GluttonySDS
Grandmaster
It seems that there is a decent amount of people who are upset with how champ spawns can sometimes turn out; getting raided at the very end of your champ, dying before the boss dies, and essentially wasting an hour of your time with no reward. While I personally think this is 100% of the game(and my guild does champs, gets raided at champs, and raids others at champs) and you should always be prepared to defend your champ spawn from potential raiders I think a slight modification to the system could be implemented that would make everyone happy.
In addition to the 4 PS and chance for relic/rare drops that come at the end of the champ, people who do champ spawns should accumulate a persistent score for every champ they do(think of something similar to [eventscore for CTFs). Your persistent champ score could eventually be used to cash in for rewards(maybe 105-115 PS, champ rares, other wearables and rares, etc). The idea being that while you and your friends MAY get raided before the boss dies, if that happens, at least you accrued some persistent champ score and put some work in towards eventually cashing these points in for some pixels.
This keeps the people who raid champs happy as the chance for PS and relics at boss end still occurs. This lets the people doing the champ stay happy as if they finish a champ, they can still get the drops AND if they get raided, they havent completely wasted their time.
Thoughts on this proposed system?
In addition to the 4 PS and chance for relic/rare drops that come at the end of the champ, people who do champ spawns should accumulate a persistent score for every champ they do(think of something similar to [eventscore for CTFs). Your persistent champ score could eventually be used to cash in for rewards(maybe 105-115 PS, champ rares, other wearables and rares, etc). The idea being that while you and your friends MAY get raided before the boss dies, if that happens, at least you accrued some persistent champ score and put some work in towards eventually cashing these points in for some pixels.
This keeps the people who raid champs happy as the chance for PS and relics at boss end still occurs. This lets the people doing the champ stay happy as if they finish a champ, they can still get the drops AND if they get raided, they havent completely wasted their time.
Thoughts on this proposed system?