Why do we have pockets of red-trammel on this shard?

Darkarna

Grandmaster
IMO the no cut zones are kinda lame and in a huge way "trammel" honestly when you think about it. Reds can do whatever, kill whoever, and then as long as they die in that one area they have ZERO consequences. It's not really balanced.

The unfortunate thing with this it has become a necessary evil with the no-cut zones. I seriously believe that removing them would in-fact remove a lot of PVP from outside Britain and would seriously force the zergs and whatnot into dungeons which would negatively impact PVM. Yes, I have about-turned regarding no cut zones but it would be better to keep the majority of PKs in said no cut zones, rather than destroying the PVM aspect. The only other way to counteract reds abusing dungeons would be to implement much stricter punishments and we all know how that will turn out.

Tough one to balance without upsetting someone..
 

Shane

Administrator
Staff member
The unfortunate thing with this it has become a necessary evil with the no-cut zones. I seriously believe that removing them would in-fact remove a lot of PVP from outside Britain and would seriously force the zergs and whatnot into dungeons which would negatively impact PVM. Yes, I have about-turned regarding no cut zones but it would be better to keep the majority of PKs in said no cut zones, rather than destroying the PVM aspect. The only other way to counteract reds abusing dungeons would be to implement much stricter punishments and we all know how that will turn out.

I was against them at first, and other staff members said otherwise so we put them in and i was wrong. The no cut zones are really benificial over all and contribute a ton to daily player vs player. This is why having different opinions and suggestions is important. Of all the idea's i've based this entire community around i don't have all the answers and we can always improve. We are open to that, and always will be.

Commenting on the rest of your post, we just don't have a ton of complaints in that area honestly. I think the largest zerg PK group is EQMS, and honestly they really want the best for UOForever as a whole from what i've personally seen and experienced. A sizable zerg like that who is organized can do insane damage if they wanted to on any specific server. I can say that EQMS, since they have been back, has never taken things to that level, and they've been really respectful. I've seen and witnessed them not even looting their kills anymore and i think they are still ressing each person they kill...

Glut. is a pretty reasonable person and he has always understood that if he and his guild just shit on people all day it drives players away from UOF and that does nothing good for them, the players or the entire community and me and Glut both think that UOF is the "last breath" of UO as a whole.

Pking is good, consequences are good.
Too much pking is bad, too many consequences are bad.
No pking is bad, no consequences for pking is bad.

It's all about balance as you said:

Tough one to balance without upsetting someone..
 

Trojandrew

Grandmaster
@Shane in the expansion will faction/Militia weapons still be able to be used on those not in faction/militia b/c i think that is one thing that is not balanced or fair and has been an issue to many people.

not quite sure what the militia system is yet as content isnt out yet, but im assuming you still have to opt into them like factions.
 

Rikket_The_Rogue

Grandmaster
@Shane in the expansion will faction/Militia weapons still be able to be used on those not in faction/militia b/c i think that is one thing that is not balanced or fair and has been an issue to many people.

not quite sure what the militia system is yet as content isnt out yet, but im assuming you still have to opt into them like factions.

What's the 'militia' system?

I know of factions & Ethics (Order v. Chaos, or 'Good' v. 'Evil')

How is militia different? Correct me if i'm wrong, but the above two systems are open world PvP right? How would militia expand on this without the same ol', same ol'?
 

Faytality

Moderator
Staff member
In a previous post @Shane had said that servers that didn't have punishments for red died quickly because there was no reason not to play a red and (iirc) so everyone did, and there were no blues left for the reds to kill, and so there was no reason to play either a blue or a red.

However, a red who stuck to places like the orc cave and Booty Island never takes on the risk associated with playing a red. There are an increasing number of reds who seem to play Booty Island exclusively. Eventually, what happened to those servers could happen to Booty Island or other no cut zones.

Even with that aside, it just seems patently unfair that only reds have safe zones.

