detectors that troll Destard or whatever (emphasis on the word "whine"). It's really not that big of an issue. But for the sake of argument let's assume it is a server-collapsing issue and the trolls will overtake Sosaria. If this recent change is to be kept, I think the detect hidden skill needs an additional balance change given how the mechanics currently work. Let me explain.
If you have GM Detect, and you're trying to reveal a character that has GM Hiding, you already fail quite a bit. I don't know the exact %, but I use my GM detect all of the time and I feel like it's about 50/50 (for the purpose of this post I'll just say 50% but I'll happily edit it if anyone knows the exact percentage) against someone with GM hiding. This is annoying since the skill has no other functional use. You are devoting 100 points for one purpose and one purpose only - to reveal hidden people. And now to go along with an already brutal fail rate, you reveal yourself too.
So you put 100 points in a skill and you have a 100% chance to reveal yourself and a 50% to reveal someone else with GM hiding? Wtf?? This seems like a back asswards way for a skill like that to work. And then even if they are revealed they can immediately re-hide, assuming the cooldown is up.
I don't understand why there is such a heavy advantage to the other person hidden. Again, we are devoting skill points for something that has no other use than to reveal people. Having a skill like detect instead of something else is a huge sacrifice, especially in PvP templates. It should provide an ultimate advantage against hiders.
So I propose that if this recent change be kept, then GM Detect should have a 100% chance to reveal a hidden character, regardless of their hiding skill.
Thanks for reading.
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