Hi,
I would like to know what people think about implementing a protection against looting blue corpses in the Classic UO Client? (and why not asking for a feature request to the devs!)
Answer: this has already been implemented (in the player profile options). See below.
I switch between shield/sword and bow with a macro.
I can drag a mob from distance and lesser his strengh then equip my shield and sword and finish it at close range.
Also, parrying really works when I am surrounded by a lot of creatures, I can see my shield blocking all the attacks and hp don't...
Hi,
I have sarted the quest to get the defense talisman for my PvM character.
And since I've read about the Arms Lore hit chance increase, I wonder if I should drop parrying for it.
My current template is:
Swordmanship / Tactics / Anatomy / Parrying / Healing / Magic Resist / Archery
I will...
I've just posted a message about how the slayer weapon should be considered.
I'm not going to repeat but in short if its considered as a magic property, it has nothing to do inside a "standard" crafting menu.
If in contrary a slayer is human made, it has to be in a crafting menu, otherwise what...
It depends if you consider a slayer weapon something "magic" or not.
If a slayer is considered as a magic property, so it's random. Your Crafter, even GM, has no control over it.
But if you consider it as a non magic property, but more a weapon design made by human hands on a weapon to make it...
I think parrying gives you the ability to parry hits and most effective using a shield, and is not related to AR.
The use of a shield is important for the parry skill to work, but it also works without a shield (got this information from UO Guide), but then you have less probability to parry a hit.
or at least some items to wear or use as a probability modifier ? like some part of reptiles give you more probablity to get a reptilian death or lesser reptile slayers....
Can we have an option to choose wich kind of slayer category / type we want to craft ? :)
So disapointing and frustrating when you craft hundreds and hundreds of bows looking for a certain type of slayer... and getting all of the other kind you dont want.
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