PKs - Too Many

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Mathias

Adept
I'd like to suggest permanent stat loss after any red death, without turning a head in.

I'd like to call your bluff on hating trammel. If trammel had a dick your lips would be wrapped round it right now.


If you played for 13 years and you cant escape a poison dexer, then I just don't know bud. Learn to escape.


Any server that is booming like this (making other shards pop look like a joke) is obviously going to have a larger number of PKs. Common sense aint so common these days tho.
 

illusion

Master
I'd like to call your bluff on hating trammel. If trammel had a dick your lips would be wrapped round it right now.


If you played for 13 years and you cant escape a poison dexer, then I just don't know bud. Learn to escape.


Any server that is booming like this (making other shards pop look like a joke) is obviously going to have a larger number of PKs. Common sense aint so common these days tho.

I never said I couldn't escape a poison dexer, I simply stated there is clusterfuck of PKs.
 

illusion

Master
This shard is the most populated shard in over 5 years....that is why you see pks and get griefed. That is a good thing as it means we have a healthy population.

Go play any other freeshard and you will be basically playing a single player game... Becomes pointless.

Get some reflexes you invalid and recall... It isn't hard. Pks are not a problem, it's the trammel mindset that is the problem.

Make some statloss free zones please. Red vs blue is the only pvp around. Instant stat destroys it.... Need more pvp areas please and this shard will be as good or better than uoforever ever was in ALL aspects.

If you were a "good" PK you shouldn't have to worry about getting stat lossed. Isn't that the same logic your using against a "good provoker," attempting to recall because it's so easy? Well, in a world of perm statloss, just don't die, and you won't get statloss...
 
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Nurayia

Expert
pks are the main source of pvp here, put in perma statloss and there will be none, besides massive zergs of scribe mages with an army of blue healers.
This is the point really. PKs are okay, but if you're looking for PvP, go into factions - there's a difference between killing blue PvE noobs or those who want to fight like your rivaling factioneers. Its just like those ppl bragging with killing miners... yeah, its normal in UO and will always be, but theres not alot skill in it.
 

illusion

Master
Hah, yes, I was waiting for someone to point out my sig. I know I'm beating a dead horse here, it sounds carebear as fuck. But I really don't think that perma statloss is a bad alternative to this.

My concern isn't for myself. But rather newer players. The reason I posted this thread was not because I died to a pk or something (although that's happened), that is UO. You die to other players. Trammel has no place in UO. But my concern is rather the fate that most UO servers become. After a few months you begin to have a circle of people who are already well established on the server, they have enough money, loot, housing. There is no endgame. The endgame is to create other characters or to run around with a PK (if they're into PvP). As more people hit "end game" they don't play as much, but when they do get on, they pk or pvp a bit, and then get off. It makes it hard for newer players to get into the game, when all they see is pks roaming around dungeons. I say that because I had a co-worker who I was trying to recurit to play UOF, and as a new person to UO, all he saw was constant pks in the dungeons and he ended up quitting after about a week.

For the longevity of UOF, the solution to these two separate social circles that appear in every free UO server, is to have more of an end-game than any other UO server. It has to be a combination of PvP and PvM. A continual 2v2 league with a rating system, new end game styled bosses, constant provocations to field PvP. Things to provoke people from "getting bored and rolling thru a dungeon on our PKs." I don't think perma statloss is good everywhere, but it has its place. Put it applicable only in dungeons. So that if you die out in the field somewhere, actually pvping rather than griefing, you wont get perma statlossed. That's not what I'm looking to do at all, is to pull reds away from PvP. But rather, slightly pull them away from griefing, and MORE into PvP.
 

Karl Sagan

Grandmaster
Oh my god shut up already.

Pking is NOT griefing. People need to get this through their thick skulls.

New players would be best served not by keeping pks out of dungeons (seriously, fuck you. The danger that exists in dungeons is one of THE key elements to UO), but rather by LEARNING TO SURVIVE. If you can't be bothered to carry pots, pouches, and have a recall macro then you flat out DESERVE to die. Fucking. Get. Better.

UO endgame is bank sitting an emotes, everyone knows this. If you like pvp then the endgame also has forum pvp and irc pvp.

