Good post Kraden.
The ideas and suggestions forum is for presenting ideas and suggestions. There is a trolling forum that is perfect for you.
I highly doubt that was the dumbest thing you could say. Given your diction, punctuation and thought grouping that is probably gold star prose...
Don't you think the historic time penalty approach specifically promotes group PKs?
Maybe i'm off base but it seems to me like a lot of the PKs don't want to die because of the "time away from game" punishment. They seek out security against dying by rolling in groups.
What I'm trying to...
The crux of the idea is it should be harder to play a criminal. Not because you fear the penalty box but because game mechanics are in place that make it more challenging. Successful criminal game play should be end game stuff, done by those who are highly skilled at the game and know the...
There would be nothing to be scared of. No stat loss.....just "opportunities for improvement."
At least that's what they call it when I fuck up at work. You'll be a better person for it. They say that too.
My suggestions:
- Pot use delay timers. All pots need them. Reds get an extra 0.5-1 second delay.
- Remove stat loss. Deterrents should make the game harder for reds not remove them from play.
- Character linked stam loss for all combat. Reds lose stam %25 faster.
- Short/er distance/time...
You bring up the RL angle but state your obvious RL political ideology along with the associated rhetoric.
Oh ya the game with dragons and magic totally imitates real life because 1 aspect out of 1000 would be the same. Good call.
UOF is a lot of things. It is out of control demand pull economics, it is super fast skill gain, multiple accounts and ridiculous farming incomes, It is an active dev team. It is also trammel for griefers of all persuasions, including PK's.
UOF gained players because of these. UOF will lose...
How does stun work most times into that play style?
I don't have a thief...so bare with me. So you run up..disarm and steal from pack. Then you go grey and they attack.so you stun and run?
One more question...what is the failure rate on disarm?
Given the anonymity that the computer and UO structure provide it is difficult if not impossible to reduce anti-social/criminal behavior without notable consequence.
The original UO dev team really struggled with this. Originally they planned to have zero consequences in UO as far as game...
The goal of the majority of PKs is to ruin the experience of other players. It is exactly why Trammel was created back in the day with UO. Don't believe me..then go read Raph Kosters website about the player loss that was occurring pre-trammel and the failure of the dev team to adequately...
Hal,
Some good points....not just because of pvp implications but ones that just seem ..wrong i guess:
Where do people stand on these?
-No mount fatigue
-no mace stam drain (wasn't the draw of blunt weapons always the stam loss/armor damage?)
-pots not doing splash damage (I mean you are...
I would think that you should die in almost any 1x4 situations....unless you're out killing crafters.
If the tick rate on higher poisons was increased a little, would that still make nox mages OP?or make them a viable build?
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