Zorlac
Journeyman
I'm totally against a trammel facet or even a trammel area but with the changes like no cut zones that have been implemented here to stimulate PvP I could see giving the "trammies" a lower risk area.
Maybe something like a virtue dungeon that's loaded with spawn similar to what you have at Lord Oaks that immediately targets criminals or players with negative karma. I do think that like Oaks killing the monsters should lower the players karma so that folks are forced to interact with the real world as well to build back up their karma. Some might be thinking why not just do Oaks? Oaks has to reset once it is complete so you can't just go anytime you like, the area is small so players don't have spacing and if you just want to kill serpentine dragons you have to work through all the other stuff and this would let players choose the skill level of the monsters they wanted to kill. I could see some limitations like no marking, recalling or gating inside the dungeon and I do think that if something like this were added there should be something implemented that eliminates "safe" afk macroing in the dungeon like making skill gain in the dungeon area the same as skill gain in a house.
While I don't think this dungeon would be completely safe and there would be nothing to stop reds or thieves from just fighting through the spawn or maybe even just camping the entrance, I do think it would provide a much safer spot for farming than a regular dungeon and you wouldn't have to jack with the rules to much.
Maybe something like a virtue dungeon that's loaded with spawn similar to what you have at Lord Oaks that immediately targets criminals or players with negative karma. I do think that like Oaks killing the monsters should lower the players karma so that folks are forced to interact with the real world as well to build back up their karma. Some might be thinking why not just do Oaks? Oaks has to reset once it is complete so you can't just go anytime you like, the area is small so players don't have spacing and if you just want to kill serpentine dragons you have to work through all the other stuff and this would let players choose the skill level of the monsters they wanted to kill. I could see some limitations like no marking, recalling or gating inside the dungeon and I do think that if something like this were added there should be something implemented that eliminates "safe" afk macroing in the dungeon like making skill gain in the dungeon area the same as skill gain in a house.
While I don't think this dungeon would be completely safe and there would be nothing to stop reds or thieves from just fighting through the spawn or maybe even just camping the entrance, I do think it would provide a much safer spot for farming than a regular dungeon and you wouldn't have to jack with the rules to much.
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