I have updated the Sallos map files to include all the existing cave houses.
I have also included an update to being unable to see some booty dungeon bosses, and also miscellaneous monsters that I can't remember. This is the Bodyconv.def file.
Thanks to @drasked I have included the fix for...
Try casting an offensive spell since the healer isn't partied or friended so it won't be a beneficial target unless you click a heal on it.
Is it possible you have other macros saved to the same button? Or accidentally scrolling your mouse wheel?
It's supposed to mean that just because you have 100 alchy and throw explode pots doesn't mean you auto-win every fight because of your template. I must admit I'm not surprised you missed that. It was also to show that pretty much any template is viable if you play it correctly. If explode pots...
If you play your template to its strengths, while forcing your enemy to play into its weaknesses. Does that make more sense?
Watch the video, I play to my templates strengths and win (eventually).
I don't think explosion potions are OP, and I don't play an alchemist very often. I normally play templates no one else plays because I find it fun to kill people on unorthodox templates. PvP in this game is fun because any template can beat any other template, if played correctly. Here's a 1v2...
The newer client uses .uop which is the .mul files packed together. You can still add your mods, you just have to unpack the .uop into .mul files, edit them, then repack them.
This thread describes how to do it:
http://www.uoforum.com/threads/uos-health-bars.86248/
This has gotten pretty far out of hand.
The OP has made their point, although from my perspective if it happened a year ago and you only noticed recently there isn't much we can do about it.
For the record I was in voip with Shane when he placed the castle Salsa sold. I know for a fact Salsa...
It's most likely from the talisman fix for Sallos. The file name is gumpartlegacy.uop, you could probably patch that file from the UOF launcher to fix it.
For whatever reason the smooth boat movement doesn't work for Sallos, so you have to resynch your client to see the new position of the boat. The fix is just to prevent you from crashing when you see it.
Listen man, I'm trying my hardest not to verbally destroy you, and doing my best to explain things in ways I think you might be able to understand them. However it's becoming more difficult with every post you make.
I already told you, players will use the templates they enjoy playing. This...
If I had to play only one template for the rest of my time on this server it would be an archer mage. Can't throw pots with a bow on, and it doesn't have stun. Just because players like playing mages with stun, doesn't mean they are the only viable template. You also said yourself you PvP on an...
Not even remotely the same thing. Changing spell grapics is easy because they look the same no matter what angle they come from. Changing a wearable item needs a graphic for every angle while doing every movement (including casting spells, bowing, etc). It ends up being like 300 different images...
Firstly, and most importantly, threatening to quit in your opening post for an idea you're suggesting is not a good way to be taken seriously. At all.
I don't think I need to explain why, but I will just so we're both on the same page. Why should we change mechanics to suit you if you're...
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