Someone might reply that in those zones the risks for red and blues are the same (both of them risk only death). However, if that's fair, then the rest of the shard is not fair for reds. In which case, the rest of the shard ought to be a no cut zone. But that would bring about the problem that quickly killed other servers; clearly that's not desirable.

In sum, either the no-cut zones are unfair to blues, or the rest of the shard is unfair to reds for pragmatic reasons. I doubt that anyone would say that the rules on the rest of the shard are unfair to reds, which means the no-cut zones must be unfair to blues.

I don't play a red, but I wouldn't want to play an MMO without them. I just don't see the justification for no cut zones in places like Booty Island and the orc cave.
You painted a target on your back because you keep stealing peoples loot on Booty.
 

tankian

Grandmaster
The op is a loot thief or will recall in and all kill on someone elses kill and take loot and run. His in game name is runs like a deer and needs to be killed on sight. He was also in TBA for a short period of time and got kicked from guild. At champs he didn't listen to anyone. Would lure spawn on everyone, would steal loot from his own guild. I recommend no guild take him in. He's worthless and will rip you off
 

MZ3K

Grandmaster
i can't tell if he wants more no cut zones or if he wants us to introduce trammel or if he wants us to introduce some sort of insurance for blues?

I was just stating why their existence confused me and asking for clarification.
 
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Phineas

Master
The op is a loot thief or will recall in and all kill on someone elses kill and take loot and run. His in game name is runs like a deer and needs to be killed on sight. He was also in TBA for a short period of time and got kicked from guild. At champs he didn't listen to anyone. Would lure spawn on everyone, would steal loot from his own guild. I recommend no guild take him in. He's worthless and will rip you off

Jolly_Roger_9_17_09_03_1.jpg
 

Tard the Paladin

Grandmaster
Huge nerfs on reds discourage some players from logging on which isn't a good thing when UO PvM AI doesn't have the advanced AI of mmo's that have come since then. Reds keep things spicy and organized blues can take those red chars out for 2 days when they group up.

Rather than supporting nerf and punish rule sets its worth taking a moment and considering options that allow reds to continue their play style without it being overly burdensome for non-reds. This makes sense because UO is better the more players we can retain. You retain more players when they can play their play styles. So what are other options besides putting players in the proverbial time out corner?

-Increase the number of high end farming spots, it helps blues become moving targets that are harder to track down. Reds are still going to recall around but it could help considerably since currently most reds only need half a rune book to find the prime locations.
-Decrease cast time on recall. Honestly this would probably be one of the easiest and beneficial improvements for blues. Even with heavy stat loss you will see reds adjust by always working in groups and ghost scouting locations to reduce their chances of dying. Decreasing cast time on recall would probably increase the survival rate for blues better than any proposed red nerf.
-Decrease the burden of dying. Make pet stat-loss less of an burden? Go super lame diablo style and just make it so that your gold drops if you're pk'd.
-Murderer Tracking Stone - like RDA stone, will show if any red players are in a dungeon.

Personally, I believe all of these suggestions except the first one are pretty lame. However, they are a better option than one that effectively boots players from the game. Its also worth noting that the vast majority of farming spots are safe most of the time. If you keep getting pk'd at deceit 5 by the same 2-3 reds then is there really a pk crisis? Perhaps you are simply sitting on the one spot that those 2-3 pk's always camp.

Basically, my point is that there are other options than nerfing reds and booting them from game. I've listed a few options just to show that there are a multitude of solutions. It seems better to make the hunt harder than ending the hunt altogether if the end result is the same.
 

Rikket_The_Rogue

Grandmaster
No one is booting reds from the game; they are leaving of their own free will because they can't handle old school rules.

They want all the loot old school rules offer, but none of the punishments for being caught.

They want trammel.
 
Do you think it strengthens your argument when you make ridiculous claims like calling no-cut zones "safe zones" and "pockets of Trammel"? A city is a safe zone. A dueling pit is a safe zone. An area in which you can't go into stat loss for 48 hours after dying is NOT a safe zone.

There are plenty of areas to hunt that allow for the cutting of red corpses. Go there if you can't handle other areas, special one.
 
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