Edit: Also here's a clue for all the non pvpers commenting on how pvp needs to be changed: no one likes factions because its boring.
 
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Struan

Expert
UOF is a lot of things. It is out of control demand pull economics, it is super fast skill gain, multiple accounts and ridiculous farming incomes, It is an active dev team. It is also trammel for griefers of all persuasions, including PK's.

UOF gained players because of these. UOF will lose players because of this. It is the nature of the rule set that was chosen.

Outside of the dev team up and leaving nothing will impact the ability to acquire and keep new players more than the nerfed griefing consequences.

Most people in game, much like in life, need to transition into greater risk, like boiling a frog. You can't slam on the heat and expect them to stay in the pot.

Many here not only endorse full heat but concurrently choose to ignore the hypocrisy of having nerfed consequences for their behavior while making the argument that others need to better manage risk.

As is, it's trial by fire. It's not going to change anytime soon. New players need to get over it or leave. A few will stay, most will leave.

Karl wins.

Now can you all go back to making fun of Drake Roberts? Loved that thread....
 

illusion

Master
Oh my god shut up already.

Pking is NOT griefing. People need to get this through their thick skulls.

New players would be best served not by keeping pks out of dungeons (seriously, fuck you. The danger that exists in dungeons is one of THE key elements to UO), but rather by LEARNING TO SURVIVE. If you can't be bothered to carry pots, pouches, and have a recall macro then you flat out DESERVE to die. Fucking. Get. Better.

UO endgame is bank sitting an emotes, everyone knows this. If you like pvp then the endgame also has forum pvp and irc pvp.

Edit: Also here's a clue for all the non pvpers commenting on how pvp needs to be changed: no one likes factions because its boring.

You're right, the dangerous aspects of the world is one of the key elements of UO. It's what separates it from the new age of bullshit MMOs. I'm not suggesting trammel, even if I did, staff is smart enough to not implement it, so you can take your tin foil hat off. But there comes a breaking point with learning to survive when you're brand new to UO, don't know what a potion is, nor what a runebook is, trying to escape against 10 comboing vets. People just quit when they get on and that's all their greeted with in dungeons. I saw it happen last week. I don't want to see that continually happen. You don't want a few top vets to basically run the whole thing, it's bad for growth.
 
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Nurayia

Expert
Edit: Also here's a clue for all the non pvpers commenting on how pvp needs to be changed: no one likes factions because its boring.
I had the best time of my UO life in factions, back on Europa. Always some action going on, always whole groups of people involved. I haven't been looking into factions - yet - on this shard because I don't have chars ready. Whats going on there, or rather not?
 

jixjax

Novice
I've actually seen a decline in the number of PK in the last week.... And the overall server population activity levels.
 

Karl Sagan

Grandmaster
You're right, the dangerous aspects of the world is one of the key elements of UO. It's what separates it from the new age of bullshit MMOs. I'm not suggesting trammel, even if I did, staff is smart enough to not implement it, so you can take your tin foil hat off. But there comes a breaking point with learning to survive when you're brand new to UO, don't know what a potion is, nor what a runebook is, trying to escape against 10 comboing vets. People just quit when they get on and that's all their greeted with in dungeons. I saw it happen last week. I don't want to see that continually happen, because this server is really good. But you don't want a few top vets to basically run the whole thing, it's bad for growth.

Yeah it's almost as if they should figure those things out, maybe with the help of companions. Or a guild. Or reading the forums.

No, I'm sure your approach of just getting rid of the bad men who make me feel sad sometimes is what we really need...
 

Karl Sagan

Grandmaster
I had the best time of my UO life in factions, back on Europa. Always some action going on, always whole groups of people involved. I haven't been looking into factions - yet - on this shard because I don't have chars ready. Whats going on there, or rather not?

Don't get me wrong, factions on OSI was a blast. But there isn't much depth to it here. The short stint I did in factions consisted of recalling around looking for an orange to gank (chase for 5 mins). There just wasn't much action, and most of the action is ganking.
 

Nomack

Neophyte
Cause one time a red killed me.... And that's not fair.... So I think all reds should go.down to 50 herding when they turn red. That would be fair in my eyes. *sniffle* *sniffle*

Sent from my HTC One using Tapatalk
 
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