I've watched your fights. If anything more happens behind the scenes, then it doesn't do anything but produce sync drops.
If you're doing more than what I described to produce sync drops, you could simplify it down to what I wrote.
1. Set hotkey A to attack last target.
2. Set hotkey B to cast e-bolt.
3. When you hear 'load up' press hotkey A.
4. When you hear 'threetwonedrop' press hotkey B.
Bullshit.
You run around in groups with spells pre-casted and drop them in succession. There isn't an opportunity to get a recall off between the landing spells. Yes, names appear once the incoming player is a few tiles away from coming on screen. It takes about a quarter second to close that...
You should be able to see the names of larger groups on your screen earlier than smaller ones. It would make sense: large groups of people are louder.
Murders committed in large groups should come with a harsher penalty.
The number of group activities going on at any given time is going to be a function of the number of people online.
It's mid-day and mid-week, so there might be 1 champ happening right now, and there would be very few people there. Moreover, they wouldn't all be in one guild and so they wouldn't...
All that matters is that you have more fighters playing than anyone else at any given time. That screen shot is evidence that you do. No other guild has 6 fighters online right now.
Wow - middle of the day - midweek - and you have 6 people on. Let's see a screen shot of primetime.
Trin guard has 3 people on during primetime.
Everyone knows your numbers glutt - there's no hiding it.
The difference is that trin guard has ~3 members online when theyre playing. EQMS has dozens.
Consequently, you stand a chance of fighting trin guard. EQMS, not so much.
Thus, Trin guard creates a surmountable challenge; EQMS does not,
Yeah I agree - I was thinking double gold for about an hour at a random time each day. I don't think the effect on the economy would be much different than 10% extra gold 24/7.
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